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Phreel-TitansOfTheRiftRevived-0.1.5 icon

TitansOfTheRiftRevived

Ported to Survivors of the Void

By Phreel
Date uploaded a year ago
Version 0.1.5
Download link Phreel-TitansOfTheRiftRevived-0.1.5.zip
Downloads 5323
Dependency string Phreel-TitansOfTheRiftRevived-0.1.5

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Director-2.1.3 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.1.3
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

ILSpied and gave it a facelift.

Truth is, sounds are lost altogether so I unfortunately cannot restore them for now. Rest of the mod works or should work just fine. Feel free to report issues to me via the official modding discord's #tech-support channel by using @Phreel#0727 and I'll see what I can do but cannot promise anything.

0.1.5

  • Fixed DoomEnemies incompat (Baron of Hell and Baron Nashor shared the same body name)

Titans of the Rift

Adds several new enemies based on the League of Legends universe

To-Do

  • Fix up audio sometime
  • Config options
  • Logbook entries
  • Clean up files

Changelog

0.1.5

  • Fixed DoomEnemies incompat (Baron of Hell and Baron Nashor shared the same body name)

0.1.4

  • Updated for Survivors of the Void
  • Added config to where these monsters would spawn, for now not individually and it's defaulted to most stages where monsters can spawn (including Fogbound Lagoon, Dry Basin and Slumbering Satellite)

0.1.3

  • lowered most audio
  • improved chicken ai

0.1.2

  • the mod actually works this time

0.1.1

  • Fixed a lot of audio issues
  • Animation fixes

0.1.0

  • Brand spankin' new =)

CHANGELOG

0.3.1

  • Updated for Seekers of the Storm
  • There could be issues with the sounds not playing in Multiplayer but they should be so take this with a grain of salt

0.3.0

  • FIXED ANIMATIONS FOR CLIENTS IN MULTIPLAYER!!!

0.2.13

  • Updated to work with the latest version of the game. (Devotion)
  • Updated dependencies.
  • Added CHANGELOG.md

0.2.12

  • Mod hierarchy update again

0.2.11

  • Mod hierarchy update

0.2.1

  • RiskyArtifacts' Artifact of Origin Support for Baron Nashor (currently Tier2 boss)

0.2.0

  • Added Railgunner & Sniper weakspots (thank you pseudopulse & HIFU for the help <3)
  • Added logbook entries (for now I think they all use Mushroom entries but at least you can view them in logbook lol)

0.1.6

  • LET THERE BE SOUNDS!!!
  • All enemies now have sounds again, thank you so much Violet Chaolan!!!

0.1.5

  • Fixed DoomEnemies incompat (Baron of Hell and Baron Nashor shared the same body name)

0.1.4

  • Updated for Survivors of the Void
  • Added config to where these monsters would spawn, for now not individually and it's defaulted to most stages where monsters can spawn (including Fogbound Lagoon, Dry Basin and Slumbering Satellite)

0.1.3

  • lowered most audio
  • improved chicken ai

0.1.2

  • the mod actually works this time

0.1.1

  • Fixed a lot of audio issues
  • Animation fixes

0.1.0

  • Brand spankin' new =)