Last updated | 2 hours ago |
Total downloads | 19 |
Total rating | 0 |
Categories | Mods Enemies Seekers of the Storm Update |
Dependency string | Phreel-MoreElites-1.0.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4README
More Elites
Temporary reupload to work with latest RoR2 update, got permission from Nuxlar
There's a config for disabling specific elites and the Tier 2 HP/Damage Multipliers. Some crown displays might be wonky.
Tier 1
Volatile (RoR1)
- All attacks explode
- Fires a missile in random intervals between 1 and 5 seconds (inclusive)
- Missile damage uses fixed scaling instead of base damage
- Fixed damage scaling values: 12 base +2.4/lvl for normal enemies and 18 base +3.6/lvl for boss class enemies
Frenzied (RoR1)
- +2 base move speed
- +50% attack speed
- Teleport to closest enemy or in move direction
Empowering
- 25m radius zone that applies a warbanner buff to itself and surrounding allies
Tier 2
Echo
- Spawns 2 clones of itself with 10% max HP
- Clones die if main body is killed
- Clones fire hunter projectiles
- Hunter Projectiles damage uses fixed scaling instead of base damage
- Fixed damage scaling values: 24 base +4.8/lvl for normal enemies and 32 base +7.2/lvl for boss class enemies
- I don't loop lmk if these values are too high or too low
Changelog
1.0.4
- Recompiled for 4th of November update
1.0.3
- Updated for SOTS
1.0.2
- Removes debug logs (whoops)
1.0.1
- Changes Volatile Elites' missiles to use fixed damage scaling (Thanks Moffein)
- Changes Echo Elites' hunter projectiles to use fixed damage scaling
1.0.0
- Fixes wake of vultures or getting the volatile aspect giving behemoths
- Volatile elites' missiles do less damage (50% damage instead of 100%)
- Volatile elites' missiles have more turbulence (2 -> 6)
- Volatile elites' "behemoth" explosion damage reduced (25% damage instead of 60%)
- Reduces Echo elites' hunter projectile damage (300% -> 100%)
- Updated dependencies
0.9.5
- Adds Volatile Elite
- Changes Frenzied blink effect back
- Removes sound from Empowering warbanner area
0.9.0
- Fixes incompats (hopefully)
- Frenzied aspect now blinks on use instead of automatically
- Changes Frenzied blink effect
- Reduces Frenzied minimum distant to TP to player
- Adds sound to Echo spawn
0.8.5
- Adds a drop chance to the aspects
- Fixes Honor version of Empowering and Frenzied elites not having the correct damage/hp multipliers
- Enhances Frenzied TP to tp within a range around the player instead of directly on top of them
0.8.3
- Fixed Acqueducts bug
- Fixed crowns not showing up
- Added overlay to Echo Elites
- Changed Empowering Elite Ramp
0.8.2
- Fixed the config and Echo Elites can spawn now
0.8.1
- Makes Echo T2
- Adds multiplier config for T2 elites added by this mod
0.8.0
- Reworked
- 3 new T1 Elites
- Added config