Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ReplaceAWU v1.0.0
ReplaceAWU.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("ReplaceAWU")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ReplaceAWU")] [assembly: AssemblyTitle("ReplaceAWU")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ReplaceAWU { [BepInPlugin("com.Nuxlar.ReplaceAWU", "ReplaceAWU", "1.0.0")] public class ReplaceAWU : BaseUnityPlugin { private GameObject chestPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/GoldChest/GoldChest.prefab").WaitForCompletion(); public void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown Stage.Start += new hook_Start(ReplaceAWUStageStart); } private void ReplaceAWUStageStart(orig_Start orig, Stage self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "shipgraveyard" && Object.op_Implicit((Object)(object)Run.instance)) { GameObject val = GameObject.Find("HOLDER: Boss Encounter"); if (Object.op_Implicit((Object)(object)val)) { ((Component)val.transform.GetChild(0)).gameObject.SetActive(false); } GameObject val2 = new GameObject("HOLDER: Gold Chest"); val2.transform.position = new Vector3(-92.2f, 12.2f, -29f); val2.transform.rotation = Quaternion.identity; if (NetworkServer.active) { GameObject obj = Object.Instantiate<GameObject>(chestPrefab, val2.transform); obj.transform.localPosition = Vector3.zero; obj.transform.localRotation = Quaternion.identity; obj.transform.localEulerAngles = new Vector3(0f, 220f, 0f); NetworkServer.Spawn(obj); PurchaseInteraction component = obj.GetComponent<PurchaseInteraction>(); component.Networkcost = Run.instance.GetDifficultyScaledCost(component.cost); } } } } }