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PlasmaCore3-Forgotten_Relics-1.1.22 icon

Forgotten Relics

Realms left to time. A content pack focused on maps and monsters

Date uploaded a year ago
Version 1.1.22
Download link PlasmaCore3-Forgotten_Relics-1.1.22.zip
Downloads 89854
Dependency string PlasmaCore3-Forgotten_Relics-1.1.22

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.0 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0

README

Adds new realms you may find your way to, and new enemies to fight.

Contact

Direct message me: Plasmacore#1219 Join Spikestrip modding, and post in reports-and-suggestions: https://discord.gg/me7P53smzk

Gallery

Credits

  • Groove_Salad#7700: Spawn director stuff, Item outline template
  • Kaban#8151: Russian translation

Changelog

1.1.22

  • Fixed Brass Monolith not being refenced in it's spawn card, causing it not to spawn normally

1.1.21

  • Fixed lighting on Dry Basin and fixed postprocessing

1.1.20

  • Removed Herobrine (Nebby told me to)
  • Fixed randomized rotation of Brass Monoliths on clients

1.1.19

  • Fixed Forgotten Haven being completely broken

1.1.18

  • Reworked Bell Tower into Brass Monolith
  • Added range indicator to Lightning Rod
  • Lightning Rod damage: 200 => 130
  • Grav mine bonus upward force: 7000 => 6000
  • Fixed formating issues with logbooks
  • Fixed Huntress being unable to target the Coil Golem's Body segments
  • Fixed Frost Wisp not turning invisible properly
  • Added Russian translation by Kaban#8151

1.1.17

  • Fixed Frost Wisp health being way to low: 75 => 750
  • Reduced Frost Wisp aim animation smooth time: 0.2 => 0.3
  • Slumbering Pedestals now autocorrect their position on clients after a few seconds
  • Fixed issue with the endscreen caused by disabling Sages Book
  • Fixed issue where NPCs such as Engi Turrets could charge the battery bank via dying and activating the death failsafe
  • Fixed an issue where using certain items in the fuel bank caused the Network Shifter to spam its activation effects
  • Optimized mod loading time by a couple seconds
  • Fixed Relic of Energy not appearing on the sidebar for clients
  • Fixed clients not being able to interact with Shrine of Tar
  • Shrine of Tar now spawns in one of several randomized spots
  • Lightning Rod now spawns on cooldown
  • Lightning Rod cooldown and discharge times changed

1.1.16

  • Updated for split R2API

1.1.15

  • Fixed Frost Wisp lore token
  • Essence of tar healing: 25% => 10%
  • Fixed Lightning Rod particles desyncing on clients
  • Fixed Empyrean Braces not creating the antigrav bubble for clients
  • Fixed Slumbering Pedestal islands not syncing their positions properly
  • Fixed various language bugs

1.1.14

  • Fixed Lightning Rods not spawning for clients
  • Fixed some language file errors

1.1.13

  • Changed mod to use language files, allowing support for translations
  • Added Sages Shrine
  • Added Empyrean Braces as a new void red item for H3AD-5T v2
  • Fixed bug where starting the game without the mod cleared your unlockabled and logbooks from the mod
  • Fixed Lightning Rod.
  • Hazards can now be enabled in the config

1.1.12

  • Fixed scene destinations being incorrect for Dry Basin and Slumbering Satellite

1.1.11

  • Fixed Slumbering Satellite
  • Buffed Frost Wisp frost zone size: 8m => 12m
  • Increased Frost Wisp armor: 0 => 1
  • Increased Coil Golem energy shard tracking time: 1s => 2s
  • Increased Coil Golem energy shard damage: 200% => 300%
  • Reduced chance for players or teleporters to spawn inside the tar lake on Dry Basin
  • Fixed healthbar colors for essence of tar not updating properly
  • Changed material overlay for essence of tar
  • Remade item icons with the help of Groove_Salad

1.1.10

  • Fixed softlock on Forgotten Haven related to Lysate Cell or Egocentrism
  • Increased cycle speed of stage order selector

1.1.9

  • Fixed Forgotten Haven
  • Fixed Dry Basin sometimes softlocking on teleport out
  • Added disable options in the config (Some where added for content that has yet to release, and do nothing)
  • Fixed Sanctum Wisp
  • Fixed Frost Wisp not having collision with the player

1.1.8

  • Fixed imporperly assigned entity states causing enemies to not change states properly
  • Fixed WWise asset references on enemies
  • Fixed Legendary chest appearing too early on dry basin
  • Fixed Combat Directors not properly spawning enemies that are not a part of a Void Seed
  • Fixed railgunner weakpoints
  • Fixed some of Frost Wisp's effects not appearing, and added a muzzleflash
  • Added Coil Golem spawn card to Dry Basin selection

1.1.7

  • Removed some unfinished content

1.1.6

  • Fixed Dry Basin for SoTV. It will now appear in runs as a stage 2.
  • Scene names changed to lowercase to fit with vanilla stages.
  • Belltower has been disabled while I redo the model.

1.1.5

  • Fixed things for the update
  • Fixed Belltower aim animator
  • Maps removed until Rain of Stages updates for the current game version

1.1.4

  • Frost Wisps now appear in Void Fields and Forgotten Haven
  • Dry Basin nodemap updated to reduce buried teleporters
  • Fixed additional respawn of Essence of Tar(?)
  • Added custom death message for Essence of Tar
  • Tar debuff no longer expires while inside tar lakes
  • Removed immunity when respawned from tar

1.1.3

  • Frost Wisp Added. Will appear on Rallypoint Delta, and Scorched Acres.
  • Coil Golem projectile now stops tracking after 1.5s
  • Coil Golems no longer spawn stage 1

1.1.2

  • Slightly reduced Bell Tower credit cost
  • Doubled damage of Bell Tower's stomp attack
  • Coil Golem base hp reduced to 800
  • Coil Golem credit cost increased to 140

1.1.1

  • Fixed bug where the game would sometimes freeze on stage transitions
  • Fixed incorrect version number
  • Added Bell Tower subtitle
  • Fixed increadibly low credit cost for Bell Tower.

1.1.0

  • Added Coil Golem, a new golem enemy bearing a resemblance to the Magma Worms.
  • Added Bell Tower, a new stationary boss, modeled by dotflare#7898
  • Added custom radar scanner icons for most interactables
  • Adjusted spawn rate of broken teleporter down to %12. Additionally, it can no longer spawn on the first stage of a run
  • Updated discord link in readme
  • Slight changes to all maps
  • A few small bug fixes

1.0.8

  • Cleaned up the nodegraph (should reduce interactables spawning underground)
  • Fixed height of tar effect not lining up properly

1.0.7

  • Renamed to Forgotten Relics
  • Added Dry Basin, a new stage 2

1.0.6

  • Added compatibility with ShareSuite
  • Fixed multiplayer softlock that happened if your friends die while holding important items
  • Various small tweaks

1.0.5

  • Fixed Clients being unable to interact with the Fuel Bank

1.0.4

  • Fixed Command softlock

1.0.3

  • Fixed Shatterspleen softlock
  • Added Position indicator for Fuel Bank
  • Tweaked Nodegraph issues

1.0.2

  • Actually remembered to upload the new .dll
  • Halved monster xp rewards for level
  • Found out you all are a bunch of commandlets

1.0.1

  • Fixed multiplayer issues
  • Hopefully fixed issues with teleport out softlock. If it happens to you, be sure to send logs!

1.0.0

  • Release!