using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using SoySauceRevived.Items;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SoySauceRevived")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SoySauceRevived")]
[assembly: AssemblyTitle("SoySauceRevived")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SoySauceRevived
{
[BepInPlugin("com.Phreel.SoySauceRevived", "SoySauceRevived", "1.0.3")]
[BepInDependency("com.bepis.r2api", "4.4.1")]
[R2APISubmoduleDependency(new string[] { "ItemAPI", "LanguageAPI", "EliteAPI", "DamageAPI", "PrefabAPI" })]
public class Main : BaseUnityPlugin
{
public const string ModGuid = "com.Phreel.SoySauceRevived";
public const string ModName = "SoySauceRevived";
public const string ModVer = "1.0.2";
public static AssetBundle MainAssets;
public List<ItemBase> Items = new List<ItemBase>();
private void Awake()
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("SoySauceRevived.soysauceassets"))
{
MainAssets = AssetBundle.LoadFromStream(stream);
}
IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
where !type.IsAbstract && type.IsSubclassOf(typeof(ItemBase))
select type;
foreach (Type item in enumerable)
{
ItemBase itemBase = (ItemBase)Activator.CreateInstance(item);
if (ValidateItem(itemBase, Items))
{
itemBase.Init(((BaseUnityPlugin)this).Config);
}
}
}
public bool ValidateItem(ItemBase item, List<ItemBase> itemList)
{
bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("Item: " + item.ItemName, "Enable Item?", true, "Should this item appear in runs?").Value;
bool value2 = ((BaseUnityPlugin)this).Config.Bind<bool>("Item: " + item.ItemName, "Blacklist Item from AI Use?", false, "Should the AI not be able to obtain this item?").Value;
if (value)
{
itemList.Add(item);
if (value2)
{
item.AIBlacklisted = true;
}
}
return value;
}
}
}
namespace SoySauceRevived.Items
{
public abstract class ItemBase<T> : ItemBase where T : ItemBase<T>
{
public static T instance { get; private set; }
public ItemBase()
{
if (instance != null)
{
throw new InvalidOperationException("Singleton class \"" + typeof(T).Name + "\" inheriting ItemBase was instantiated twice");
}
instance = this as T;
}
}
public abstract class ItemBase
{
public ItemDef ItemDef;
public abstract string ItemName { get; }
public abstract string ItemLangTokenName { get; }
public abstract string ItemPickupDesc { get; }
public abstract string ItemFullDescription { get; }
public abstract string ItemLore { get; }
public abstract ItemTier Tier { get; }
public virtual ItemTag[] ItemTags { get; set; } = (ItemTag[])(object)new ItemTag[0];
public abstract GameObject ItemModel { get; }
public abstract Sprite ItemIcon { get; }
public virtual bool CanRemove { get; } = true;
public virtual bool AIBlacklisted { get; set; } = false;
public abstract void Init(ConfigFile config);
public virtual void CreateConfig(ConfigFile config)
{
}
protected virtual void CreateLang()
{
LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_NAME", ItemName);
LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_PICKUP", ItemPickupDesc);
LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_DESCRIPTION", ItemFullDescription);
LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_LORE", ItemLore);
}
public abstract ItemDisplayRuleDict CreateItemDisplayRules();
protected void CreateItem()
{
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Expected O, but got Unknown
if (AIBlacklisted)
{
ItemTags = new List<ItemTag>(ItemTags) { (ItemTag)4 }.ToArray();
}
ItemDef = ScriptableObject.CreateInstance<ItemDef>();
((Object)ItemDef).name = "ITEM_" + ItemLangTokenName;
ItemDef.nameToken = "ITEM_" + ItemLangTokenName + "_NAME";
ItemDef.pickupToken = "ITEM_" + ItemLangTokenName + "_PICKUP";
ItemDef.descriptionToken = "ITEM_" + ItemLangTokenName + "_DESCRIPTION";
ItemDef.loreToken = "ITEM_" + ItemLangTokenName + "_LORE";
ItemDef.pickupModelPrefab = ItemModel;
ItemDef.pickupIconSprite = ItemIcon;
ItemDef.hidden = false;
ItemDef.canRemove = CanRemove;
ItemDef.deprecatedTier = Tier;
if (ItemTags.Length != 0)
{
ItemDef.tags = ItemTags;
}
ItemAPI.Add(new CustomItem(ItemDef, CreateItemDisplayRules()));
}
public virtual void Hooks()
{
}
public int GetCount(CharacterBody body)
{
if (!Object.op_Implicit((Object)(object)body) || !Object.op_Implicit((Object)(object)body.inventory))
{
return 0;
}
return body.inventory.GetItemCount(ItemDef);
}
public int GetCount(CharacterMaster master)
{
if (!Object.op_Implicit((Object)(object)master) || !Object.op_Implicit((Object)(object)master.inventory))
{
return 0;
}
return master.inventory.GetItemCount(ItemDef);
}
public int GetCountSpecific(CharacterBody body, ItemDef itemDef)
{
if (!Object.op_Implicit((Object)(object)body) || !Object.op_Implicit((Object)(object)body.inventory))
{
return 0;
}
return body.inventory.GetItemCount(itemDef);
}
}
internal class SoySauce : ItemBase
{
public static ItemDef soySauceDef;
private double overallDamageBuff = 0.0;
public Dictionary<GameObject, GameObject> userDictionary = new Dictionary<GameObject, GameObject>();
public override string ItemName => "Soy Sauce";
public override string ItemLangTokenName => "SOY_SAUCE";
public override string ItemPickupDesc => "Continue attacking the same target to increase your damage. Reset your bonus upon attacking a new enemy.";
public override string ItemFullDescription => "Each time you attack a single target, increase your damage by <style=cIsDamage>1%</style> <style=cStack>(+0.5% per stack).</style> Upon attacking a new enemy, return your base damage to normal.";
public override string ItemLore => "Mystical soy sauce that rewards continued use. No matter how much you pour out, it never seems to run dry...";
public override ItemTier Tier => (ItemTier)1;
public override GameObject ItemModel => Main.MainAssets.LoadAsset<GameObject>("SoySauce.prefab");
public override Sprite ItemIcon => Main.MainAssets.LoadAsset<Sprite>("SoySauceIcon.png");
public override ItemTag[] ItemTags => (ItemTag[])(object)new ItemTag[2]
{
(ItemTag)4,
(ItemTag)1
};
public override void Init(ConfigFile config)
{
CreateLang();
CreateItem();
Hooks();
}
public override ItemDisplayRuleDict CreateItemDisplayRules()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0243: Unknown result type (might be due to invalid IL or missing references)
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0321: Unknown result type (might be due to invalid IL or missing references)
//IL_0326: Unknown result type (might be due to invalid IL or missing references)
//IL_033c: Unknown result type (might be due to invalid IL or missing references)
//IL_0341: Unknown result type (might be due to invalid IL or missing references)
//IL_0357: Unknown result type (might be due to invalid IL or missing references)
//IL_035c: Unknown result type (might be due to invalid IL or missing references)
//IL_0361: Unknown result type (might be due to invalid IL or missing references)
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_037d: Unknown result type (might be due to invalid IL or missing references)
//IL_0386: Unknown result type (might be due to invalid IL or missing references)
//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
//IL_03d0: Unknown result type (might be due to invalid IL or missing references)
//IL_03e6: Unknown result type (might be due to invalid IL or missing references)
//IL_03eb: Unknown result type (might be due to invalid IL or missing references)
//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
//IL_0415: Unknown result type (might be due to invalid IL or missing references)
//IL_043f: Unknown result type (might be due to invalid IL or missing references)
//IL_0444: Unknown result type (might be due to invalid IL or missing references)
//IL_045a: Unknown result type (might be due to invalid IL or missing references)
//IL_045f: Unknown result type (might be due to invalid IL or missing references)
//IL_0475: Unknown result type (might be due to invalid IL or missing references)
//IL_047a: Unknown result type (might be due to invalid IL or missing references)
//IL_047f: Unknown result type (might be due to invalid IL or missing references)
//IL_0480: Unknown result type (might be due to invalid IL or missing references)
//IL_049b: Unknown result type (might be due to invalid IL or missing references)
//IL_04a4: Unknown result type (might be due to invalid IL or missing references)
//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
//IL_04d3: Unknown result type (might be due to invalid IL or missing references)
//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0504: Unknown result type (might be due to invalid IL or missing references)
//IL_0509: Unknown result type (might be due to invalid IL or missing references)
//IL_050e: Unknown result type (might be due to invalid IL or missing references)
//IL_050f: Unknown result type (might be due to invalid IL or missing references)
//IL_052a: Unknown result type (might be due to invalid IL or missing references)
//IL_0533: Unknown result type (might be due to invalid IL or missing references)
//IL_055d: Unknown result type (might be due to invalid IL or missing references)
//IL_0562: Unknown result type (might be due to invalid IL or missing references)
//IL_0578: Unknown result type (might be due to invalid IL or missing references)
//IL_057d: Unknown result type (might be due to invalid IL or missing references)
//IL_0593: Unknown result type (might be due to invalid IL or missing references)
//IL_0598: Unknown result type (might be due to invalid IL or missing references)
//IL_059d: Unknown result type (might be due to invalid IL or missing references)
//IL_059e: Unknown result type (might be due to invalid IL or missing references)
GameObject itemModel = ItemModel;
ItemDisplayRuleDict val = new ItemDisplayRuleDict(Array.Empty<ItemDisplayRule>());
val.Add("mdlCommandoDualies", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Chest",
localPos = new Vector3(0.1122f, 0.168f, 0.212f),
localAngles = new Vector3(350.1537f, 0.0057f, 359.9348f),
localScale = new Vector3(0.04f, 0.04f, 0.04f)
}
});
val.Add("mdlHuntress", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Chest",
localPos = new Vector3(0.1122f, 0.3168f, 0.212f),
localAngles = new Vector3(350.1537f, 0.0057f, 359.9348f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
val.Add("mdlToolbot", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Chest",
localPos = new Vector3(0.4493f, 3.1995f, -1.1082f),
localAngles = new Vector3(54.7524f, 359.9821f, 0.1173f),
localScale = new Vector3(0.04f, 0.004f, 0.004f)
}
});
val.Add("mdlEngi", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "CannonHeadR",
localPos = new Vector3(-0.2175f, 0.2798f, -0.0528f),
localAngles = new Vector3(0.4107f, 271.4308f, 238.6879f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
val.Add("mdlMage", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Chest",
localPos = new Vector3(0.1244f, 0.1703f, 0.1248f),
localAngles = new Vector3(331.7253f, 358.0778f, 4.2768f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
val.Add("mdlMerc", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Chest",
localPos = new Vector3(0.0034f, 0.1911f, -0.2936f),
localAngles = new Vector3(13.9531f, 359.9117f, 359.09f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
val.Add("mdlLoader", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "MechLowerArmL",
localPos = new Vector3(0.0018f, 0.6337f, 0.0048f),
localAngles = new Vector3(281.7989f, 159.6738f, 152.303f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
val.Add("mdlCroco", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Chest",
localPos = new Vector3(0f, 0.2f, 0.3f),
localAngles = new Vector3(-180f, 0f, 0f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
val.Add("mdlTreebot", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Eye",
localPos = new Vector3(-0.0203f, 0.7649f, 0.0108f),
localAngles = new Vector3(270.5436f, 0f, 0f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
val.Add("mdlCaptain", (ItemDisplayRule[])(object)new ItemDisplayRule[1]
{
new ItemDisplayRule
{
ruleType = (ItemDisplayRuleType)0,
followerPrefab = itemModel,
childName = "Pelvis",
localPos = new Vector3(0.0545f, -0.1244f, -0.205f),
localAngles = new Vector3(345.5598f, 194.8679f, 174.2104f),
localScale = new Vector3(0.01f, 0.01f, 0.01f)
}
});
return val;
}
public override void Hooks()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
GlobalEventManager.OnHitEnemy += new hook_OnHitEnemy(OnHitEnemy);
}
private void OnHitEnemy(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
{
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, damageInfo, victim);
if (!Object.op_Implicit((Object)(object)damageInfo.attacker))
{
return;
}
GameObject attacker = damageInfo.attacker;
CharacterBody component = attacker.GetComponent<CharacterBody>();
int count = GetCount(component);
if (count > 0)
{
if (!userDictionary.ContainsKey(attacker))
{
userDictionary.Add(attacker, victim);
}
else if (!((object)victim).Equals((object?)userDictionary[attacker]))
{
userDictionary[attacker] = victim;
overallDamageBuff = 0.0;
}
else
{
double num = 0.01 + 0.005 * (double)(count - 1);
overallDamageBuff += num;
}
HealthComponent component2 = victim.GetComponent<HealthComponent>();
ProcChainMask procChainMask = default(ProcChainMask);
DamageInfo val = new DamageInfo();
val.damageType = DamageTypeCombo.op_Implicit((DamageType)0);
val.damage = (int)Math.Ceiling(overallDamageBuff * (double)damageInfo.damage);
val.crit = false;
val.procCoefficient = 0f;
val.procChainMask = procChainMask;
val.damageColorIndex = (DamageColorIndex)3;
val.attacker = attacker;
val.position = damageInfo.position + default(Vector3);
if (overallDamageBuff != 0.0)
{
component2.TakeDamage(val);
}
}
}
}
}