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MicroDropBotsRevived
Adds Defensive Microbots as a findable item.
| Date uploaded | 6 months ago |
| Version | 1.1.2 |
| Download link | Phreel-MicroDropBotsRevived-1.1.2.zip |
| Downloads | 6122 |
| Dependency string | Phreel-MicroDropBotsRevived-1.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2116README
MicroDropBotsRevived
This mod adds [Defensive Microbots][] as a regular item that can be found in the game world. With this mod, the item can be found in chests and the last Cell Vent, purchased from cauldrons, and selected with Artifact of Command. Captain will continue to spawn with it by default.
Defensive Microbots will not be given to monsters (it is given the AIBlacklist tag), as that would make it basically impossible to kill those monsters with certain survivors.
Network compatibility: In multiplayer, only the host needs the mod.
Installation
Use a mod manager such as [Thunderstore Mod Manager][r2mm] or copy MicroDropBots.dll to your plugins folder.
CHANGELOG
1.1.2
- Updated for Alloyed Collective
- Can be a temporary item
1.1.1
- Forked and made it work with Gearbox Initiatives
1.1.0
- Depend on RoR2.dll instead of Assembly-CSharp.dll.
- Remove unnecessary dependency on UnityEngine.Networking.dll, which seems to be gone.
- Update dependency versions in manifest.
1.0.2
- Rework mod to get rid of the direct MMHOOK_Assembly-CSharp dependency. Uses a plain Harmony patcher instead.
1.0.1
- No changes. Something went wrong when uploading v1.0.0 and the mod cannot be found in the mod manager; maybe a republish will help.
1.0.0
- First release.