Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of UnseenHandTargeting v1.0.4
plugins/UnseenHandTargeting/UnseenHandTargeting.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Seeker; using HG.Reflection; using Microsoft.CodeAnalysis; using On.EntityStates.Seeker; using RoR2; using RoR2.UI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("UnseenHandTargeting")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("2.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3ff8a5270c0e59d5a66e0bddbcdf05d10426c7b1")] [assembly: AssemblyProduct("UnseenHandTargeting")] [assembly: AssemblyTitle("UnseenHandTargeting")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UnseenHandTargeting { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber) { int num = callerPath.LastIndexOf("UnseenHandTargeting"); if (num >= 0) { callerPath = callerPath.Substring(num + "UnseenHandTargeting".Length + 1); } return $"{callerPath}:{callerLineNumber} ({callerMemberName}) "; } internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Error_NoCallerPrefix(object data) { _logSource.LogError(data); } internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Fatal_NoCallerPrefix(object data) { _logSource.LogFatal(data); } internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Info_NoCallerPrefix(object data) { _logSource.LogInfo(data); } internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Message_NoCallerPrefix(object data) { _logSource.LogMessage(data); } internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Warning_NoCallerPrefix(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Nuxlar.UnseenHandTargeting", "UnseenHandTargeting", "1.0.4")] public class Main : BaseUnityPlugin { public const string PluginGUID = "Nuxlar.UnseenHandTargeting"; public const string PluginAuthor = "Nuxlar"; public const string PluginName = "UnseenHandTargeting"; public const string PluginVersion = "1.0.4"; internal static Main Instance { get; private set; } public static string PluginDirectory { get; private set; } public void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown Instance = this; Log.Init(((BaseUnityPlugin)this).Logger); UnseenHand.UpdateAreaIndicator += new hook_UpdateAreaIndicator(EnhanceAim); } private void EnhanceAim(orig_UpdateAreaIndicator orig, UnseenHand self) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)self.areaIndicatorInstance)) { return; } bool num = self.goodPlacement; self.goodPlacement = false; self.areaIndicatorInstance.SetActive(true); float maxDistance = UnseenHand.maxDistance; float num2 = 0f; RaycastHit val = default(RaycastHit); if (Physics.Raycast(CameraRigController.ModifyAimRayIfApplicable(((BaseState)self).GetAimRay(), ((EntityState)self).gameObject, ref num2), ref val, maxDistance + num2, LayerMask.op_Implicit(CommonMasks.bullet))) { Vector3 position = RaycastToFloor(((RaycastHit)(ref val)).point + new Vector3(0f, 1f, 0f)); self.areaIndicatorInstance.transform.position = position; self.goodPlacement = true; } int num3 = (self.goodPlacement ? 1 : 0); if ((num ? 1 : 0) != num3 || self.crosshairOverrideRequest == null) { OverrideRequest crosshairOverrideRequest = self.crosshairOverrideRequest; if (crosshairOverrideRequest != null) { crosshairOverrideRequest.Dispose(); } self.crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(((EntityState)self).characterBody, self.goodPlacement ? UnseenHand.goodCrosshairPrefab : UnseenHand.badCrosshairPrefab, (OverridePriority)1); } self.areaIndicatorInstance.SetActive(self.goodPlacement); } private Vector3 RaycastToFloor(Vector3 position) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (!Physics.Raycast(new Ray(position, Vector3.down), ref val, 200f, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask), (QueryTriggerInteraction)1)) { return position; } return ((RaycastHit)(ref val)).point; } } }