Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Hatify v1.3.1
plugins/Hatify/Hatify.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BodyModelAdditionsAPI; using Microsoft.CodeAnalysis; using RoR2; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPaths; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Hatify")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+5481419ac7369f7c50908b11442f020db22ef777")] [assembly: AssemblyProduct("Hatify")] [assembly: AssemblyTitle("Hatify")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Hatify { [BepInPlugin("com.Nuxlar.Hatify", "Hatify", "1.3.1")] public class Hatify : BaseUnityPlugin { [CompilerGenerated] private static class <>O { public static CodeAfterApplying <0>__PlaceItSeeker; public static CodeAfterApplying <1>__PlaceItFalseSon; public static CodeAfterApplying <2>__PlaceItChef; public static CodeAfterApplying <3>__PlaceItMult; public static CodeAfterApplying <4>__PlaceItRex; public static CodeAfterApplying <5>__PlaceItBandit; public static CodeAfterApplying <6>__PlaceItCaptain; public static CodeAfterApplying <7>__PlaceItCommando; public static CodeAfterApplying <8>__PlaceItRailgunner; public static CodeAfterApplying <9>__PlaceItMage; public static CodeAfterApplying <10>__PlaceItHuntress; public static CodeAfterApplying <11>__PlaceItCroco; public static CodeAfterApplying <12>__PlaceItEngi; public static CodeAfterApplying <13>__PlaceItEngiWalker; public static CodeAfterApplying <14>__PlaceItEngiTurret; public static CodeAfterApplying <15>__PlaceItMerc; public static CodeAfterApplying <16>__PlaceItVoid; public static CodeAfterApplying <17>__PlaceItLoader; } private static Material hatMat; private static Material banditHatMat; private static List<string> bodyNames = new List<string> { "Bandit2Body", "CaptainBody", "CommandoBody", "RailgunnerBody", "MageBody", "HuntressBody", "CrocoBody", "MercBody", "VoidSurvivorBody", "EngiBody", "EngiTurretBody", "EngiWalkerTurretBody", "LoaderBody", "SeekerBody", "FalseSonBody", "ChefBody", "TreebotBody", "ToolbotBody" }; public static ConfigEntry<float> commandoSize; public static ConfigEntry<float> banditSize; public static ConfigEntry<float> huntressSize; public static ConfigEntry<float> engiSize; public static ConfigEntry<float> engiTurretSize; public static ConfigEntry<float> engiWalkerTurretSize; public static ConfigEntry<float> artiSize; public static ConfigEntry<float> mercSize; public static ConfigEntry<float> loaderSize; public static ConfigEntry<float> acridSize; public static ConfigEntry<float> captainSize; public static ConfigEntry<float> railgunnerSize; public static ConfigEntry<float> fiendSize; public static ConfigEntry<float> seekerSize; public static ConfigEntry<float> rexSize; public static ConfigEntry<float> chefSize; public static ConfigEntry<float> falseSonSize; public static ConfigEntry<float> multSize; private static ConfigFile HatifyConfig { get; set; } public void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown HatifyConfig = new ConfigFile(Paths.ConfigPath + "\\com.Nuxlar.Hatify.cfg", true); commandoSize = HatifyConfig.Bind<float>("General", "Commando Hat Size", 1.3f, "The scale of the hat."); banditSize = HatifyConfig.Bind<float>("General", "Bandit Hat Size", 1f, "The scale of the hat."); huntressSize = HatifyConfig.Bind<float>("General", "Huntress Hat Size", 1.3f, "The scale of the hat."); engiSize = HatifyConfig.Bind<float>("General", "Engi Hat Size", 1.6f, "The scale of the hat."); engiTurretSize = HatifyConfig.Bind<float>("General", "Engi Turret Hat Size", 10f, "The scale of the hat."); engiWalkerTurretSize = HatifyConfig.Bind<float>("General", "Engi Walker Turret Hat Size", 8f, "The scale of the hat."); artiSize = HatifyConfig.Bind<float>("General", "Artificer Hat Size", 1f, "The scale of the hat."); mercSize = HatifyConfig.Bind<float>("General", "Merc Hat Size", 1.4f, "The scale of the hat."); loaderSize = HatifyConfig.Bind<float>("General", "Loader Hat Size", 1.5f, "The scale of the hat."); acridSize = HatifyConfig.Bind<float>("General", "Acrid Hat Size", 15f, "The scale of the hat."); captainSize = HatifyConfig.Bind<float>("General", "Captain Hat Size", 1.3f, "The scale of the hat."); railgunnerSize = HatifyConfig.Bind<float>("General", "Railgunner Hat Size", 1f, "The scale of the hat."); fiendSize = HatifyConfig.Bind<float>("General", "Fiend Hat Size", 1.4f, "The scale of the hat."); seekerSize = HatifyConfig.Bind<float>("General", "Seeker Hat Size", 1f, "The scale of the hat."); rexSize = HatifyConfig.Bind<float>("General", "REX Hat Size", 2f, "The scale of the hat."); chefSize = HatifyConfig.Bind<float>("General", "CHEF Hat Size", 2f, "The scale of the hat."); falseSonSize = HatifyConfig.Bind<float>("General", "False Son Hat Size", 2.5f, "The scale of the hat."); multSize = HatifyConfig.Bind<float>("General", "MUL-T Hat Size", 15f, "The scale of the hat."); LoadAssets(); } private static void LoadAssets() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<Material> val = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Commando.matCommandoDualies_mat), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<Material> x) { hatMat = x.Result; }; val = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Bandit2.matBandit2AltColossus_mat), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<Material> x) { banditHatMat = x.Result; }; AsyncOperationHandle<GameObject> val2 = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_Base_Bandit2.mdlBandit2_fbx), (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_08d6: Unknown result type (might be due to invalid IL or missing references) //IL_08db: Unknown result type (might be due to invalid IL or missing references) //IL_0b47: Unknown result type (might be due to invalid IL or missing references) //IL_0b4c: Unknown result type (might be due to invalid IL or missing references) //IL_09d0: Unknown result type (might be due to invalid IL or missing references) //IL_09d5: Unknown result type (might be due to invalid IL or missing references) //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08ef: Unknown result type (might be due to invalid IL or missing references) //IL_08f7: Unknown result type (might be due to invalid IL or missing references) //IL_08fe: Unknown result type (might be due to invalid IL or missing references) //IL_0909: Unknown result type (might be due to invalid IL or missing references) //IL_0bc1: Unknown result type (might be due to invalid IL or missing references) //IL_0bc6: Unknown result type (might be due to invalid IL or missing references) //IL_0564: Unknown result type (might be due to invalid IL or missing references) //IL_0569: Unknown result type (might be due to invalid IL or missing references) //IL_06e2: Unknown result type (might be due to invalid IL or missing references) //IL_06e7: Unknown result type (might be due to invalid IL or missing references) //IL_0a4d: Unknown result type (might be due to invalid IL or missing references) //IL_0a52: Unknown result type (might be due to invalid IL or missing references) //IL_0b5b: Unknown result type (might be due to invalid IL or missing references) //IL_0b60: Unknown result type (might be due to invalid IL or missing references) //IL_0b68: Unknown result type (might be due to invalid IL or missing references) //IL_0b6f: Unknown result type (might be due to invalid IL or missing references) //IL_0b7a: Unknown result type (might be due to invalid IL or missing references) //IL_09e4: Unknown result type (might be due to invalid IL or missing references) //IL_09e9: Unknown result type (might be due to invalid IL or missing references) //IL_09f1: Unknown result type (might be due to invalid IL or missing references) //IL_09f8: Unknown result type (might be due to invalid IL or missing references) //IL_0a03: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Unknown result type (might be due to invalid IL or missing references) //IL_07dc: Unknown result type (might be due to invalid IL or missing references) //IL_07e1: Unknown result type (might be due to invalid IL or missing references) //IL_092f: Expected O, but got Unknown //IL_092a: Unknown result type (might be due to invalid IL or missing references) //IL_091a: Unknown result type (might be due to invalid IL or missing references) //IL_091f: Unknown result type (might be due to invalid IL or missing references) //IL_0925: Expected O, but got Unknown //IL_0bd2: Unknown result type (might be due to invalid IL or missing references) //IL_0bd7: Unknown result type (might be due to invalid IL or missing references) //IL_0bdf: Unknown result type (might be due to invalid IL or missing references) //IL_0be6: Unknown result type (might be due to invalid IL or missing references) //IL_0bf1: Unknown result type (might be due to invalid IL or missing references) //IL_0369: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0578: Unknown result type (might be due to invalid IL or missing references) //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Unknown result type (might be due to invalid IL or missing references) //IL_058c: Unknown result type (might be due to invalid IL or missing references) //IL_0597: Unknown result type (might be due to invalid IL or missing references) //IL_05e1: Unknown result type (might be due to invalid IL or missing references) //IL_05e6: Unknown result type (might be due to invalid IL or missing references) //IL_04e7: Unknown result type (might be due to invalid IL or missing references) //IL_04ec: Unknown result type (might be due to invalid IL or missing references) //IL_0665: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_06f6: Unknown result type (might be due to invalid IL or missing references) //IL_06fb: Unknown result type (might be due to invalid IL or missing references) //IL_0703: Unknown result type (might be due to invalid IL or missing references) //IL_070a: Unknown result type (might be due to invalid IL or missing references) //IL_0715: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Unknown result type (might be due to invalid IL or missing references) //IL_03eb: Unknown result type (might be due to invalid IL or missing references) //IL_0a61: Unknown result type (might be due to invalid IL or missing references) //IL_0a66: Unknown result type (might be due to invalid IL or missing references) //IL_0a6e: Unknown result type (might be due to invalid IL or missing references) //IL_0a75: Unknown result type (might be due to invalid IL or missing references) //IL_0a80: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_0764: Unknown result type (might be due to invalid IL or missing references) //IL_0ba0: Expected O, but got Unknown //IL_0b9b: Unknown result type (might be due to invalid IL or missing references) //IL_0b8b: Unknown result type (might be due to invalid IL or missing references) //IL_0b90: Unknown result type (might be due to invalid IL or missing references) //IL_0b96: Expected O, but got Unknown //IL_0a29: Expected O, but got Unknown //IL_0a24: Unknown result type (might be due to invalid IL or missing references) //IL_0a14: Unknown result type (might be due to invalid IL or missing references) //IL_0a19: Unknown result type (might be due to invalid IL or missing references) //IL_0a1f: Expected O, but got Unknown //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_0484: Unknown result type (might be due to invalid IL or missing references) //IL_048b: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_0953: Unknown result type (might be due to invalid IL or missing references) //IL_0958: Unknown result type (might be due to invalid IL or missing references) //IL_07f0: Unknown result type (might be due to invalid IL or missing references) //IL_07f5: Unknown result type (might be due to invalid IL or missing references) //IL_07fd: Unknown result type (might be due to invalid IL or missing references) //IL_0804: Unknown result type (might be due to invalid IL or missing references) //IL_080f: Unknown result type (might be due to invalid IL or missing references) //IL_0aca: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0c17: Expected O, but got Unknown //IL_0c12: Unknown result type (might be due to invalid IL or missing references) //IL_0c02: Unknown result type (might be due to invalid IL or missing references) //IL_0c07: Unknown result type (might be due to invalid IL or missing references) //IL_0c0d: Expected O, but got Unknown //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Unknown result type (might be due to invalid IL or missing references) //IL_038a: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_05bd: Expected O, but got Unknown //IL_05b8: Unknown result type (might be due to invalid IL or missing references) //IL_05a8: Unknown result type (might be due to invalid IL or missing references) //IL_05ad: Unknown result type (might be due to invalid IL or missing references) //IL_05b3: Expected O, but got Unknown //IL_05f5: Unknown result type (might be due to invalid IL or missing references) //IL_05fa: Unknown result type (might be due to invalid IL or missing references) //IL_0602: Unknown result type (might be due to invalid IL or missing references) //IL_0609: Unknown result type (might be due to invalid IL or missing references) //IL_0614: Unknown result type (might be due to invalid IL or missing references) //IL_04fb: Unknown result type (might be due to invalid IL or missing references) //IL_0500: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Unknown result type (might be due to invalid IL or missing references) //IL_050f: Unknown result type (might be due to invalid IL or missing references) //IL_051a: Unknown result type (might be due to invalid IL or missing references) //IL_0679: Unknown result type (might be due to invalid IL or missing references) //IL_067e: Unknown result type (might be due to invalid IL or missing references) //IL_0686: Unknown result type (might be due to invalid IL or missing references) //IL_068d: Unknown result type (might be due to invalid IL or missing references) //IL_0698: Unknown result type (might be due to invalid IL or missing references) //IL_073b: Expected O, but got Unknown //IL_0736: Unknown result type (might be due to invalid IL or missing references) //IL_0726: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Unknown result type (might be due to invalid IL or missing references) //IL_0731: Expected O, but got Unknown //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_0859: Unknown result type (might be due to invalid IL or missing references) //IL_085e: Unknown result type (might be due to invalid IL or missing references) //IL_0aa6: Expected O, but got Unknown //IL_0aa1: Unknown result type (might be due to invalid IL or missing references) //IL_0a91: Unknown result type (might be due to invalid IL or missing references) //IL_0a96: Unknown result type (might be due to invalid IL or missing references) //IL_0a9c: Expected O, but got Unknown //IL_0773: Unknown result type (might be due to invalid IL or missing references) //IL_0778: Unknown result type (might be due to invalid IL or missing references) //IL_0780: Unknown result type (might be due to invalid IL or missing references) //IL_0787: Unknown result type (might be due to invalid IL or missing references) //IL_0792: Unknown result type (might be due to invalid IL or missing references) //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04c3: Expected O, but got Unknown //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04a7: Unknown result type (might be due to invalid IL or missing references) //IL_04ac: Unknown result type (might be due to invalid IL or missing references) //IL_04b2: Expected O, but got Unknown //IL_0967: Unknown result type (might be due to invalid IL or missing references) //IL_096c: Unknown result type (might be due to invalid IL or missing references) //IL_0974: Unknown result type (might be due to invalid IL or missing references) //IL_097b: Unknown result type (might be due to invalid IL or missing references) //IL_0986: Unknown result type (might be due to invalid IL or missing references) //IL_0835: Expected O, but got Unknown //IL_0830: Unknown result type (might be due to invalid IL or missing references) //IL_0820: Unknown result type (might be due to invalid IL or missing references) //IL_0825: Unknown result type (might be due to invalid IL or missing references) //IL_082b: Expected O, but got Unknown //IL_0ade: Unknown result type (might be due to invalid IL or missing references) //IL_0ae3: Unknown result type (might be due to invalid IL or missing references) //IL_0aeb: Unknown result type (might be due to invalid IL or missing references) //IL_0af2: Unknown result type (might be due to invalid IL or missing references) //IL_0afd: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Expected O, but got Unknown //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03ad: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Expected O, but got Unknown //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_0641: Expected O, but got Unknown //IL_063c: Unknown result type (might be due to invalid IL or missing references) //IL_0625: Unknown result type (might be due to invalid IL or missing references) //IL_062a: Unknown result type (might be due to invalid IL or missing references) //IL_0630: Expected O, but got Unknown //IL_0540: Expected O, but got Unknown //IL_053b: Unknown result type (might be due to invalid IL or missing references) //IL_052b: Unknown result type (might be due to invalid IL or missing references) //IL_0530: Unknown result type (might be due to invalid IL or missing references) //IL_0536: Expected O, but got Unknown //IL_06be: Expected O, but got Unknown //IL_06b9: Unknown result type (might be due to invalid IL or missing references) //IL_06a9: Unknown result type (might be due to invalid IL or missing references) //IL_06ae: Unknown result type (might be due to invalid IL or missing references) //IL_06b4: Expected O, but got Unknown //IL_043f: Expected O, but got Unknown //IL_043a: Unknown result type (might be due to invalid IL or missing references) //IL_042a: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Expected O, but got Unknown //IL_086d: Unknown result type (might be due to invalid IL or missing references) //IL_0872: Unknown result type (might be due to invalid IL or missing references) //IL_087a: Unknown result type (might be due to invalid IL or missing references) //IL_0881: Unknown result type (might be due to invalid IL or missing references) //IL_088c: Unknown result type (might be due to invalid IL or missing references) //IL_07b8: Expected O, but got Unknown //IL_07b3: Unknown result type (might be due to invalid IL or missing references) //IL_07a3: Unknown result type (might be due to invalid IL or missing references) //IL_07a8: Unknown result type (might be due to invalid IL or missing references) //IL_07ae: Expected O, but got Unknown //IL_09ac: Expected O, but got Unknown //IL_09a7: Unknown result type (might be due to invalid IL or missing references) //IL_0997: Unknown result type (might be due to invalid IL or missing references) //IL_099c: Unknown result type (might be due to invalid IL or missing references) //IL_09a2: Expected O, but got Unknown //IL_0b23: Expected O, but got Unknown //IL_0b1e: Unknown result type (might be due to invalid IL or missing references) //IL_0b0e: Unknown result type (might be due to invalid IL or missing references) //IL_0b13: Unknown result type (might be due to invalid IL or missing references) //IL_0b19: Expected O, but got Unknown //IL_08b2: Expected O, but got Unknown //IL_08ad: Unknown result type (might be due to invalid IL or missing references) //IL_089d: Unknown result type (might be due to invalid IL or missing references) //IL_08a2: Unknown result type (might be due to invalid IL or missing references) //IL_08a8: Expected O, but got Unknown GameObject gameObject = ((Component)x.Result.transform.GetChild(4).GetChild(2).GetChild(0) .GetChild(6) .GetChild(0) .GetChild(2) .GetChild(0)).gameObject; gameObject.AddComponent<NetworkIdentity>(); SkinDef skinDef = AssetAsyncReferenceManager<SkinDef>.LoadAsset(new AssetReferenceT<SkinDef>(RoR2_Base_Bandit2.skinBandit2AltColossus_asset), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); SkinDef skinDef2 = AssetAsyncReferenceManager<SkinDef>.LoadAsset(new AssetReferenceT<SkinDef>(RoR2_DLC2_Chef.skinChefAlt_asset), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); foreach (string bodyName in bodyNames) { _ = Vector3.zero; switch (bodyName) { case "SeekerBody": if (new Vector3(seekerSize.Value, seekerSize.Value, seekerSize.Value) != Vector3.zero) { ModelPartInfo val29 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj14 = <>O.<0>__PlaceItSeeker; if (obj14 == null) { CodeAfterApplying val30 = PlaceItSeeker; <>O.<0>__PlaceItSeeker = val30; obj14 = (object)val30; } val29.codeAfterApplying = (CodeAfterApplying)obj14; new ModelPart(val29); } break; case "FalseSonBody": if (new Vector3(falseSonSize.Value, falseSonSize.Value, falseSonSize.Value) != Vector3.zero) { ModelPartInfo val17 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj8 = <>O.<1>__PlaceItFalseSon; if (obj8 == null) { CodeAfterApplying val18 = PlaceItFalseSon; <>O.<1>__PlaceItFalseSon = val18; obj8 = (object)val18; } val17.codeAfterApplying = (CodeAfterApplying)obj8; new ModelPart(val17); } break; case "ChefBody": if (new Vector3(chefSize.Value, chefSize.Value, chefSize.Value) != Vector3.zero) { ModelPartInfo val31 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj15 = <>O.<2>__PlaceItChef; if (obj15 == null) { CodeAfterApplying val32 = PlaceItChef; <>O.<2>__PlaceItChef = val32; obj15 = (object)val32; } val31.codeAfterApplying = (CodeAfterApplying)obj15; val31.skinDef = skinDef2; new ModelPart(val31); } break; case "ToolbotBody": if (new Vector3(multSize.Value, multSize.Value, multSize.Value) != Vector3.zero) { ModelPartInfo val13 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj6 = <>O.<3>__PlaceItMult; if (obj6 == null) { CodeAfterApplying val14 = PlaceItMult; <>O.<3>__PlaceItMult = val14; obj6 = (object)val14; } val13.codeAfterApplying = (CodeAfterApplying)obj6; new ModelPart(val13); } break; case "TreebotBody": if (new Vector3(rexSize.Value, rexSize.Value, rexSize.Value) != Vector3.zero) { ModelPartInfo val23 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "FlowerBase" }; object obj11 = <>O.<4>__PlaceItRex; if (obj11 == null) { CodeAfterApplying val24 = PlaceItRex; <>O.<4>__PlaceItRex = val24; obj11 = (object)val24; } val23.codeAfterApplying = (CodeAfterApplying)obj11; new ModelPart(val23); } break; case "Bandit2Body": if (new Vector3(banditSize.Value, banditSize.Value, banditSize.Value) != Vector3.zero) { ModelPartInfo val37 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj18 = <>O.<5>__PlaceItBandit; if (obj18 == null) { CodeAfterApplying val38 = PlaceItBandit; <>O.<5>__PlaceItBandit = val38; obj18 = (object)val38; } val37.codeAfterApplying = (CodeAfterApplying)obj18; val37.skinDef = skinDef; new ModelPart(val37); } break; case "CaptainBody": if (new Vector3(captainSize.Value, captainSize.Value, captainSize.Value) != Vector3.zero) { ModelPartInfo val15 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj7 = <>O.<6>__PlaceItCaptain; if (obj7 == null) { CodeAfterApplying val16 = PlaceItCaptain; <>O.<6>__PlaceItCaptain = val16; obj7 = (object)val16; } val15.codeAfterApplying = (CodeAfterApplying)obj7; new ModelPart(val15); } break; case "CommandoBody": if (new Vector3(commandoSize.Value, commandoSize.Value, commandoSize.Value) != Vector3.zero) { ModelPartInfo val9 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj4 = <>O.<7>__PlaceItCommando; if (obj4 == null) { CodeAfterApplying val10 = PlaceItCommando; <>O.<7>__PlaceItCommando = val10; obj4 = (object)val10; } val9.codeAfterApplying = (CodeAfterApplying)obj4; new ModelPart(val9); } break; case "RailgunnerBody": if (new Vector3(railgunnerSize.Value, railgunnerSize.Value, railgunnerSize.Value) != Vector3.zero) { ModelPartInfo val25 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj12 = <>O.<8>__PlaceItRailgunner; if (obj12 == null) { CodeAfterApplying val26 = PlaceItRailgunner; <>O.<8>__PlaceItRailgunner = val26; obj12 = (object)val26; } val25.codeAfterApplying = (CodeAfterApplying)obj12; new ModelPart(val25); } break; case "MageBody": if (new Vector3(artiSize.Value, artiSize.Value, artiSize.Value) != Vector3.zero) { ModelPartInfo val5 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj2 = <>O.<9>__PlaceItMage; if (obj2 == null) { CodeAfterApplying val6 = PlaceItMage; <>O.<9>__PlaceItMage = val6; obj2 = (object)val6; } val5.codeAfterApplying = (CodeAfterApplying)obj2; new ModelPart(val5); } break; case "HuntressBody": if (new Vector3(huntressSize.Value, huntressSize.Value, huntressSize.Value) != Vector3.zero) { ModelPartInfo val33 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj16 = <>O.<10>__PlaceItHuntress; if (obj16 == null) { CodeAfterApplying val34 = PlaceItHuntress; <>O.<10>__PlaceItHuntress = val34; obj16 = (object)val34; } val33.codeAfterApplying = (CodeAfterApplying)obj16; new ModelPart(val33); } break; case "CrocoBody": if (new Vector3(acridSize.Value, acridSize.Value, acridSize.Value) != Vector3.zero) { ModelPartInfo val21 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj10 = <>O.<11>__PlaceItCroco; if (obj10 == null) { CodeAfterApplying val22 = PlaceItCroco; <>O.<11>__PlaceItCroco = val22; obj10 = (object)val22; } val21.codeAfterApplying = (CodeAfterApplying)obj10; new ModelPart(val21); } break; case "EngiBody": if (new Vector3(engiSize.Value, engiSize.Value, engiSize.Value) != Vector3.zero) { ModelPartInfo val7 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Chest" }; object obj3 = <>O.<12>__PlaceItEngi; if (obj3 == null) { CodeAfterApplying val8 = PlaceItEngi; <>O.<12>__PlaceItEngi = val8; obj3 = (object)val8; } val7.codeAfterApplying = (CodeAfterApplying)obj3; new ModelPart(val7); } break; case "EngiWalkerTurretBody": if (new Vector3(engiWalkerTurretSize.Value, engiWalkerTurretSize.Value, engiWalkerTurretSize.Value) != Vector3.zero) { ModelPartInfo val35 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj17 = <>O.<13>__PlaceItEngiWalker; if (obj17 == null) { CodeAfterApplying val36 = PlaceItEngiWalker; <>O.<13>__PlaceItEngiWalker = val36; obj17 = (object)val36; } val35.codeAfterApplying = (CodeAfterApplying)obj17; new ModelPart(val35); } break; case "EngiTurretBody": if (new Vector3(engiTurretSize.Value, engiTurretSize.Value, engiTurretSize.Value) != Vector3.zero) { ModelPartInfo val27 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj13 = <>O.<14>__PlaceItEngiTurret; if (obj13 == null) { CodeAfterApplying val28 = PlaceItEngiTurret; <>O.<14>__PlaceItEngiTurret = val28; obj13 = (object)val28; } val27.codeAfterApplying = (CodeAfterApplying)obj13; new ModelPart(val27); } break; case "MercBody": if (new Vector3(mercSize.Value, mercSize.Value, mercSize.Value) != Vector3.zero) { ModelPartInfo val19 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj9 = <>O.<15>__PlaceItMerc; if (obj9 == null) { CodeAfterApplying val20 = PlaceItMerc; <>O.<15>__PlaceItMerc = val20; obj9 = (object)val20; } val19.codeAfterApplying = (CodeAfterApplying)obj9; new ModelPart(val19); } break; case "VoidSurvivorBody": if (new Vector3(fiendSize.Value, fiendSize.Value, fiendSize.Value) != Vector3.zero) { ModelPartInfo val11 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj5 = <>O.<16>__PlaceItVoid; if (obj5 == null) { CodeAfterApplying val12 = PlaceItVoid; <>O.<16>__PlaceItVoid = val12; obj5 = (object)val12; } val11.codeAfterApplying = (CodeAfterApplying)obj5; new ModelPart(val11); } break; case "LoaderBody": if (new Vector3(loaderSize.Value, loaderSize.Value, loaderSize.Value) != Vector3.zero) { ModelPartInfo val3 = new ModelPartInfo { bodyName = bodyName, gameObject = gameObject, inputString = "Head" }; object obj = <>O.<17>__PlaceItLoader; if (obj == null) { CodeAfterApplying val4 = PlaceItLoader; <>O.<17>__PlaceItLoader = val4; obj = (object)val4; } val3.codeAfterApplying = (CodeAfterApplying)obj; new ModelPart(val3); } break; } } }; } private static void PlaceItMult(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 1.5f, 1.7f); modelObject.transform.localScale = new Vector3(multSize.Value, multSize.Value, multSize.Value); modelObject.transform.localEulerAngles = new Vector3(315f, 180f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItChef(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)characterModel).transform.Find("meshChefPizzaCutter"); if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.SetActive(false); } modelObject.transform.localPosition = new Vector3(-0.35f, 0f, 0f); modelObject.transform.localScale = new Vector3(chefSize.Value, chefSize.Value, chefSize.Value); modelObject.transform.localEulerAngles = new Vector3(60f, 90f, 180f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItFalseSon(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.34f, -0.05f); modelObject.transform.localScale = new Vector3(falseSonSize.Value, falseSonSize.Value, falseSonSize.Value); modelObject.transform.localEulerAngles = new Vector3(10f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItSeeker(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.2f, 0f); modelObject.transform.localScale = new Vector3(seekerSize.Value, seekerSize.Value, seekerSize.Value); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = banditHatMat; } private static void PlaceItRex(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 2f, 0f); modelObject.transform.localScale = new Vector3(rexSize.Value, rexSize.Value, rexSize.Value); modelObject.transform.localEulerAngles = new Vector3(10f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItBandit(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.15f, 0f); modelObject.transform.localScale = new Vector3(banditSize.Value, banditSize.Value, banditSize.Value); modelObject.transform.localEulerAngles = new Vector3(10f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = banditHatMat; } private static void PlaceItCaptain(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)characterModel).transform.Find("CaptainArmature"); if (Object.op_Implicit((Object)(object)val)) { Transform child = val.GetChild(0).GetChild(0).GetChild(2) .GetChild(0) .GetChild(2) .GetChild(0) .GetChild(4); if (Object.op_Implicit((Object)(object)child)) { ((Component)child).gameObject.SetActive(false); } } modelObject.transform.localPosition = new Vector3(0f, 0.15f, 0f); modelObject.transform.localScale = new Vector3(captainSize.Value, captainSize.Value, captainSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItCommando(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.3f, 0f); modelObject.transform.localScale = new Vector3(commandoSize.Value, commandoSize.Value, commandoSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItRailgunner(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.18f, -0.025f); modelObject.transform.localScale = new Vector3(railgunnerSize.Value, railgunnerSize.Value, railgunnerSize.Value); modelObject.transform.localEulerAngles = new Vector3(30f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItMage(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.15f, -0.1f); modelObject.transform.localScale = new Vector3(artiSize.Value, artiSize.Value, artiSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItHuntress(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.3f, -0.05f); modelObject.transform.localScale = new Vector3(huntressSize.Value, huntressSize.Value, huntressSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItCroco(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0f, 1.6f); modelObject.transform.localScale = new Vector3(acridSize.Value, acridSize.Value, acridSize.Value); modelObject.transform.localEulerAngles = new Vector3(55f, 180f, 180f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItEngi(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.65f, 0f); modelObject.transform.localScale = new Vector3(engiSize.Value, engiSize.Value, engiSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItEngiWalker(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 1f, 0f); modelObject.transform.localScale = new Vector3(engiWalkerTurretSize.Value, engiWalkerTurretSize.Value, engiWalkerTurretSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItEngiTurret(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.3f, 0f); modelObject.transform.localScale = new Vector3(engiTurretSize.Value, engiTurretSize.Value, engiTurretSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItMerc(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.2f, 0f); modelObject.transform.localScale = new Vector3(mercSize.Value, mercSize.Value, mercSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItVoid(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.1f, 0f); modelObject.transform.localScale = new Vector3(fiendSize.Value, fiendSize.Value, fiendSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } private static void PlaceItLoader(GameObject modelObject, ChildLocator childLocator, CharacterModel characterModel, ActivePartsComponent activePartsComponent) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) modelObject.transform.localPosition = new Vector3(0f, 0.2f, 0f); modelObject.transform.localScale = new Vector3(loaderSize.Value, loaderSize.Value, loaderSize.Value); modelObject.transform.localEulerAngles = new Vector3(15f, 0f, 0f); ((Renderer)((Component)modelObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material = hatMat; } } }