Some mods may be broken due to the recent Alloyed Collective update.
MoreVieldsOptions
Adds in a bunch of potential enemies to Void Fields with configs & modded enemy supports! Added support for Thanos.
By Phreel
CHANGELOG
1.6.6
- Added support for a very difficult boss in EnemiesReturns
1.6.5
- Reorganized the config to categories
- Added configs for minimum stage clears (you have to tick the monster first before that config generates)
- Added support for SPEX (spawns, I cant guarantee its functionality)
- Readded support for Sanctum Wisp (Forgotten Relics)
- Changed Deepend Void Devastator default minimum stage count to 10
- Changed Guap default minimum stage count to 10
- Changed Solus Wing default minimum stage count to 6
1.6.4
- Added support for Gargoyle (Belmont)
- Added support for Blue Fang (Belmont)
- thank you rob!!
1.6.3
- Added support for Security Chest (Starstorm2)
- Added support for Clay Monger (Starstorm 2 Beta)
1.6.2
- I lied in 1.6.1, however, now it definitely does work with Stripped ver
1.6.1
- Works with RecoveredAndReformedStripped now as well
1.6.0
- Recompiled to work with Alloyed Collective
- Switched all asset paths to GUIDs
- Removed support for 1.76 Mhz (Raindrop Lobotomy)
- Changed Malachite Urchin from Basic Monsters list to Minibosses
- Changed Newt from Minibosses list to Champions
- Added in logging if you want to see in console if an enemy has been added or not
- Added support for Solus Prospector
- Added support for Solus Scorcher
- Added support for Solus Extractor
- Added support for Solus Distributor
- Added support for Solus Invalidator
- Added support for Solus Transporter
- Added support for Solus Amalgamator
- Added support for Alloy Hunter
- Added support for Severed Scorcher
- Added support for Severed Breaker
- Added support for Severed Probe
- Added support for Solus Mine (disabled by default)
- Added support for Solus Wing (disabled by default, can be encountered if you entered void fields after stage 6)
- Added support for Solus Heart (disabled by default due to it being buggy outside of its own environment, can be encountered if you entered void fields after stage 6)
1.5.10
- Fixed Sandswept compatibility.
1.5.9
- Removed support for Archaic Soul (VanillaArtifactsPlus) as it was removed from the mod itself
- Added support for Abundant Soul (VanillaArtifactsPlus)
1.5.8
- Recompiled for Memop Update
1.5.7
- I actually have no idea
1.5.6
- Added support for Four Hundred Roses from Raindrop Lobotomy's newest updates
- Added support for Toxapex, Kingambit & Clodsire from Risk of Overuse
- Mhz is now turned off by default
1.5.5
- Fixed the unused Raid Voidling spawning instead of the regular Phase 1 Voidling
1.5.4
- Fixed unknown NRE caused by Sandswept support
1.5.3
- Fixed TypeLoadException Error with Sandswept
- Added support for Gamma, Delta and Theta Constructs from Sandswept
1.5.2
- Recompiled to work with latest game ver, was needed cuz of Scorch Wurm rename and all that
1.5.1
- Fixed Archaic Soul not working in Void Fields
- Added support for Deepend Void Devastator from SimulacrumAdditions
- Added support for Guap from SimulacrumAdditions
1.5.0
- Removed support for Recovered and Reformed Stripped
- SpikeStrip using ProdzpodSpikestripContent adds in Sigma Constructs and Lively Pots to void fields by default.
- Added support for latest Mystics Utils
- Added support for EliteVariety's Tinkerer's Drone
- Improved support for Cannonball Jellyfish, it should now spawn properly
- Updated README.md
1.4.4
- Removed support for SpikeStrip2.0, rest in peace Lively Pots, they most likely will never return.
- Updated support for Recovered and Reformed Stripped
- Updated support for Starstorm 0.6.8 & MSU 2.0
- Added support for a WIP enemy in Sandswept
1.4.3
- Added support for Child, Scorch Wurm, Halcyonite and False Son (disabled by default)
1.4.2
- Recompiled so it at least functions and loads in latest game patch
1.4.1
- Added support for Nemesis Enforcer (Disabled by default)
- Removed support for EnemiesReturns' Colossus as it naturally spawns in Void Fields in the latest update
1.4.0
- Added support for Healing Core, Malachite Urchin and Newt (they are disabled by default, idk why would you even have them but ig now you can?)
- Added support for a modded enemy cuz im impatient
1.3.0
- Added support for the missing enemy in Raindrop Lobotomy (Process of Understanding)
- Added support for Wolfo's Vanilla Artifacts Plus (Lesser Soul, Greater Soul, Archaic Soul)
- Removed support for EnemiesReturns' Spitter as it naturally spawns in Void Fields in the latest update
1.2.4
- Added support for EnemiesReturns (Spitter)
1.2.3
- Updated manifest.json
- Completely removed all traces of SS2 Beta support as it was still breaking Thunderstore version support.
1.2.2
- Removed the SS2 Beta support as it is too buggy, broke Thunderstore SS2 support so this fixes it. Sorry!
1.2.1
- Fixed the mod not loading at all if you didn't have all modded monsters installed, oops
1.2.0
- Added config entries for all monsters being added
- Added support for run-ending bosses, so Mithrix, Voidling and Lunar Scavenger (disabled by default)
1.1.1
- Added support for Rising Tides (Mother Mushrum)
1.1.0
- Added Aurelionite
- Added support for Starstorm 2 (Rushrum, Follower, Wayfarer)
- Added support for Bobomb Battlefield (King Bobomb)
- Added support for Raindrop Lobotomy (Steam Transport Machine, Singing Machine, 1.76 MHz, Fragment of the Universe, A Sweeper)
1.0.0
- First release.