GoldenCoastPlusRevived
Adds some things to Golden Coast in the hopes of making it a more interesting and fun environment to visit. Highly configurable.
By Phreel
CHANGELOG
1.1.1
- Recompiled to work with latest game ver
1.1.0
- Fixed icons not loading via YUV2 or whatever, if you had issues with this, the mod should load fine now.
- Fixed Laser Eye not working, dnSpy sucks so real
1.0.4
- Fixed a cascading NRE spam caused by a really edge case incompatibility between RealerRisingTides and this mod, and maybe between SS2 and this mod.
1.0.3
- Added more configs for the balance nerds (proc coeffs, health, damage, elite cost, etc)
1.0.2
- Added WorldUnique tag to the 3 items this mod adds. This should stop them from being dropped as teleporter rewards.
1.0.1
- Blacklisted the items from showing up in Printers, oops
1.0.0
- Now maintained by me
- dnSpied and fixed up for SotS, took a whole day but its worth it
0.6.5
- Forgot to include the actual update dll lol
0.6.4
- Pretty sure I finally fixed the bug with Golden Knurl's health increase that's been in the mod forever
0.6.3
- Okay but this time I actually fixed it
0.6.2
- Fixed for the latest update.
0.6.1
- Fixed NREs caused by Golden Knurl's implementation.
0.6.0
- Updated for Survivors of the Void.
- Now uses RecalculateStatsAPI which should fix any weirdness or incompatibiltiy issues.
0.5.30
- I think I actually fixed the Thunderstore formatting this time.
0.5.3
- Fixed the names of Gold elites, should now say "Gold <character name>"
0.5.2
- Thank you swuff for offering to write lore descriptions for the items in this mod! Finally adding them in 2 months after I got them.
- Fixed an issue where Aurelionite was becoming invincible before its phase transitions.
- Maybe I'll start actually working on this mod again who knows heehoo
0.5.1
- Aurelionite will now use its third phase attacks if its first phase change happens when it is at the final third of its health.
0.5.0
- Changed the duration of the debuff Aurelionite gets upon its armor being broken to 10 seconds (down from 20).
- Increased Aurelionite's health by 2x.
- Changed Aurelionite's attacks as the phases of its fight progress (see Change List).
- Added a bonus reward for defeating Aurelionite in only 1 or 2 cycles.
- Fixed text color of Golden Knurl's description.
- Reduced Titanic Greatsword's damage from 2000% to 1250%.
- Added config for Aurelionite's fight changes and the items he can drop.
0.4.2
- Fixed issues with Golden Knurl's renderer materials (finally).
- Fixed Aurelionite's invincibilty triggering too early.
0.4.1
- Fixed the entire game breaking because I forgot to finish my TakeDamage hook.
0.4.0
- Reverted the changes to pickup and description text of the last update.
- Only Halcyon Seed contributes to allied Aurelionite's strength, like before, but it is still three times as powerful.
- Reworked Aurelionite's fight (see Change List).
0.3.3
- Updated pickup and description text of the items.
0.3.2
- All items that Aurelionite can drop now contribute to its allied version's strength. Only Halcyon Seed is removed from the player's inventory, and it now contributes 3 times as much to its strength.
- Updated icons for Golden Knurl and the Gold elite buff.
0.3.1
- Updated icon outlines (thanks to swuff for the icons themselves and rob for hooking me up).
0.3.0
- All items now have proper icons (thanks to Lamda Male) and item displays.
- Gold Elites now drop 5x the amount of gold that they did before, and have a proper buff icon (thanks to Lambda Male).
- Fixed issues with Coven of Gold's name tokens.
- Fixed issue with Golden Knurl not granting regen.
- Fixed issue with Aurelionite being unable to drop Halcyon Seed.
- Fixed plugin name.
0.2.2
- Fixed incompatibility issues with Aetherium.
0.2.1
- Golden Knurl now gives a 10% health increase rather than a flat 60.
0.2.0
- Gave the Gold Elites their unused skin.
- Updated Titanic Greatsword's model.
- Added Guardian's Eye.
0.1.1
- Fixed for RoR2 v1.1.1.2.
0.1.0
- Initial Unfinished Release