Decompiled source of XiConstructFix v1.0.0

XiConstructFix.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using RoR2;
using RoR2.CharacterAI;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("XiConstructFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("XiConstructFix")]
[assembly: AssemblyTitle("XiConstructFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace XiConstructFix;

internal static class Log
{
	internal static ManualLogSource _logSource;

	internal static void Init(ManualLogSource logSource)
	{
		_logSource = logSource;
	}

	internal static void LogDebug(object data)
	{
		_logSource.LogDebug(data);
	}

	internal static void LogError(object data)
	{
		_logSource.LogError(data);
	}

	internal static void LogFatal(object data)
	{
		_logSource.LogFatal(data);
	}

	internal static void LogInfo(object data)
	{
		_logSource.LogInfo(data);
	}

	internal static void LogMessage(object data)
	{
		_logSource.LogMessage(data);
	}

	internal static void LogWarning(object data)
	{
		_logSource.LogWarning(data);
	}
}
[BepInPlugin("OakPrime.XiConstructFix", "XiConstructFix", "1.0.0")]
public class HappiestMaskRework : BaseUnityPlugin
{
	public const string PluginGUID = "OakPrime.XiConstructFix";

	public const string PluginAuthor = "OakPrime";

	public const string PluginName = "XiConstructFix";

	public const string PluginVersion = "1.0.0";

	public void Awake()
	{
		Log.Init(((BaseUnityPlugin)this).Logger);
		try
		{
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				AISkillDriver val = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/MajorAndMinorConstruct/MegaConstructMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>()
					where x.customName == "FleeStep"
					select x).First();
				AISkillDriver val2 = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/MajorAndMinorConstruct/MegaConstructMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>()
					where x.customName == "FollowStep"
					select x).First();
				AISkillDriver val3 = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/MajorAndMinorConstruct/MegaConstructMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>()
					where x.customName == "FollowFast"
					select x).First();
				AISkillDriver val4 = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/MajorAndMinorConstruct/MegaConstructMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>()
					where x.customName == "ShootStep"
					select x).First();
				val.maxDistance = 15f;
				val2.minDistance = 30f;
				val3.minDistance = 75f;
			});
		}
		catch (Exception ex)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace));
		}
	}
}