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RainstormRefinery

Massive WIP rebalancing mod; Survivor, Item, and Equipment balance.

CHANGELOG

1.2.5

  • Adjusted balancing:
    • Damage of Laser Scope's multihits toned down slightly (75%->70%)
    • Happiest Mask damage on subsequent stacks slightly increased (400%->500%)
  • Fixes:
    • 🌧 Fixed Plasma Shrimp doing like a billion damage
  • Overhauled visual appearance of changelog and readme page

1.2.4

  • Fix for Alloyed Collective patch
  • Adjusted balancing:
    • Engi Bubble Shield rework applied to Drifter's random Bubble Shield projectile
    • Numerous minor adjustments to Warped Echo
    • Pocket I.C.B.M rework applied to Missile Drones and Operator's Missile Drone command activation
    • Adjusted Pocket I.C.B.M + War Bonds interactions
    • Decided to allow Spare Drone Parts and Box of Dynamite to work with Empathy Cores and Orphaned Core (might reconsider or nerf SDP even further in the future)
      • Still don't apply to Engi Turrets or other generic mechanical allies
  • Fixes:
    • Fixed Pocket I.C.B.M not properly calculating the number of Plasma Shrimp missiles to fire

1.2.3

  • Added balancing to the following: Items: Molten Perforator (had previously been implemented erronously, plus this time there are more significant changes made)
  • Adjusted balancing:
    • Seeker primary nerfs toned back, plus added a velocity increase
    • All playable drones as well as Lemurians and Elder Lemurians (for Artifact of Devotion) now have skill damage flags associated with their attacks, allowing them to make use of Breaching Fin and the reworked Laser Scope
  • Fixes:
    • Fixed certain Warped Echo interactions with WolfoTweaks (no longer applies armor twice or puts the player into danger - a vanilla bug that I have chosen to adopt as a feature)
    • Fixed mod conflict with Red Alert (just a stopgap for now by disabling global execute tweaks when used together, I still have no idea what the root cause is)
    • Made the mod work even when loaded without certain dependencies (particularly NetworkedPrayerBeads because people see a deprecated mod and think that they need to turn it off)

1.2.2

  • Added balancing to the following:
    • Items: Eclipse Lite (was previously implemented but not enabled).
  • Adjusted balancing:
    • Allowed boosted CHEF skills to be used if boosted Oil Spill was interrupted by using Yes CHEF again
    • CHEF roll no longer counts as a combat skill
    • Several additional gold pickups now can only be picked up by players: Cleanup Drone's drops, Gilded elite gold drops, and gold drops created by one of Drifter's cleanup projectiles
    • Added the following items to the temporary item blacklist: Rusted/Encrusted Keys, Decryption Key, Dio's/Pluripotent Larva, Infusion, Shipping Request Form, Benthic Bloom, and Functional Coupler
  • Visual changes:
    • CHEF secondaries now include the Agile keyword
  • Fixes:
    • Fixed CHEF skills becoming unusable if boosted Roll was interrupted by using Yes CHEF again
    • Fixed Executive Card not working as a multiplayer client
    • 🌧 Fixed Executive Card cooldown not being properly set when Wolfo's WolfFixes mod is used, again
    • Attempt to fix possible AssetBundle loading conflicts

1.2.1

  • Added balancing to the following:
    • Brand new rework for Laser Scope
  • Adjusted balancing:
    • Commando Phase Round damage increase per pierce reduced to compensate for base damage buff (200%->100%)
    • Bungus base heal radius increased (3m->6m)
  • Visual changes:
    • Improved visuals and sound of Lost Seer's Lenses void crit effect to make it more obvious when it triggers
  • Fixes:
    • Fixed a couple other stat adjustments being accidentally disabled (specifically void items)
    • Spare Drone Parts/Box of Dynamite can once again apply to Gunner Turrets
    • Massively improved consistency of several IL hooks for mod compatibility; notably now works alongside Starstorm 2
  • R2API_ProcType was added as a dependency in order to facilitate the Laser Scope rework

1.2.0 - Items Galore

  • Added balancing to the following:
    • Boss Items: Charged Perforator, Defense Nucleus, Genesis Loop, Little Disciple, Molten Perforator, Queen's Gland, Shatterspleen, and Titanic Knurl (Planula will receive changes later on but said changes are currently dependent on WIP teleporter boss changes)
    • New Alloyed Collective Items: Eclipse Lite, Box of Dynamite, Faraday Spur, Kinetic Dampener, and Networked Suffering
    • Functional Coupler doesn't drop equipment on the ground when items are temporarily disabled
    • Eclipse 1 has a reworked difficulty modifier that actually increases difficulty rather than just nerfing allies
  • Adjusted balancing:
    • Acrid Blight dps per stack increased from 60% to 90% (compensation for base damage nerf, as blight was still underperforming compared to poison)
    • Self-damage skills (REX, Void Fiend) no longer put the user into danger (good for Oddly-Shaped Opal/Cautious Slug), but they do still disable shield regeneration
    • Seeker's Saving Grace barrier now scales with shields
    • Adjusted some item tags to standardize barrier items as purely Healing, and shield items as Healing/Utility
    • Warped echo no longer enters danger (vanilla behavior), now simply disables shield regeneration for 2.5 seconds on activation
    • Warped echo now takes the user's armor stat into account when triggering
  • Visual changes:
    • Collective Elites now display their buff icon
  • Fixes:
    • Fixed a bunch of this mod's stat adjustments being accidentally disabled
    • Fixed Topaz Brooch breaking on-kill effects
    • 🌧 Fixed teleporter items dropping as temporary items

1.1.4

  • Fixed for Alloyed Collective
  • Adjusted balancing:
    • Sojourn no longer reduces max health in Eclipse 8
    • Loader's utility skills are once again combat skills due to encouraging boring gameplay when used with Red Whip.
    • Aegis armor per stack increased from 10 to 15
    • Harvester's Scythe healing now ignores proc coefficient (as long as proc coefficient is > 0)
    • Topaz Brooch percentage barrier now scales with shields
    • Warped Echo now properly enters danger (notably disabling shield regeneration) of the initial damage tick
    • Warped Echo now has a form of pseudo one-shot protection, preventing cheap kills from full health
    • Head Stompers proc coefficient re-added
  • Enemy damage source mod temporarily removed as a dependency while it updates to Alloyed Collective

1.1.3

  • Belatedly remembered to add Soulbound Catalyst to AIBlacklist because homing projectiles on Scavengers is not good

1.1.2

  • Added balancing to the following:
    • Brand new rework for Soulbound Catalyst, turning it into a damage item while maintaining its existing synergies
  • Adjusted balancing:
    • Lost Seer's Lenses proc damage nerfed (1500%->1000%)
    • Replaced REX default utility buff (extra stock) with a different buff (increased weaken duration) as it didn't really have much impact when playing
    • Removed REX utility cooldown adjustments
    • Allies can no longer pick up Ghor's Tome and Bandolier drops
  • Fixes:
    • Fixed REX primary weaken duration being nearly doubled from vanilla (it's not a buff that it needs and it infringes on the Directive: Disperse's role)
    • 🌧 Fixed certain tooltips not displaying properly
    • 🌧 Fixed Executive Card cooldown not being properly set when Wolfo's WolfFixes mod is used

1.1.1

  • Added balancing to the following:
    • Items: Wax Quail, Strides of Heresy (Shadowfade)
  • Adjusted balancing:
    • Captain's Shock Beacon has 50% increased radius (10m->15m)
    • Seeker's Reprieve skill has slightly less initial velocity
    • False Son's default special properly scales with attack speed
    • Roll of Pennies % health for maximum money increased from 15% back to 25% (this is a nerf)
    • Executive Card cooldown increased from 30s to 45s
    • Milky Chrysalis airdash speed reduced, but now increases air control while active
  • Many small adjustments for SOTS Interactables:
    • Halcyonite Shrines have fewer rare drops on average, and now pull from all drops equally instead of favoring SOTS items
    • Shrine of Shaping credit cost 50 -> 20
    • Prime Meridian geodes now include shields when granting percent barrier
    • Prime Meridian geode reward is no longer locked to SOTS items and has fewer rare drops on average, but cannot include "Stage Start" items (including Rusted Key, Shipping Request Form, Regenerating Scrap, and Sale Star)
  • Fixes:
    • Fixed multiple issues regarding Unstable Transmitter's barrier generation
    • Fixed Seeker's Palm Blast still being able to grant multiple stacks of Tranquility at once if used on bosses
    • Fixed Huntress's autoaim range buff being overridden by a dependency mod

1.1.0 - The Equipment Update

  • Added balancing to the following:
    • Items: Tentabauble
    • Equipment: Disposable Missile Launcher, Eccentric Vase, Executive Card, Jade Elephant, Milky Chrysalis, Molotov 6-Pack, Ocular HUD, Preon Accumulator, Royal Capacitor, Radar Scanner, Super Massive Leech, The Backup, and Volcanic Egg
    • Lunar Equipment: Effigy of Grief, Glowing Meteorite, and Spinel Tonic
    • Lunar Items: Corpsebloom
  • Adjusted balancing:
    • Added an additional equipment cooldown reduction to Bottled Chaos, and added Gnarled Woodsprite to the random equipment blacklist
    • Increased projectile velocity of Loader's alternate secondary to make it more consistent when grappling from farther away
    • Buffed MUL-T Rebar Puncher damage a bit more (700%->800%), slightly nerfed double rebar (Retool has a longer cooldown)
    • Slightly increased Acrid's default secondary damage (300%->320%)
    • Increased accuracy of Fireworks projectiles
    • Nerfed Ceremonial Daggers' targeting range (130m->60m)
  • Added dependency mod SnappierStalks as a buff to Brainstalks
  • Added dependency mod DamageSourceForEnemies so the reworked Breaching Fin as well as Luminous Shot work in Artifact of Devotion, as well as to enable future endeavors.

1.0.1

  • Adjusted balancing:
    • Remove Mercenary alt secondary launch force nerf (idk why I added it in the first place)
  • Update Wiki files and README

1.0.0

  • Public release
  • Contains balance changes to all survivors except Heretic
  • Contains balance changes to the majority of common, uncommon, legendary, and void items
  • God I hope I did this right