using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LeechingSeedBuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LeechingSeedBuff")]
[assembly: AssemblyTitle("LeechingSeedBuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ExamplePlugin
{
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
internal static void LogError(object data)
{
_logSource.LogError(data);
}
internal static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
internal static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
internal static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
internal static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
}
}
namespace LeechingSeedBuff
{
[BepInPlugin("OakPrime.LeechingSeedBuff", "LeechingSeedBuff", "1.1.2")]
public class LeechingSeedBuff : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Instruction, bool> <>9__5_1;
public static Func<Instruction, bool> <>9__5_2;
public static Func<Instruction, bool> <>9__5_3;
public static Action<DamageInfo> <>9__5_4;
public static Manipulator <>9__5_0;
internal void <Awake>b__5_0(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
int num3 = default(int);
int num2 = default(int);
val.TryGotoNext(new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num3),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "combinedHealth"),
(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref num2)
});
val.Emit(OpCodes.Ldarg_1);
val.EmitDelegate<Action<DamageInfo>>((Action<DamageInfo>)delegate(DamageInfo damageInfo)
{
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
if (damageInfo != null && !((Object)(object)damageInfo.attacker == (Object)null))
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
CharacterMaster val2 = ((component != null) ? component.master : null);
Inventory val3 = ((val2 != null) ? val2.inventory : null);
if ((Object)(object)val3 != (Object)null && !((ProcChainMask)(ref damageInfo.procChainMask)).HasProc((ProcType)6))
{
int itemCount = val3.GetItemCount(Items.Seed);
if (itemCount > 0)
{
HealthComponent val4 = ((component != null) ? ((Component)component).GetComponent<HealthComponent>() : null);
if ((Object)(object)val4 != (Object)null && Object.op_Implicit((Object)(object)val4))
{
ProcChainMask procChainMask = damageInfo.procChainMask;
((ProcChainMask)(ref procChainMask)).AddProc((ProcType)6);
double num = val4.Heal((float)itemCount * 0.2f, procChainMask, true);
}
}
}
}
});
}
internal bool <Awake>b__5_1(Instruction x)
{
int num = default(int);
return ILPatternMatchingExt.MatchLdarg(x, ref num);
}
internal bool <Awake>b__5_2(Instruction x)
{
return ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "combinedHealth");
}
internal bool <Awake>b__5_3(Instruction x)
{
int num = default(int);
return ILPatternMatchingExt.MatchStloc(x, ref num);
}
internal void <Awake>b__5_4(DamageInfo damageInfo)
{
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
if (damageInfo == null || (Object)(object)damageInfo.attacker == (Object)null)
{
return;
}
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
CharacterMaster val = ((component != null) ? component.master : null);
Inventory val2 = ((val != null) ? val.inventory : null);
if (!((Object)(object)val2 != (Object)null) || ((ProcChainMask)(ref damageInfo.procChainMask)).HasProc((ProcType)6))
{
return;
}
int itemCount = val2.GetItemCount(Items.Seed);
if (itemCount > 0)
{
HealthComponent val3 = ((component != null) ? ((Component)component).GetComponent<HealthComponent>() : null);
if ((Object)(object)val3 != (Object)null && Object.op_Implicit((Object)(object)val3))
{
ProcChainMask procChainMask = damageInfo.procChainMask;
((ProcChainMask)(ref procChainMask)).AddProc((ProcType)6);
double num = val3.Heal((float)itemCount * 0.2f, procChainMask, true);
}
}
}
}
public const string PluginGUID = "OakPrime.LeechingSeedBuff";
public const string PluginAuthor = "OakPrime";
public const string PluginName = "LeechingSeedBuff";
public const string PluginVersion = "1.1.2";
private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>();
public void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
try
{
object obj = <>c.<>9__5_0;
if (obj == null)
{
Manipulator val = delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
ILCursor val2 = new ILCursor(il);
int num3 = default(int);
int num2 = default(int);
val2.TryGotoNext(new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num3),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "combinedHealth"),
(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref num2)
});
val2.Emit(OpCodes.Ldarg_1);
val2.EmitDelegate<Action<DamageInfo>>((Action<DamageInfo>)delegate(DamageInfo damageInfo)
{
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
if (damageInfo != null && !((Object)(object)damageInfo.attacker == (Object)null))
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
CharacterMaster val3 = ((component != null) ? component.master : null);
Inventory val4 = ((val3 != null) ? val3.inventory : null);
if ((Object)(object)val4 != (Object)null && !((ProcChainMask)(ref damageInfo.procChainMask)).HasProc((ProcType)6))
{
int itemCount = val4.GetItemCount(Items.Seed);
if (itemCount > 0)
{
HealthComponent val5 = ((component != null) ? ((Component)component).GetComponent<HealthComponent>() : null);
if ((Object)(object)val5 != (Object)null && Object.op_Implicit((Object)(object)val5))
{
ProcChainMask procChainMask = damageInfo.procChainMask;
((ProcChainMask)(ref procChainMask)).AddProc((ProcType)6);
double num = val5.Heal((float)itemCount * 0.2f, procChainMask, true);
}
}
}
}
});
};
<>c.<>9__5_0 = val;
obj = (object)val;
}
HealthComponent.TakeDamageProcess += (Manipulator)obj;
ReplaceSeedText();
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace));
}
}
private void ReplaceSeedText()
{
ReplaceString("ITEM_SEED_DESC", "Proc damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style>, <style=cIsHealing>health</style>. Also heals for <style=cIsHealing>0.2</style> <style=cStack>(+0.2 per stack)</style>on all damage instances.");
}
private void ReplaceString(string token, string newText)
{
DefaultLanguage[token] = Language.GetString(token);
LanguageAPI.Add(token, newText);
}
}
}