Phase Round Lightning
Gives Commando's default secondary a lightning AOE and boosts its damage.
CHANGELOG
1.1.6
- Now maintained by myself
- needed a recompile and thats it, so yea
- thanks moffein for the permission <3
- README.md changes
- CHANGELOG.md added
- Adapted to R2API Split
1.1.5
-
Adjusted default values
- Direct hit 480% -> 450%
- Lightning 240% -> 150%
Been meaning to do this for a while but I forgot. This will NOT affect your existing config, you'll need to manually change the settings if you want these new values.
1.1.4
- Fixed config issues. This might cause incompatibilities with any mod that modifies/copies Phase Round.
1.1.3
- Fixed for DLC update.
- Reduced damage from 520%/260% -> 480%/240%
1.1.2
- Added a missing R2API submodule dependency that made 1.1 based versions not work on minimal mod setups.
1.1.1
- Reduced damage 560%/280% -> 520%/260%. If you want this change, you'll need to manually edit your config if updating, or else it'll stay on the old value.
1.1.0
- Rewrote mod to have better compatibility with other mods (but is no longer vanilla compatible as a result).
- The mod now clones the FMJ projectile so that the vanilla one is untouched, in case any other mods interact with it.
- Damage is set the proper way by modifying the EntityStateConfiguration instead of setting it on the projectile.
- Increased damage 400% -> 560%
- Increased lightning damage 200% -> 280%
- Increased projectile lifetime 3s -> 10s
- Made loadout description more accurate.
1.0.5
- Moved back to R2API.
1.0.4
- Updated for anniversary update. Now relies on EnigmaticThunder.
1.0.3
- Now changes skill description.
1.0.2
- Networking stuff
- Reduced lightning radius from 12 to 10
1.0.1
- Added option for Phase Round damage
- Increased Phase Round damage from 300% to 400%
- Added option to disable Phase Round Lightning
- Increased Phase Round Lightning damage from 150% to 200%
1.0.0
- Release