Decompiled source of BingusModRevived v1.1.4

BingusMod.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using On.RoR2;
using R2API;
using R2API.Utils;
using RiskyMod.Allies;
using RoR2;
using RoR2.CharacterAI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BingusMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BingusMod")]
[assembly: AssemblyTitle("BingusMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BingusMod;

internal class Assets
{
	internal static GameObject BingusPrefab;

	internal static Sprite BingusIcon;

	internal static ItemDef BingusItemDef;

	private const string ModPrefix = "@BingusMod:";

	internal static void Init()
	{
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("BingusMod.ror2bingus"))
		{
			AssetBundle val = AssetBundle.LoadFromStream(stream);
			BingusPrefab = val.LoadAsset<GameObject>("Assets/Import/bingus/bingus.prefab");
			BingusIcon = val.LoadAsset<Sprite>("Assets/Import/bingus_icon/bingus_icon.png");
		}
		BingusAsRedTierItem();
		AddLanguageTokens();
	}

	[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
	internal static void RiskyModCompat(Inventory inv)
	{
		inv.GiveItem(AllyItems.AllyMarkerItem, 1);
		inv.GiveItem(AllyItems.AllyScalingItem, 1);
		inv.GiveItem(AllyItems.AllyRegenItem, 40);
		inv.GiveItem(AllyItems.AllyAllowVoidDeathItem, 1);
	}

	private static void BingusAsRedTierItem()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Expected O, but got Unknown
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Expected O, but got Unknown
		BingusItemDef = ScriptableObject.CreateInstance<ItemDef>();
		ItemDef bingusItemDef = BingusItemDef;
		((Object)bingusItemDef).name = "BINGUS";
		bingusItemDef.deprecatedTier = (ItemTier)2;
		bingusItemDef.pickupModelPrefab = BingusPrefab;
		bingusItemDef.pickupIconSprite = BingusIcon;
		bingusItemDef.nameToken = "Bingus";
		bingusItemDef.pickupToken = "Entering low health state charms enemies";
		bingusItemDef.descriptionToken = "Entering <style=cDeath>low health state</style> charms <style=cIsUtility>2</style> enemies <style=cStack>(+1 per stack)</style>. Why? because they are stupid and think bingus squish is cute.";
		bingusItemDef.loreToken = "do not let its look fool you, it's a class-534 threat.";
		ItemTag[] array = new ItemTag[3];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		bingusItemDef.tags = (ItemTag[])(object)array;
		ItemDisplayRule[] array2 = (ItemDisplayRule[])(object)new ItemDisplayRule[1];
		array2[0].followerPrefab = BingusPrefab;
		array2[0].childName = "Head";
		array2[0].localScale = new Vector3(1f, 1f, 1f);
		array2[0].localAngles = new Vector3(-90f, 0f, 0f);
		array2[0].localPos = new Vector3(0f, -0.25f, -0.34f);
		CustomItem val = new CustomItem(BingusItemDef, array2);
		bool flag = ItemAPI.Add(val);
		bool debounce = false;
		HealthComponent.FixedUpdate += (hook_FixedUpdate)delegate(orig_FixedUpdate orig, HealthComponent self)
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Invalid comparison between Unknown and I4
			if (((object)self).Equals((object?)null) || !self.body.isPlayerControlled)
			{
				orig.Invoke(self);
			}
			else
			{
				CharacterBody body = self.body;
				if (body.inventory.GetItemCount(BingusItemDef) > 0)
				{
					if (self.isHealthLow && !debounce)
					{
						Random random = new Random();
						debounce = true;
						for (int i = 0; i <= body.inventory.GetItemCount(BingusItemDef); i++)
						{
							TeamComponent val2 = new TeamComponent();
							try
							{
								if (TeamComponent.GetTeamMembers((TeamIndex)2).Count == 0)
								{
									orig.Invoke(self);
									return;
								}
								val2 = TeamComponent.GetTeamMembers((TeamIndex)2)[random.Next(1, TeamComponent.GetTeamMembers((TeamIndex)2).Count)];
								if (!((Object)(object)((Component)val2.body).gameObject.transform == (Object)null))
								{
									if (val2.body.master.isBoss)
									{
										val2 = TeamComponent.GetTeamMembers((TeamIndex)2)[random.Next(1, TeamComponent.GetTeamMembers((TeamIndex)2).Count)];
									}
									goto IL_0132;
								}
							}
							catch (ArgumentOutOfRangeException)
							{
							}
							continue;
							IL_0132:
							BaseAI component = ((Component)val2.body.master).GetComponent<BaseAI>();
							val2.body.master.teamIndex = (TeamIndex)1;
							val2.body.teamComponent.teamIndex = (TeamIndex)1;
							if (Chainloader.PluginInfos.ContainsKey("com.RiskyLives.RiskyMod") && Object.op_Implicit((Object)(object)val2.body.inventory))
							{
								RiskyModCompat(val2.body.inventory);
							}
							component.currentEnemy.Reset();
							component.ForceAcquireNearestEnemyIfNoCurrentEnemy();
						}
					}
					if (!self.isHealthLow && debounce)
					{
						debounce = false;
					}
					for (int j = 0; j < TeamComponent.GetTeamMembers((TeamIndex)1).Count; j++)
					{
						TeamComponent val3 = TeamComponent.GetTeamMembers((TeamIndex)1)[j];
						if (!val3.body.isPlayerControlled && !((Object)(object)((Component)body).gameObject.transform != (Object)null))
						{
							BaseAI component2 = val3.body.masterObject.GetComponent<BaseAI>();
							if ((int)component2.currentEnemy.characterBody.teamComponent.teamIndex == 1)
							{
								component2.currentEnemy.Reset();
								component2.ForceAcquireNearestEnemyIfNoCurrentEnemy();
							}
						}
					}
				}
				orig.Invoke(self);
			}
		};
	}

	private static void AddLanguageTokens()
	{
		LanguageAPI.Add("BINGUS_NAME", "Bingus");
		LanguageAPI.Add("BINGUS_PICKUP", "Entering <style=cDeath>low health state</style> state charms enemies");
		LanguageAPI.Add("BINGUS_DESC", "Entering <style=cDeath>low health state</style> charms <style=cIsUtility>2</style> enemies <style=cStack>(+1 per stack)</style>. Why? because they are stupid and think bingus squish is cute.");
		LanguageAPI.Add("BINGUS_LORE", "do not let its look fool you, it's a class-534 threat.");
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[R2APISubmoduleDependency(new string[] { "ItemAPI", "LanguageAPI" })]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.phreel.bingusmodrevived", "Bingus Mod", "1.1.4")]
public class CustomItem : BaseUnityPlugin
{
	private const string ModVer = "1.1.4";

	private const string ModName = "Bingus Mod";

	public const string ModGuid = "com.phreel.bingusmodrevived";

	internal static ManualLogSource Logger;

	public void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		Assets.Init();
	}
}