Survivors - Loader

Updated 19 hours ago

Loader

Ah yes, the (until recently) uncontested queen of raw power. Loader without her heavy-hitting nature would not be Loader at all, but even I have to admit that the damage is just a bit too high. Additionally, she does have a few imbalanced alternate skills, which have received reworks to make them hopefully more engaging.

Default Secondary | Grapple Fist (tweak)

- (Indirect) No longer counts as a combat skill for Red Whip and the reworked Warbanner.

Alternate Secondary | Spiked Fist (rework)

- No longer deals damage (still stuns though).
- Physics completely reworked. Now has a much stronger pull strength while completely disabling aeriel control.
- Pull speed on enemies increased by 50%.
- Range slightly increased (80m->100m) due to needing to be anchored directly to where you pull yourself towards rather than somewhere in between.
- Projectile velocity increased by 33% to help the longer range feel better.
- (Indirect) No longer counts as a combat skill for Red Whip and the reworked Warbanner.
Comments:

In order to not be a strictly better secondary than the default, Spiked Fist needed a mechanical rework. It now functions like a pseudo-Whiplash from Ultrakill, being more efficient but less flexible. The different physics of the two hooks now gives a reason to choose each over the other.

Default Utility | Charged Gauntlet (nerf)

- Damage reduced from 600%-2700% to 500%-2250% (velocity damage scaling reduced from 0.3 to 0.25).
- No longer cancels sprinting on use.
- (Indirect) No longer counts as a combat skill for Red Whip and the reworked Warbanner.
Comments:

Sorry to all the Loader fans, but these numbers are just a bit too much. What is being taken away in damage, however, is being partially returned in ease of use with the addition of the Agile property.

Alternate Utility | Thunder Gauntlet (nerf)

- Damage reduced from 2100% to 1750% (velocity damage scaling reduced from 0.3 to 0.25).
- Shock AOE damage reduced from 1000% to 700%.
- No longer cancels sprinting on use.
- (Indirect) No longer counts as a combat skill for Red Whip and the reworked Warbanner.
Comments:

The changes and reasoning here are exactly the same as for Charged Gauntlet.

Default Special | M551 Pylon (tweak)

- (Indirect) No longer counts as a combat skill for Red Whip and the reworked Warbanner.
Comments:

I want to do a bigger rework to this skill in the future, but as of yet I haven't quite figured out how I want to implement it.

Alternate Special | Thunderslam (rework)

- Damage reduced from 2000% to 1200%.
- Now triggers Scrap Barrier like Loader's other attacks. But uniquely grants barrier per enemy hit, rather than just once.
- Radius slightly increased and now scales with fall distance (default 12m, maximum of 48m after ~2 seconds of falling).
Comments:

Thunderslam is nearly on the same level as Loader's utilities in the sheer amount of burst damage it deals. This damage is being toned down, but in exchange it is now granting some extra utility. Thunderslam now grants barrier like Loader's other moves, and the amount of barrier scales with the number of targets hit. With the radius scaling with fall distance, this can now be used as a tool to keep Loader alive in crowds of foes.