using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using IL.RoR2.CharacterAI;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using On.RoR2.CharacterAI;
using RoR2;
using RoR2.CharacterAI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TweakAI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c1df24952a302d0c9e66b8b5600f40b4679e6244")]
[assembly: AssemblyProduct("TweakAI")]
[assembly: AssemblyTitle("TweakAI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TweakAI
{
[BepInPlugin("com.Nuxlar.TweakAI", "TweakAI", "1.3.2")]
public class TweakAI : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_IsPositionOffScreen <>9__0_0;
public static Func<Instruction, bool> <>9__1_0;
public static Func<HurtBox, bool> <>9__1_2;
public static Func<IEnumerable<HurtBox>, BaseAI, IEnumerable<HurtBox>> <>9__1_1;
internal bool <Awake>b__0_0(orig_IsPositionOffScreen orig, Vector3 position, float offScreenThreshold, float minDistance, float maxDistance)
{
return false;
}
internal bool <TargetMainlyPlayers>b__1_0(Instruction x)
{
return ILPatternMatchingExt.MatchCallOrCallvirt<BullseyeSearch>(x, "GetResults");
}
internal IEnumerable<HurtBox> <TargetMainlyPlayers>b__1_1(IEnumerable<HurtBox> results, BaseAI instance)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
if (Object.op_Implicit((Object)(object)instance) && Object.op_Implicit((Object)(object)instance.body.teamComponent) && (int)instance.body.teamComponent.teamIndex != 1)
{
IEnumerable<HurtBox> enumerable = results.Where(delegate(HurtBox hurtBox)
{
GameObject val = HurtBox.FindEntityObject(hurtBox);
CharacterBody val2 = default(CharacterBody);
return Object.op_Implicit((Object)(object)val) && val.TryGetComponent<CharacterBody>(ref val2) && val2.isPlayerControlled;
});
if (!enumerable.Any())
{
return results;
}
return enumerable;
}
return results;
}
internal bool <TargetMainlyPlayers>b__1_2(HurtBox hurtBox)
{
GameObject val = HurtBox.FindEntityObject(hurtBox);
CharacterBody val2 = default(CharacterBody);
if (Object.op_Implicit((Object)(object)val) && val.TryGetComponent<CharacterBody>(ref val2))
{
return val2.isPlayerControlled;
}
return false;
}
}
public void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
BaseAI.FindEnemyHurtBox += new Manipulator(TargetMainlyPlayers);
BaseAI.FindEnemyHurtBox += new hook_FindEnemyHurtBox(InfiniVision);
object obj = <>c.<>9__0_0;
if (obj == null)
{
hook_IsPositionOffScreen val = (orig_IsPositionOffScreen orig, Vector3 position, float offScreenThreshold, float minDistance, float maxDistance) => false;
<>c.<>9__0_0 = val;
obj = (object)val;
}
OffScreenMissHelper.IsPositionOffScreen += (hook_IsPositionOffScreen)obj;
}
private void TargetMainlyPlayers(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<BullseyeSearch>(x, "GetResults")
}))
{
return;
}
val.Emit(OpCodes.Ldarg_0);
val.EmitDelegate<Func<IEnumerable<HurtBox>, BaseAI, IEnumerable<HurtBox>>>((Func<IEnumerable<HurtBox>, BaseAI, IEnumerable<HurtBox>>)delegate(IEnumerable<HurtBox> results, BaseAI instance)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
if (Object.op_Implicit((Object)(object)instance) && Object.op_Implicit((Object)(object)instance.body.teamComponent) && (int)instance.body.teamComponent.teamIndex != 1)
{
IEnumerable<HurtBox> enumerable = results.Where(delegate(HurtBox hurtBox)
{
GameObject val2 = HurtBox.FindEntityObject(hurtBox);
CharacterBody val3 = default(CharacterBody);
return Object.op_Implicit((Object)(object)val2) && val2.TryGetComponent<CharacterBody>(ref val3) && val3.isPlayerControlled;
});
if (!enumerable.Any())
{
return results;
}
return enumerable;
}
return results;
});
}
private HurtBox InfiniVision(orig_FindEnemyHurtBox orig, BaseAI self, float maxDistance, bool full360Vision, bool filterByLoS)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
if (Object.op_Implicit((Object)(object)self) && Object.op_Implicit((Object)(object)self.body.teamComponent) && (int)self.body.teamComponent.teamIndex != 1)
{
maxDistance = float.PositiveInfinity;
filterByLoS = false;
full360Vision = true;
}
return orig.Invoke(self, maxDistance, full360Vision, filterByLoS);
}
}
}