Decompiled source of RecoveredAndReformedStripped v1.0.2

RecoveredAndReformed.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Assassin2;
using EntityStates.EngiTurret.EngiTurretWeapon;
using EntityStates.MajorConstruct;
using EntityStates.MajorConstruct.Stance;
using EntityStates.MajorConstruct.Weapon;
using HarmonyLib;
using IL.EntityStates;
using IL.EntityStates.Assassin2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates;
using On.EntityStates.Assassin2;
using On.EntityStates.MajorConstruct.Stance;
using On.EntityStates.MajorConstruct.Weapon;
using R2API;
using RoR2;
using RoR2.CharacterAI;
using RoR2.ExpansionManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RecoveredAndReformed")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+50b7255d843bcb82b83017ff05025284df4c8231")]
[assembly: AssemblyProduct("RecoveredAndReformed")]
[assembly: AssemblyTitle("RecoveredAndReformed")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RecoveredAndReformed
{
	[BepInPlugin("Phreel.RecoveredAndReformedStripped", "RecoveredAndReformedStripped", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "Phreel.RecoveredAndReformedStripped";

		public const string PluginAuthor = "Phreel";

		public const string PluginName = "RecoveredAndReformedStripped";

		public const string PluginVersion = "1.0.2";

		public static ManualLogSource Log;

		public static PluginInfo pluginInfo;

		public static Harmony Harmony;

		public static ConfigFile Config;

		public static ConfigEntry<string> MajorConstructSpawn;

		public static ConfigEntry<string> Assassin2Spawn;

		public static ConfigEntry<int> MajorConstructMinStage;

		public static ConfigEntry<int> Assassin2MinStage;

		public static ConfigEntry<float> MajorConstructHealth;

		public static ConfigEntry<float> MajorConstructHealthStack;

		public static ConfigEntry<float> MajorConstructDamage;

		public static ConfigEntry<float> MajorConstructDamageStack;

		public static ConfigEntry<float> MajorConstructAttackSpeed;

		public static ConfigEntry<float> MajorConstructArmor;

		public static ConfigEntry<int> MajorConstructCost;

		public static ConfigEntry<float> Assassin2Health;

		public static ConfigEntry<float> Assassin2HealthStack;

		public static ConfigEntry<float> Assassin2Damage;

		public static ConfigEntry<float> Assassin2DamageStack;

		public static ConfigEntry<float> Assassin2AttackSpeed;

		public static ConfigEntry<float> Assassin2Speed;

		public static ConfigEntry<float> Assassin2Armor;

		public static ConfigEntry<int> Assassin2Cost;

		public static ConfigEntry<float> MajorConstructDeathTimer;

		public static ConfigEntry<int> MajorConstructSpawnAmount;

		public static ConfigEntry<bool> MajorConstructSpawnSigmaInstead;

		public static ConfigEntry<float> MajorConstructBeamDistance;

		public static ConfigEntry<float> MajorConstructAimSpeed;

		public static ConfigEntry<float> Assassin2InvisDuration;

		public static ConfigEntry<float> Assassin2InvisEndlag;

		public static ConfigEntry<float> Assassin2DashDuration;

		public static ConfigEntry<float> Assassin2DashSpeed;

		public static ConfigEntry<float> Assassin2SlashDuration;

		public static ConfigEntry<float> Assassin2SlashDamage;

		public static ConfigEntry<float> Assassin2SlashKnockback;

		public static ConfigEntry<float> Assassin2SlashReach;

		public static ConfigEntry<bool> Assassin2Slash1;

		public static ConfigEntry<bool> Assassin2Slash2;

		public static ConfigEntry<float> Assassin2SlashExpose;

		public static ConfigEntry<float> Assassin2SlashSize;

		public static ConfigEntry<bool> Assassin2SlashMultihit;

		public static ConfigEntry<float> Assassin2ShurikenSize;

		public static ConfigEntry<bool> Assassin2Accurate;

		public static ConfigEntry<bool> Assassin2AccurateLoop;

		public static ExpansionDef DLC1;

		public void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_0617: Unknown result type (might be due to invalid IL or missing references)
			//IL_061c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0644: Unknown result type (might be due to invalid IL or missing references)
			//IL_0649: Unknown result type (might be due to invalid IL or missing references)
			//IL_0650: Unknown result type (might be due to invalid IL or missing references)
			//IL_0657: Unknown result type (might be due to invalid IL or missing references)
			//IL_0659: Unknown result type (might be due to invalid IL or missing references)
			//IL_065e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0670: Unknown result type (might be due to invalid IL or missing references)
			//IL_0679: Expected O, but got Unknown
			//IL_0679: Unknown result type (might be due to invalid IL or missing references)
			//IL_067e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Unknown result type (might be due to invalid IL or missing references)
			//IL_068c: Unknown result type (might be due to invalid IL or missing references)
			//IL_068e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0693: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ae: Expected O, but got Unknown
			//IL_06af: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_06bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_06be: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c8: Expected O, but got Unknown
			//IL_06c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_06e2: Expected O, but got Unknown
			pluginInfo = ((BaseUnityPlugin)this).Info;
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony = new Harmony("Phreel.RecoveredAndReformedStripped");
			Config = new ConfigFile(Path.Combine(Paths.ConfigPath, "Phreel.RecoveredAndReformedStripped.cfg"), true);
			MajorConstructSpawn = Config.Bind<string>("Spawns", "Iota Construct Spawn Scenes", "skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene", "List of scene names, separated by comma. By default, where Xi Construct spawns.");
			Assassin2Spawn = Config.Bind<string>("Spawns", "Assassin Spawn Scenes", "blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft", "List of scene names, separated by comma.");
			MajorConstructMinStage = Config.Bind<int>("Spawns", "Iota Construct Minimum Stage", 4, "Starting stage.");
			Assassin2MinStage = Config.Bind<int>("Spawns", "Assassin Minimum Stage", 3, "Starting stage.");
			MajorConstructHealth = Config.Bind<float>("Basic Stats", "Iota Construct Base Health", 2100f, "");
			MajorConstructHealthStack = Config.Bind<float>("Basic Stats", "Iota Construct Health Increase Per Level", 630f, "");
			MajorConstructDamage = Config.Bind<float>("Basic Stats", "Iota Construct Base Damage", 25f, "");
			MajorConstructDamageStack = Config.Bind<float>("Basic Stats", "Iota Construct Damage Increase Per Level", 5f, "");
			MajorConstructAttackSpeed = Config.Bind<float>("Basic Stats", "Iota Construct Attack Speed", 1f, "");
			MajorConstructArmor = Config.Bind<float>("Basic Stats", "Iota Construct Armor", 15f, "");
			MajorConstructCost = Config.Bind<int>("Basic Stats", "Iota Construct Director Cost", 800, "");
			Assassin2Health = Config.Bind<float>("Basic Stats", "Assassin Base Health", 120f, "");
			Assassin2HealthStack = Config.Bind<float>("Basic Stats", "Assassin Health Increase Per Level", 36f, "");
			Assassin2Damage = Config.Bind<float>("Basic Stats", "Assassin Base Damage", 10f, "");
			Assassin2DamageStack = Config.Bind<float>("Basic Stats", "Assassin Damage Increase Per Level", 2f, "");
			Assassin2AttackSpeed = Config.Bind<float>("Basic Stats", "Assassin Attack Speed", 1.2f, "");
			Assassin2Speed = Config.Bind<float>("Basic Stats", "Assassin Speed", 12f, "");
			Assassin2Armor = Config.Bind<float>("Basic Stats", "Assassin Armor", 0f, "");
			Assassin2Cost = Config.Bind<int>("Basic Stats", "Assassin Director Cost", 28, "Default: 10.");
			MajorConstructDeathTimer = Config.Bind<float>("Iota Construct", "Death Timer", 5f, "Amount of seconds to show death animation for");
			MajorConstructSpawnAmount = Config.Bind<int>("Iota Construct", "Spawn Amount", 3, "Amount of enemies to spawn in pillar raise phase");
			MajorConstructSpawnSigmaInstead = Config.Bind<bool>("Iota Construct", "Spawn Sigma Constructs", true, "Spikestrip Compat");
			MajorConstructBeamDistance = Config.Bind<float>("Iota Construct", "Beam Distance", 150f, "Used to be 999");
			MajorConstructAimSpeed = Config.Bind<float>("Iota Construct", "Aim Speed", 10f, "Strafe around!");
			Assassin2InvisDuration = Config.Bind<float>("Assassin", "Invisible Duration", 2f, "Default: 5");
			Assassin2InvisEndlag = Config.Bind<float>("Assassin", "Invisible End Lag", 3f, "Default: 10");
			Assassin2DashDuration = Config.Bind<float>("Assassin", "Dash Duration", 2.5f, "Default: 2.5");
			Assassin2DashSpeed = Config.Bind<float>("Assassin", "Dash Speed", 3f, "Default: 4");
			Assassin2SlashDuration = Config.Bind<float>("Assassin", "Slash Duration", 1.5f, "Default: 1.667");
			Assassin2SlashDamage = Config.Bind<float>("Assassin", "Slash Damage", 1f, "Default: 4");
			Assassin2SlashKnockback = Config.Bind<float>("Assassin", "Slash Knockback", 16f, "Default: 16");
			Assassin2SlashReach = Config.Bind<float>("Assassin", "Slash Reach", 25f, "Default: 20");
			Assassin2Slash1 = Config.Bind<bool>("Assassin", "Enable Slash 1", true, "Enable the first slash hit.");
			Assassin2Slash2 = Config.Bind<bool>("Assassin", "Enable Slash 2", true, "Enable the second slash hit.");
			Assassin2SlashExpose = Config.Bind<float>("Assassin", "Enable Slash Expose", 4f, "In seconds. Enable the slash hit to `expose` you.");
			Assassin2SlashSize = Config.Bind<float>("Assassin", "Slash Hitbox Size Multiplier", 2f, "stop whiffing wtf");
			Assassin2SlashMultihit = Config.Bind<bool>("Assassin", "Slash Multihit", false, "This is the shuriken 5 hit");
			Assassin2ShurikenSize = Config.Bind<float>("Assassin", "Shuriken Hitbox Size Multiplier", 2f, "stop whiffing wtf");
			Assassin2Accurate = Config.Bind<bool>("Assassin", "Shuriken Accurate Enemies Compat", true, "oh they mess you up good");
			Assassin2AccurateLoop = Config.Bind<bool>("Assassin", "Shuriken Accurate Enemies Compat (loop only)", false, "oh they mess you up good");
			Reworks.IotaConstruct();
			Reworks.Assassin2();
			DLC1 = vanilla<ExpansionDef>("DLC1/Common/DLC1");
			((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)delegate
			{
				CharacterBody component = BodyCatalog.FindBodyPrefab("MajorConstructBody").GetComponent<CharacterBody>();
				CharacterBody component2 = BodyCatalog.FindBodyPrefab("Assassin2Body").GetComponent<CharacterBody>();
				component.baseMaxHealth = MajorConstructHealth.Value;
				component.levelMaxHealth = MajorConstructHealthStack.Value;
				component.baseDamage = MajorConstructDamage.Value;
				component.levelDamage = MajorConstructDamageStack.Value;
				component.baseAttackSpeed = MajorConstructAttackSpeed.Value;
				component.baseArmor = MajorConstructArmor.Value;
				component.isChampion = true;
				if (!string.IsNullOrWhiteSpace(MajorConstructSpawn.Value))
				{
					((Component)component).GetComponent<DeathRewards>().bossDropTable = (PickupDropTable)(object)vanilla<ExplicitPickupDropTable>("DLC1/MajorAndMinorConstruct/dtBossMegaConstruct");
					((Component)component).GetComponent<DeathRewards>().logUnlockableDef = LegacyResourcesAPI.Load<UnlockableDef>("UnlockableDefs/Logs.MajorConstructBody");
				}
				component2.baseMaxHealth = Assassin2Health.Value;
				component2.levelMaxHealth = Assassin2HealthStack.Value;
				component2.baseDamage = Assassin2Damage.Value;
				component2.levelDamage = Assassin2DamageStack.Value;
				component2.baseAttackSpeed = Assassin2AttackSpeed.Value;
				component2.baseMoveSpeed = Assassin2Speed.Value;
				component2.baseArmor = Assassin2Armor.Value;
				if (!string.IsNullOrWhiteSpace(Assassin2Spawn.Value))
				{
					((Component)component2).gameObject.AddComponent<DeathRewards>().logUnlockableDef = vanilla<UnlockableDef>("DLC1/Assassin2/Logs.Assassin2Body");
				}
			});
			CharacterSpawnCard val = vanilla<CharacterSpawnCard>("DLC1/MajorAndMinorConstruct/cscMajorConstruct");
			CharacterSpawnCard val2 = vanilla<CharacterSpawnCard>("DLC1/Assassin2/cscAssassin2");
			((SpawnCard)val).directorCreditCost = MajorConstructCost.Value;
			((SpawnCard)val2).directorCreditCost = Assassin2Cost.Value;
			AsyncOperationHandle<DirectorCardCategorySelection> val3 = LegacyResourcesAPI.LoadAsync<DirectorCardCategorySelection>("DirectorCardCategorySelections/dccsMixEnemy");
			val3.Completed += delegate(AsyncOperationHandle<DirectorCardCategorySelection> op)
			{
				RoR2Content.mixEnemyMonsterCards = op.Result;
			};
			DirectorCard card = new DirectorCard
			{
				spawnCard = (SpawnCard)(object)val,
				selectionWeight = 1,
				spawnDistance = (MonsterSpawnDistance)0,
				minimumStageCompletions = MajorConstructMinStage.Value - 1,
				preventOverhead = true
			};
			DirectorCard card2 = new DirectorCard
			{
				spawnCard = (SpawnCard)(object)val2,
				selectionWeight = 1,
				spawnDistance = (MonsterSpawnDistance)0,
				minimumStageCompletions = Assassin2MinStage.Value - 1,
				preventOverhead = true
			};
			DirectorCardHolder majorConstructDCH = new DirectorCardHolder
			{
				Card = card,
				MonsterCategory = (MonsterCategory)4
			};
			DirectorCardHolder assassin2DCH = new DirectorCardHolder
			{
				Card = card2,
				MonsterCategory = (MonsterCategory)2
			};
			string[] iotalist = listify(MajorConstructSpawn.Value).ToArray();
			string[] assassinlist = listify(Assassin2Spawn.Value).ToArray();
			Dictionary<string, List<DirectorCardHolder>> dictionary = new Dictionary<string, List<DirectorCardHolder>>();
			if (!string.IsNullOrWhiteSpace(MajorConstructSpawn.Value))
			{
				Helpers.AddNewMonsterToStagesWhere(majorConstructDCH, false, (Predicate<StageInfo>)((StageInfo info) => iotalist.Contains(info.CustomStageName) || iotalist.Contains(((StageInfo)(ref info)).ToInternalStageName())));
				RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
				{
					if ((Object)(object)RoR2Content.mixEnemyMonsterCards != (Object)null)
					{
						DirectorAPI.AddCard(RoR2Content.mixEnemyMonsterCards, majorConstructDCH);
					}
					else
					{
						Log.LogWarning((object)"mixEnemyMonsterCards was still null when attempting to add Major Construct!");
					}
				});
			}
			if (string.IsNullOrWhiteSpace(Assassin2Spawn.Value))
			{
				return;
			}
			Helpers.AddNewMonsterToStagesWhere(assassin2DCH, false, (Predicate<StageInfo>)((StageInfo info) => assassinlist.Contains(info.CustomStageName) || assassinlist.Contains(((StageInfo)(ref info)).ToInternalStageName())));
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				if ((Object)(object)RoR2Content.mixEnemyMonsterCards != (Object)null)
				{
					DirectorAPI.AddCard(RoR2Content.mixEnemyMonsterCards, assassin2DCH);
				}
				else
				{
					Log.LogWarning((object)"mixEnemyMonsterCards was still null when attempting to add Assassin!");
				}
			});
		}

		public static DirectorCard GetDirectorCard(CharacterSpawnCard csc)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			return new DirectorCard
			{
				spawnCard = (SpawnCard)(object)csc,
				selectionWeight = 1,
				preventOverhead = false,
				minimumStageCompletions = 0,
				spawnDistance = (MonsterSpawnDistance)0
			};
		}

		public static bool Mods(params string[] arr)
		{
			for (int i = 0; i < arr.Length; i++)
			{
				if (!Chainloader.PluginInfos.ContainsKey(arr[i]))
				{
					return false;
				}
			}
			return true;
		}

		public static List<string> listify(string list)
		{
			return list.Split(',').ToList().ConvertAll((string x) => x.Trim());
		}

		public static Dictionary<string, string> pairify(string list)
		{
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in list.Split(',').ToList())
			{
				List<string> list2 = item.Split('-').ToList().ConvertAll((string x) => x.Trim());
				dictionary.Add(list2[0], list2[1]);
			}
			return dictionary;
		}

		public static T vanilla<T>(string path)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			return Addressables.LoadAssetAsync<T>((object)("RoR2/" + path + ".asset")).WaitForCompletion();
		}
	}
	public class Reworks
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_FixedUpdate <>9__1_0;

			public static hook_OnEnter <>9__1_1;

			public static Action<DamageReport> <>9__1_3;

			public static Action <>9__2_0;

			public static Action<DamageReport> <>9__2_1;

			public static hook_HandleSlash <>9__2_2;

			public static Func<Instruction, bool> <>9__2_6;

			public static Func<Instruction, bool> <>9__2_7;

			public static Action<OverlapAttack> <>9__2_8;

			public static Func<Instruction, bool> <>9__2_9;

			public static Manipulator <>9__2_3;

			public static hook_OnEnter <>9__2_4;

			public static Func<Instruction, bool> <>9__2_10;

			public static Func<Ray, GenericProjectileBaseState, Ray> <>9__2_11;

			public static Manipulator <>9__2_5;

			internal void <IotaConstruct>b__1_0(orig_FixedUpdate orig, GenericCharacterDeath self)
			{
				orig.Invoke(self);
				if (Main.MajorConstructDeathTimer.Value >= 0f && self is Death && !(((EntityState)self).fixedAge <= Main.MajorConstructDeathTimer.Value) && NetworkServer.active)
				{
					self.DestroyBodyAsapServer();
				}
			}

			internal void <IotaConstruct>b__1_1(orig_OnEnter orig, FireLaser self)
			{
				orig.Invoke(self);
				if (((Object)((EntityState)self).characterBody).name.Contains("MajorConstruct"))
				{
					((FireBeam)self).maxDistance = Main.MajorConstructBeamDistance.Value;
					self.aimMaxSpeed = Main.MajorConstructAimSpeed.Value;
				}
			}

			internal void <IotaConstruct>b__1_3(DamageReport report)
			{
				//IL_006b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				if (spawnedConstructs.ContainsKey(report.victimBody))
				{
					foreach (GameObject item in spawnedConstructs[report.victimBody])
					{
						if (item == null)
						{
							continue;
						}
						CharacterMaster component = item.GetComponent<CharacterMaster>();
						if (component == null)
						{
							continue;
						}
						GameObject bodyInstanceObject = component.bodyInstanceObject;
						if (bodyInstanceObject != null)
						{
							HealthComponent component2 = bodyInstanceObject.GetComponent<HealthComponent>();
							if (component2 != null)
							{
								component2.Suicide(((Component)report.attackerBody).gameObject, (GameObject)null, default(DamageTypeCombo));
							}
						}
					}
				}
				spawnedConstructs.Remove(report.victimBody);
			}

			internal void <Assassin2>b__2_0()
			{
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				ChargeDash.baseDuration = Main.Assassin2DashDuration.Value - 1f;
				DashStrike.slashDuration = Main.Assassin2SlashDuration.Value;
				DashStrike.damageCoefficient = Main.Assassin2SlashDamage.Value;
				DashStrike.forceMagnitude = Main.Assassin2SlashKnockback.Value;
				DashStrike.maxSlashDistance = Main.Assassin2SlashReach.Value;
				Hide.hiddenDuration = Main.Assassin2InvisDuration.Value;
				Hide.fullDuration = Main.Assassin2InvisDuration.Value + Main.Assassin2InvisEndlag.Value;
				AISkillDriver[] components = MasterCatalog.FindMasterPrefab("Assassin2Master").GetComponents<AISkillDriver>();
				components[1].maxDistance = 30f;
				components[1].activationRequiresTargetLoS = true;
				components[1].activationRequiresAimTargetLoS = true;
				components[1].selectionRequiresAimTarget = true;
				components[1].activationRequiresAimConfirmation = true;
				components[2].aimType = (AimType)2;
				components[2].movementType = (MovementType)2;
				components[3].shouldSprint = true;
			}

			internal void <Assassin2>b__2_1(DamageReport report)
			{
				if (!(Main.Assassin2SlashExpose.Value > 0f))
				{
					return;
				}
				bool? obj;
				if (report == null)
				{
					obj = null;
				}
				else
				{
					CharacterBody attackerBody = report.attackerBody;
					obj = ((attackerBody == null) ? null : ((Object)attackerBody).name?.Contains("Assassin2"));
				}
				bool? flag = obj;
				if (flag.GetValueOrDefault() && report != null)
				{
					CharacterBody victimBody = report.victimBody;
					if (victimBody != null)
					{
						victimBody.AddTimedBuff(Buffs.DeathMark, Main.Assassin2SlashExpose.Value);
					}
				}
			}

			internal void <Assassin2>b__2_2(orig_HandleSlash orig, DashStrike self, int hash, string a, string b)
			{
				if ((self.slashCount == 0 && Main.Assassin2Slash1.Value) || (self.slashCount == 1 && Main.Assassin2Slash2.Value))
				{
					orig.Invoke(self, hash, a, b);
				}
				else
				{
					self.slashCount++;
				}
			}

			internal void <Assassin2>b__2_3(ILContext il)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				ILCursor val = new ILCursor(il);
				val.GotoNext(new Func<Instruction, bool>[2]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdnull(x),
					(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<OverlapAttack>(x, "Fire")
				});
				val.Emit(OpCodes.Dup);
				val.EmitDelegate<Action<OverlapAttack>>((Action<OverlapAttack>)delegate(OverlapAttack oa)
				{
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_0027: Unknown result type (might be due to invalid IL or missing references)
					for (int i = 0; i < oa.hitBoxGroup.hitBoxes.Length; i++)
					{
						Transform transform = ((Component)oa.hitBoxGroup.hitBoxes[i]).transform;
						transform.localScale *= Main.Assassin2SlashSize.Value;
					}
				});
				if (!Main.Assassin2SlashMultihit.Value)
				{
					val.GotoNext(new Func<Instruction, bool>[1]
					{
						(Instruction x) => ILPatternMatchingExt.MatchRet(x)
					});
					val.Remove();
				}
			}

			internal bool <Assassin2>b__2_6(Instruction x)
			{
				return ILPatternMatchingExt.MatchLdnull(x);
			}

			internal bool <Assassin2>b__2_7(Instruction x)
			{
				return ILPatternMatchingExt.MatchCallOrCallvirt<OverlapAttack>(x, "Fire");
			}

			internal void <Assassin2>b__2_8(OverlapAttack oa)
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				for (int i = 0; i < oa.hitBoxGroup.hitBoxes.Length; i++)
				{
					Transform transform = ((Component)oa.hitBoxGroup.hitBoxes[i]).transform;
					transform.localScale *= Main.Assassin2SlashSize.Value;
				}
			}

			internal bool <Assassin2>b__2_9(Instruction x)
			{
				return ILPatternMatchingExt.MatchRet(x);
			}

			internal void <Assassin2>b__2_4(orig_OnEnter orig, ThrowShuriken self)
			{
				orig.Invoke(self);
				((GenericProjectileBaseState)self).projectilePrefab.GetComponent<SphereCollider>().radius = 0.2f * Main.Assassin2ShurikenSize.Value;
			}

			internal void <Assassin2>b__2_5(ILContext il)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				ILCursor val = new ILCursor(il);
				val.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, 0)
				});
				val.Emit(OpCodes.Ldarg_0);
				val.EmitDelegate<Func<Ray, GenericProjectileBaseState, Ray>>((Func<Ray, GenericProjectileBaseState, Ray>)delegate(Ray orig, GenericProjectileBaseState self)
				{
					//IL_0024: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					//IL_0028: Unknown result type (might be due to invalid IL or missing references)
					if (!(self is ThrowShuriken) || Main.Mods("com.Moffein.AccurateEnemies"))
					{
					}
					return orig;
				});
			}

			internal bool <Assassin2>b__2_10(Instruction x)
			{
				return ILPatternMatchingExt.MatchStloc(x, 0);
			}

			internal Ray <Assassin2>b__2_11(Ray orig, GenericProjectileBaseState self)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				if (!(self is ThrowShuriken) || Main.Mods("com.Moffein.AccurateEnemies"))
				{
				}
				return orig;
			}
		}

		public static Dictionary<CharacterBody, List<GameObject>> spawnedConstructs = new Dictionary<CharacterBody, List<GameObject>>();

		public static void IotaConstruct()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			object obj = <>c.<>9__1_0;
			if (obj == null)
			{
				hook_FixedUpdate val = delegate(orig_FixedUpdate orig, GenericCharacterDeath self)
				{
					orig.Invoke(self);
					if (Main.MajorConstructDeathTimer.Value >= 0f && self is Death && !(((EntityState)self).fixedAge <= Main.MajorConstructDeathTimer.Value) && NetworkServer.active)
					{
						self.DestroyBodyAsapServer();
					}
				};
				<>c.<>9__1_0 = val;
				obj = (object)val;
			}
			GenericCharacterDeath.FixedUpdate += (hook_FixedUpdate)obj;
			string constructToSpawn = (Main.MajorConstructSpawnSigmaInstead.Value ? "SigmaConstructBody" : "MinorConstructBody");
			CharacterSpawnCard card = LegacyResourcesAPI.Load<CharacterSpawnCard>("SpawnCards/CharacterSpawnCards/cscMinorConstruct");
			object obj2 = <>c.<>9__1_1;
			if (obj2 == null)
			{
				hook_OnEnter val2 = delegate(orig_OnEnter orig, FireLaser self)
				{
					orig.Invoke(self);
					if (((Object)((EntityState)self).characterBody).name.Contains("MajorConstruct"))
					{
						((FireBeam)self).maxDistance = Main.MajorConstructBeamDistance.Value;
						self.aimMaxSpeed = Main.MajorConstructAimSpeed.Value;
					}
				};
				<>c.<>9__1_1 = val2;
				obj2 = (object)val2;
			}
			FireLaser.OnEnter += (hook_OnEnter)obj2;
			LoweredToRaised.OnEnter += (hook_OnEnter)delegate(orig_OnEnter orig, LoweredToRaised self)
			{
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0120: Unknown result type (might be due to invalid IL or missing references)
				//IL_0127: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_0139: Unknown result type (might be due to invalid IL or missing references)
				//IL_0141: Unknown result type (might be due to invalid IL or missing references)
				//IL_0146: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_0156: Unknown result type (might be due to invalid IL or missing references)
				//IL_0157: Unknown result type (might be due to invalid IL or missing references)
				//IL_0159: Unknown result type (might be due to invalid IL or missing references)
				//IL_015e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0174: Expected O, but got Unknown
				//IL_016f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0174: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0194: Expected O, but got Unknown
				//IL_018f: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self);
				if (Main.MajorConstructSpawnAmount.Value > 0 && NetworkServer.active)
				{
					HurtBox[] hurtBoxes = new SphereSearch
					{
						origin = ((EntityState)self).gameObject.transform.position,
						radius = 37.5f,
						mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask
					}.RefreshCandidates().FilterCandidatesByDistinctHurtBoxEntities().GetHurtBoxes();
					foreach (HurtBox val3 in hurtBoxes)
					{
						CharacterBody body = val3.healthComponent.body;
						if (Object.op_Implicit((Object)(object)body) && ((Object)body).name == constructToSpawn)
						{
							return;
						}
					}
					Quaternion val4 = Quaternion.AngleAxis(120f, Vector3.up);
					Vector3 val5 = ((EntityState)self).transform.forward * 16f;
					if (!spawnedConstructs.ContainsKey(((EntityState)self).characterBody))
					{
						spawnedConstructs.Add(((EntityState)self).characterBody, new List<GameObject>());
					}
					for (int j = 0; j < Main.MajorConstructSpawnAmount.Value; j++)
					{
						Vector3 val6 = val5 + ((EntityState)self).transform.position;
						GameObject spawnedInstance = ((SpawnCard)card).DoSpawn(val6, Quaternion.Euler(((EntityState)self).transform.forward), new DirectorSpawnRequest((SpawnCard)(object)card, new DirectorPlacementRule
						{
							position = val6,
							placementMode = (PlacementMode)0
						}, Run.instance.spawnRng)
						{
							teamIndexOverride = ((EntityState)self).characterBody.teamComponent.teamIndex
						}).spawnedInstance;
						NetworkServer.Spawn(spawnedInstance);
						spawnedConstructs[((EntityState)self).characterBody].Add(spawnedInstance);
						val5 = val4 * val5;
					}
				}
			};
			GlobalEventManager.onCharacterDeathGlobal += delegate(DamageReport report)
			{
				//IL_006b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				if (spawnedConstructs.ContainsKey(report.victimBody))
				{
					foreach (GameObject item in spawnedConstructs[report.victimBody])
					{
						if (item != null)
						{
							CharacterMaster component = item.GetComponent<CharacterMaster>();
							if (component != null)
							{
								GameObject bodyInstanceObject = component.bodyInstanceObject;
								if (bodyInstanceObject != null)
								{
									HealthComponent component2 = bodyInstanceObject.GetComponent<HealthComponent>();
									if (component2 != null)
									{
										component2.Suicide(((Component)report.attackerBody).gameObject, (GameObject)null, default(DamageTypeCombo));
									}
								}
							}
						}
					}
				}
				spawnedConstructs.Remove(report.victimBody);
			};
			LanguageAPI.Add("MAJORCONSTRUCT_BODY_NAME", "Iota Construct");
			LanguageAPI.Add("MAJORCONSTRUCT_BODY_SUBTITLE", "Released From The Void");
			LanguageAPI.Add("MAJORCONSTRUCT_BODY_LORE", "<style=cMono>Welcome to DataScrapper (v3.2rc1-DEV BUILD)\r\n$ Scraping memory... done. [List#23376190, Length: 3752]\r\n$ Resolving... done.\r\n$ Combining for relevant data... done.\r\nComplete!\r\nOutputting [test.c]...</style>\r\n\r\n/*for(int i = 0; i < N; i++)\r\n{\r\n    printf(\"\n\");\r\n    for(int j = 0; j < N; j++)\r\n    {\r\n        printf(\"%d \", arr[i][j]); //range setting and random number generation (rand from stdlib.h)\r\n    }\r\n}*/ //toggle parts of code using comments\r\n\r\nreturn 0; //return 0\r\n");
		}

		public static void Assassin2()
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Expected O, but got Unknown
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Expected O, but got Unknown
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				ChargeDash.baseDuration = Main.Assassin2DashDuration.Value - 1f;
				DashStrike.slashDuration = Main.Assassin2SlashDuration.Value;
				DashStrike.damageCoefficient = Main.Assassin2SlashDamage.Value;
				DashStrike.forceMagnitude = Main.Assassin2SlashKnockback.Value;
				DashStrike.maxSlashDistance = Main.Assassin2SlashReach.Value;
				Hide.hiddenDuration = Main.Assassin2InvisDuration.Value;
				Hide.fullDuration = Main.Assassin2InvisDuration.Value + Main.Assassin2InvisEndlag.Value;
				AISkillDriver[] components = MasterCatalog.FindMasterPrefab("Assassin2Master").GetComponents<AISkillDriver>();
				components[1].maxDistance = 30f;
				components[1].activationRequiresTargetLoS = true;
				components[1].activationRequiresAimTargetLoS = true;
				components[1].selectionRequiresAimTarget = true;
				components[1].activationRequiresAimConfirmation = true;
				components[2].aimType = (AimType)2;
				components[2].movementType = (MovementType)2;
				components[3].shouldSprint = true;
			});
			GlobalEventManager.onServerDamageDealt += delegate(DamageReport report)
			{
				if (Main.Assassin2SlashExpose.Value > 0f)
				{
					bool? obj5;
					if (report == null)
					{
						obj5 = null;
					}
					else
					{
						CharacterBody attackerBody = report.attackerBody;
						obj5 = ((attackerBody == null) ? null : ((Object)attackerBody).name?.Contains("Assassin2"));
					}
					bool? flag = obj5;
					if (flag.GetValueOrDefault() && report != null)
					{
						CharacterBody victimBody = report.victimBody;
						if (victimBody != null)
						{
							victimBody.AddTimedBuff(Buffs.DeathMark, Main.Assassin2SlashExpose.Value);
						}
					}
				}
			};
			object obj = <>c.<>9__2_2;
			if (obj == null)
			{
				hook_HandleSlash val = delegate(orig_HandleSlash orig, DashStrike self, int hash, string a, string b)
				{
					if ((self.slashCount == 0 && Main.Assassin2Slash1.Value) || (self.slashCount == 1 && Main.Assassin2Slash2.Value))
					{
						orig.Invoke(self, hash, a, b);
					}
					else
					{
						self.slashCount++;
					}
				};
				<>c.<>9__2_2 = val;
				obj = (object)val;
			}
			DashStrike.HandleSlash += (hook_HandleSlash)obj;
			object obj2 = <>c.<>9__2_3;
			if (obj2 == null)
			{
				Manipulator val2 = delegate(ILContext il)
				{
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0008: Expected O, but got Unknown
					//IL_005a: Unknown result type (might be due to invalid IL or missing references)
					ILCursor val6 = new ILCursor(il);
					val6.GotoNext(new Func<Instruction, bool>[2]
					{
						(Instruction x) => ILPatternMatchingExt.MatchLdnull(x),
						(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<OverlapAttack>(x, "Fire")
					});
					val6.Emit(OpCodes.Dup);
					val6.EmitDelegate<Action<OverlapAttack>>((Action<OverlapAttack>)delegate(OverlapAttack oa)
					{
						//IL_0018: Unknown result type (might be due to invalid IL or missing references)
						//IL_0027: Unknown result type (might be due to invalid IL or missing references)
						for (int i = 0; i < oa.hitBoxGroup.hitBoxes.Length; i++)
						{
							Transform transform = ((Component)oa.hitBoxGroup.hitBoxes[i]).transform;
							transform.localScale *= Main.Assassin2SlashSize.Value;
						}
					});
					if (!Main.Assassin2SlashMultihit.Value)
					{
						val6.GotoNext(new Func<Instruction, bool>[1]
						{
							(Instruction x) => ILPatternMatchingExt.MatchRet(x)
						});
						val6.Remove();
					}
				};
				<>c.<>9__2_3 = val2;
				obj2 = (object)val2;
			}
			DashStrike.HandleSlash += (Manipulator)obj2;
			object obj3 = <>c.<>9__2_4;
			if (obj3 == null)
			{
				hook_OnEnter val3 = delegate(orig_OnEnter orig, ThrowShuriken self)
				{
					orig.Invoke(self);
					((GenericProjectileBaseState)self).projectilePrefab.GetComponent<SphereCollider>().radius = 0.2f * Main.Assassin2ShurikenSize.Value;
				};
				<>c.<>9__2_4 = val3;
				obj3 = (object)val3;
			}
			ThrowShuriken.OnEnter += (hook_OnEnter)obj3;
			object obj4 = <>c.<>9__2_5;
			if (obj4 == null)
			{
				Manipulator val4 = delegate(ILContext il)
				{
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0008: Expected O, but got Unknown
					//IL_0038: Unknown result type (might be due to invalid IL or missing references)
					ILCursor val5 = new ILCursor(il);
					val5.GotoNext(new Func<Instruction, bool>[1]
					{
						(Instruction x) => ILPatternMatchingExt.MatchStloc(x, 0)
					});
					val5.Emit(OpCodes.Ldarg_0);
					val5.EmitDelegate<Func<Ray, GenericProjectileBaseState, Ray>>((Func<Ray, GenericProjectileBaseState, Ray>)delegate(Ray orig, GenericProjectileBaseState self)
					{
						//IL_0024: Unknown result type (might be due to invalid IL or missing references)
						//IL_0025: Unknown result type (might be due to invalid IL or missing references)
						//IL_0028: Unknown result type (might be due to invalid IL or missing references)
						if (!(self is ThrowShuriken) || Main.Mods("com.Moffein.AccurateEnemies"))
						{
						}
						return orig;
					});
				};
				<>c.<>9__2_5 = val4;
				obj4 = (object)val4;
			}
			GenericProjectileBaseState.FireProjectile += (Manipulator)obj4;
		}
	}
}