using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VoidFogNerf")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e8a6dd039e7b39706d87ba22b28dc95772e7a3bd")]
[assembly: AssemblyProduct("VoidFogNerf")]
[assembly: AssemblyTitle("VoidFogNerf")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VoidFogNerf
{
internal static class VFNConfig
{
public static ConfigEntry<float> fogDamageAmp;
public static ConfigEntry<bool> useCurrentHealth;
private static ConfigEntry<bool> bypassArmor;
private static ConfigEntry<bool> bypassBlock;
private static ConfigEntry<bool> nonlethal;
public static int damageType;
public static void InitializeConfig()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
ConfigFile val = new ConfigFile(Paths.ConfigPath + "\\OakPrime.VoidFogNerf.cfg", true);
useCurrentHealth = val.Bind<bool>("Main", "Use current health", true, "Change fog damage to percent of current health instead of max health");
fogDamageAmp = val.Bind<float>("Main", "Void Fog damage multiplier", 1.3f, "Multiplier for void fog damage. Default: 1.3 (x current health). Vanilla: 1.0 (x max health).");
bypassArmor = val.Bind<bool>("Main", "Bypass armor", false, "Void fog bypasses armor and repulsion armor. Default: false. Vanilla: true.");
bypassBlock = val.Bind<bool>("Main", "Bypass block", false, "Void fog bypasses block from bears. Default: false. Vanilla: true.");
nonlethal = val.Bind<bool>("Main", "Nonlethal", false, "Void fog damage cannot take you below 1 hp.");
damageType = 2;
damageType = (bypassArmor.Value ? 2 : 0) + (bypassBlock.Value ? 64 : 0) + (nonlethal.Value ? 1 : 0);
}
}
[BepInPlugin("OakPrime.VoidFogNerf", "VoidFogNerf", "1.2.3")]
public class VoidFogNerf : BaseUnityPlugin
{
public const string PluginGUID = "OakPrime.VoidFogNerf";
public const string PluginAuthor = "OakPrime";
public const string PluginName = "VoidFogNerf";
public const string PluginVersion = "1.2.3";
public void Awake()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
try
{
VFNConfig.InitializeConfig();
FogDamageController.MyFixedUpdate += (Manipulator)delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
if (VFNConfig.useCurrentHealth.Value)
{
if (!val.TryGotoNext(new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<CharacterBody>(x, "get_healthComponent"),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "get_fullCombinedHealth")
}))
{
((BaseUnityPlugin)this).Logger.LogError((object)("TryGoToNext failed to find fullCombinedHealth instructions in method: " + (object)val.Method));
return;
}
int index = val.Index;
val.Index = index + 1;
val.RemoveRange(1);
val.EmitDelegate<Func<HealthComponent, float>>((Func<HealthComponent, float>)((HealthComponent healthComponent) => healthComponent.combinedHealth));
index = val.Index;
val.Index = index + 1;
val.Emit(OpCodes.Ldc_R4, VFNConfig.fogDamageAmp.Value);
val.Emit(OpCodes.Mul);
}
MethodReference val2 = default(MethodReference);
if (!val.TryGotoNext(new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 66),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, ref val2)
}))
{
((BaseUnityPlugin)this).Logger.LogError((object)("TryGoToNext failed to find damageType instructions in method: " + (object)val.Method));
}
else
{
int index = val.Index;
val.Index = index + 1;
val.EmitDelegate<Func<int, int>>((Func<int, int>)((int damageType) => VFNConfig.damageType));
}
};
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace));
}
}
}
}