Nuxlar-MoreElites icon

MoreElites

Adds 4 new elites

Last updated 2 weeks ago
Total downloads 30239
Total rating 4 
Categories Mods Enemies
Dependency string Nuxlar-MoreElites-1.0.2
Dependants 15 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.4 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.4
RiskofThunder-R2API_Elites-1.0.3 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.3
RiskofThunder-R2API_RecalculateStats-1.3.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.3.0

README

More Elites

SUBMIT ANY ISSUES USING THE LINK ABOVE

There's a config for disabling specific elites and the Tier 2 HP/Damage Multipliers. Some crown displays might be wonky.

Tier 1

Volatile (RoR1)

  • All attacks explode
  • Fires a missile in random intervals between 1 and 5 seconds (inclusive)
  • Missile damage uses fixed scaling instead of base damage
  • Fixed damage scaling values: 12 base +2.4/lvl for normal enemies and 18 base +3.6/lvl for boss class enemies

Frenzied (RoR1)

  • +2 base move speed
  • +50% attack speed
  • Teleport to closest enemy or in move direction

Empowering

  • 25m radius zone that applies a warbanner buff to itself and surrounding allies

Tier 2

Echo

  • Spawns 2 clones of itself with 10% max HP
  • Clones die if main body is killed
  • Clones fire hunter projectiles
  • Hunter Projectiles damage uses fixed scaling instead of base damage
  • Fixed damage scaling values: 24 base +4.8/lvl for normal enemies and 32 base +7.2/lvl for boss class enemies
    • I don't loop lmk if these values are too high or too low

3 elite beetles

Changelog

1.0.2

  • Removes debug logs (whoops)

1.0.1

  • Changes Volatile Elites' missiles to use fixed damage scaling (Thanks Moffein)
  • Changes Echo Elites' hunter projectiles to use fixed damage scaling

1.0.0

  • Fixes wake of vultures or getting the volatile aspect giving behemoths
  • Volatile elites' missiles do less damage (50% damage instead of 100%)
  • Volatile elites' missiles have more turbulence (2 -> 6)
  • Volatile elites' "behemoth" explosion damage reduced (25% damage instead of 60%)
  • Reduces Echo elites' hunter projectile damage (300% -> 100%)
  • Updated dependencies

0.9.5

  • Adds Volatile Elite
  • Changes Frenzied blink effect back
  • Removes sound from Empowering warbanner area

0.9.0

  • Fixes incompats (hopefully)
  • Frenzied aspect now blinks on use instead of automatically
  • Changes Frenzied blink effect
  • Reduces Frenzied minimum distant to TP to player
  • Adds sound to Echo spawn

0.8.5

  • Adds a drop chance to the aspects
  • Fixes Honor version of Empowering and Frenzied elites not having the correct damage/hp multipliers
  • Enhances Frenzied TP to tp within a range around the player instead of directly on top of them

0.8.3

  • Fixed Acqueducts bug
  • Fixed crowns not showing up
  • Added overlay to Echo Elites
  • Changed Empowering Elite Ramp

0.8.2

  • Fixed the config and Echo Elites can spawn now

0.8.1

  • Makes Echo T2
  • Adds multiplier config for T2 elites added by this mod

0.8.0

  • Reworked
  • 3 new T1 Elites
  • Added config