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Phys09-Captain_Beacon_Cooldown_and_Tweaks-1.0.1 icon

Captain Beacon Cooldown and Tweaks

A mod that gives cooldowns to captain's beacons with config support. In the future, may give captain more tweaks such as orbital usage in areas such as the bazaar, or fix diablo strike to actually deal '40,000% damage to ALL characters'.

Date uploaded 2 months ago
Version 1.0.1
Download link Phys09-Captain_Beacon_Cooldown_and_Tweaks-1.0.1.zip
Downloads 1525
Dependency string Phys09-Captain_Beacon_Cooldown_and_Tweaks-1.0.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

ROR2-Captain-Beacon-Cooldown-and-Tweaks

Description

A mod for risk of rain 2 that gives cooldowns to captain's beacons, allowing him to use them more than once on each stage. Has config support.

Potential Future Plans

This mod may be updated later to give more captain tweaks down the line such as the following:

  1. Fix diablo strike to actually do "40,000% damage to all characters" - Ability Description
  • Currently, the ability does 40,000% damage to targets in the inner half radius, and 10,000% outside that half radius (sweetspot falloff), instead of the 40000% to everything it states
  1. Allowing usage of captain orbitals in areas where they are usually disabled.
    • Such as the bazaar, or the void fields.
    • A mod already exists that fixes this, so priority isn't that high for this feature

Bandoliers don't work

Bandoliers do not work with beacons mainly for balance reasons, but also due to the beacons having weird stopwatch behaviour that I wasn't able to enable/fix. May be fixed in the future.

Default Beacon Cooldowns

  • Healing Beacon: 60s
  • Shocking Beacon: 60s
  • Equipment Beacon: 90s
  • Hacking Beacon: 240s

CHANGELOG

1.0.1

  • Small playtesting shows that the default beacon cooldowns are too low, so they have been increased by a bit.

    • Healing + Shocking Beacon Cooldowns: 40s -> 60s
    • Equipment Beacon Cooldown: 60s -> 90s
    • hacking Beacon Cooldown: 180s -> 240s
    • Of course, you can change these in the configs still.
  • As of the second DLC's release, the beacons seem to be resetting sooner than they should be. It should be fixed as of this version.

  • Backup mags used to (unintentionally) increase the max number of charges of the right beacon. This has now been fixed this update

1.0.0

  • Initial release