using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using FRCSharp;
using HG.Reflection;
using R2API;
using RoR2;
using RoR2.Navigation;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SanctumWispSpawnFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SanctumWispSpawnFix")]
[assembly: AssemblyTitle("SanctumWispSpawnFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
namespace SanctumWispSpawnFix;
[BepInPlugin("com.phreel.SanctumWispSpawning", "SanctumWispSpawnFix", "1.0.2")]
[BepInDependency("com.bepis.r2api", "5.1.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MoreVieldsOptions : BaseUnityPlugin
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct SanctumWispSpawning
{
public static ConfigEntry<int> SelectionWeight;
public static ConfigEntry<int> MinimumStageCount;
public static ConfigEntry<string> SpawnCustomStages;
}
public class StageSpawnInfo
{
private string stageName;
private int minStages;
public StageSpawnInfo(string stageName, int minStages)
{
this.stageName = stageName;
this.minStages = minStages;
}
public string GetStageName()
{
return stageName;
}
public int GetMinStages()
{
return minStages;
}
}
public static List<StageSpawnInfo> StageList = new List<StageSpawnInfo>();
public static CharacterSpawnCard SanctumWispCard;
public static DirectorCardHolder SanctumWispDirectorCard;
public static DirectorCardHolder SanctumWispDirectorLoopCard;
public void Awake()
{
ReadConfig();
RegisterSanctumWisp();
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public void LoadSanctumWisp()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Expected O, but got Unknown
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Expected O, but got Unknown
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Expected O, but got Unknown
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
SanctumWispCard = ScriptableObject.CreateInstance<CharacterSpawnCard>();
((Object)SanctumWispCard).name = "cscMVOSanctumWisp";
((SpawnCard)SanctumWispCard).prefab = VF2ContentPackProvider.sanctumWispMaster;
((SpawnCard)SanctumWispCard).sendOverNetwork = true;
((SpawnCard)SanctumWispCard).hullSize = (HullClassification)1;
((SpawnCard)SanctumWispCard).nodeGraphType = (GraphType)1;
((SpawnCard)SanctumWispCard).requiredFlags = (NodeFlags)0;
((SpawnCard)SanctumWispCard).forbiddenFlags = (NodeFlags)2;
((SpawnCard)SanctumWispCard).directorCreditCost = 180;
((SpawnCard)SanctumWispCard).occupyPosition = false;
SanctumWispCard.loadout = new SerializableLoadout();
SanctumWispCard.noElites = false;
SanctumWispCard.forbiddenAsBoss = false;
DirectorCard card = new DirectorCard
{
spawnCard = (SpawnCard)(object)SanctumWispCard,
selectionWeight = 1,
preventOverhead = false,
minimumStageCompletions = 0,
spawnDistance = (MonsterSpawnDistance)0
};
DirectorCardHolder sanctumWispDirectorCard = new DirectorCardHolder
{
Card = card,
MonsterCategory = (MonsterCategory)3
};
DirectorCard card2 = new DirectorCard
{
spawnCard = (SpawnCard)(object)SanctumWispCard,
selectionWeight = 1,
preventOverhead = false,
minimumStageCompletions = 5,
spawnDistance = (MonsterSpawnDistance)0
};
DirectorCardHolder sanctumWispDirectorLoopCard = new DirectorCardHolder
{
Card = card2,
MonsterCategory = (MonsterCategory)3
};
SanctumWispDirectorCard = sanctumWispDirectorCard;
SanctumWispDirectorLoopCard = sanctumWispDirectorLoopCard;
foreach (StageSpawnInfo stage in StageList)
{
DirectorCardHolder val = ((stage.GetMinStages() == 0) ? SanctumWispDirectorCard : SanctumWispDirectorLoopCard);
SceneDef val2 = ScriptableObject.CreateInstance<SceneDef>();
val2.baseSceneNameOverride = stage.GetStageName();
Helpers.AddNewMonsterToStage(val, false, DirectorAPI.GetStageEnumFromSceneDef(val2), stage.GetStageName());
}
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public void RegisterSanctumWisp()
{
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(LoadSanctumWisp));
}
public void ReadConfig()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0030: Expected O, but got Unknown
string value = ((BaseUnityPlugin)this).Config.Bind<string>(new ConfigDefinition("Spawns", "Stage List"), "arena, ancientloft, itancientloft, itgoolake, dampcavesimple, goolake, lakes, lakesnight, village, villagenight, lemuriantemple, habitat, habitatfall, helminthroost, skymeadow, sulfurpools, wispgraveyard, catacombs_DS1_Catacombs", new ConfigDescription("What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names", (AcceptableValueBase)null, Array.Empty<object>())).Value;
value = new string((from c in value.ToCharArray()
where !char.IsWhiteSpace(c)
select c).ToArray());
string[] array = value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
string[] array3 = text.Split('-');
string stageName = array3[0];
int minStages = 0;
if (array3.Length > 1)
{
minStages = 5;
}
StageList.Add(new StageSpawnInfo(stageName, minStages));
}
}
}