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Forgotten Relics
Realms left to time. A content pack focused on maps and monsters
Date uploaded | a year ago |
Version | 1.1.23 |
Download link | PlasmaCore3-Forgotten_Relics-1.1.23.zip |
Downloads | 39786 |
Dependency string | PlasmaCore3-Forgotten_Relics-1.1.23 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0README
Adds new realms you may find your way to, and new enemies to fight.
Contact
Direct message me: Plasmacore#1219 Join Spikestrip modding, and post in reports-and-suggestions: https://discord.gg/me7P53smzk
Gallery
Credits
- Groove_Salad(groove_salad): Spawn director stuff, Icon outline templates
- Kaban(hexxedude): Russian translation
- Kau(kauzoka): Portuguese translation
Changelog
1.1.23
- Changed vfx for Brass Monolith and increased stomp shockwave damage
- Fixed spot on Dry Basin where interactibles could spawn in midair on certain variations
- Empyrean Braces no longer activate while on the ground
- Tweaked a bunch of other numbers and vfx for Empyrean Braces to increase QoL
- Fixed range indicators being broken for Frost Wisps on lunar and void teams
- Added Portuguese translation by Kau
1.1.22
- Fixed Brass Monolith not being refenced in it's spawn card, causing it not to spawn normally
1.1.21
- Fixed lighting on Dry Basin and fixed postprocessing
1.1.20
- Removed Herobrine (Nebby told me to)
- Fixed randomized rotation of Brass Monoliths on clients
1.1.19
- Fixed Forgotten Haven being completely broken
1.1.18
- Reworked Bell Tower into Brass Monolith
- Added range indicator to Lightning Rod
- Lightning Rod damage: 200 => 130
- Grav mine bonus upward force: 7000 => 6000
- Fixed formating issues with logbooks
- Fixed Huntress being unable to target the Coil Golem's Body segments
- Fixed Frost Wisp not turning invisible properly
- Added Russian translation by Kaban#8151
1.1.17
- Fixed Frost Wisp health being way to low: 75 => 750
- Reduced Frost Wisp aim animation smooth time: 0.2 => 0.3
- Slumbering Pedestals now autocorrect their position on clients after a few seconds
- Fixed issue with the endscreen caused by disabling Sages Book
- Fixed issue where NPCs such as Engi Turrets could charge the battery bank via dying and activating the death failsafe
- Fixed an issue where using certain items in the fuel bank caused the Network Shifter to spam its activation effects
- Optimized mod loading time by a couple seconds
- Fixed Relic of Energy not appearing on the sidebar for clients
- Fixed clients not being able to interact with Shrine of Tar
- Shrine of Tar now spawns in one of several randomized spots
- Lightning Rod now spawns on cooldown
- Lightning Rod cooldown and discharge times changed
1.1.16
- Updated for split R2API
1.1.15
- Fixed Frost Wisp lore token
- Essence of tar healing: 25% => 10%
- Fixed Lightning Rod particles desyncing on clients
- Fixed Empyrean Braces not creating the antigrav bubble for clients
- Fixed Slumbering Pedestal islands not syncing their positions properly
- Fixed various language bugs
1.1.14
- Fixed Lightning Rods not spawning for clients
- Fixed some language file errors
1.1.13
- Changed mod to use language files, allowing support for translations
- Added Sages Shrine
- Added Empyrean Braces as a new void red item for H3AD-5T v2
- Fixed bug where starting the game without the mod cleared your unlockabled and logbooks from the mod
- Fixed Lightning Rod.
- Hazards can now be enabled in the config
1.1.12
- Fixed scene destinations being incorrect for Dry Basin and Slumbering Satellite
1.1.11
- Fixed Slumbering Satellite
- Buffed Frost Wisp frost zone size: 8m => 12m
- Increased Frost Wisp armor: 0 => 1
- Increased Coil Golem energy shard tracking time: 1s => 2s
- Increased Coil Golem energy shard damage: 200% => 300%
- Reduced chance for players or teleporters to spawn inside the tar lake on Dry Basin
- Fixed healthbar colors for essence of tar not updating properly
- Changed material overlay for essence of tar
- Remade item icons with the help of Groove_Salad
1.1.10
- Fixed softlock on Forgotten Haven related to Lysate Cell or Egocentrism
- Increased cycle speed of stage order selector
1.1.9
- Fixed Forgotten Haven
- Fixed Dry Basin sometimes softlocking on teleport out
- Added disable options in the config (Some where added for content that has yet to release, and do nothing)
- Fixed Sanctum Wisp
- Fixed Frost Wisp not having collision with the player
1.1.8
- Fixed imporperly assigned entity states causing enemies to not change states properly
- Fixed WWise asset references on enemies
- Fixed Legendary chest appearing too early on dry basin
- Fixed Combat Directors not properly spawning enemies that are not a part of a Void Seed
- Fixed railgunner weakpoints
- Fixed some of Frost Wisp's effects not appearing, and added a muzzleflash
- Added Coil Golem spawn card to Dry Basin selection
1.1.7
- Removed some unfinished content
1.1.6
- Fixed Dry Basin for SoTV. It will now appear in runs as a stage 2.
- Scene names changed to lowercase to fit with vanilla stages.
- Belltower has been disabled while I redo the model.
1.1.5
- Fixed things for the update
- Fixed Belltower aim animator
- Maps removed until Rain of Stages updates for the current game version
1.1.4
- Frost Wisps now appear in Void Fields and Forgotten Haven
- Dry Basin nodemap updated to reduce buried teleporters
- Fixed additional respawn of Essence of Tar(?)
- Added custom death message for Essence of Tar
- Tar debuff no longer expires while inside tar lakes
- Removed immunity when respawned from tar
1.1.3
- Frost Wisp Added. Will appear on Rallypoint Delta, and Scorched Acres.
- Coil Golem projectile now stops tracking after 1.5s
- Coil Golems no longer spawn stage 1
1.1.2
- Slightly reduced Bell Tower credit cost
- Doubled damage of Bell Tower's stomp attack
- Coil Golem base hp reduced to 800
- Coil Golem credit cost increased to 140
1.1.1
- Fixed bug where the game would sometimes freeze on stage transitions
- Fixed incorrect version number
- Added Bell Tower subtitle
- Fixed increadibly low credit cost for Bell Tower.
1.1.0
- Added Coil Golem, a new golem enemy bearing a resemblance to the Magma Worms.
- Added Bell Tower, a new stationary boss, modeled by dotflare#7898
- Added custom radar scanner icons for most interactables
- Adjusted spawn rate of broken teleporter down to %12. Additionally, it can no longer spawn on the first stage of a run
- Updated discord link in readme
- Slight changes to all maps
- A few small bug fixes
1.0.8
- Cleaned up the nodegraph (should reduce interactables spawning underground)
- Fixed height of tar effect not lining up properly
1.0.7
- Renamed to Forgotten Relics
- Added Dry Basin, a new stage 2
1.0.6
- Added compatibility with ShareSuite
- Fixed multiplayer softlock that happened if your friends die while holding important items
- Various small tweaks
1.0.5
- Fixed Clients being unable to interact with the Fuel Bank
1.0.4
- Fixed Command softlock
1.0.3
- Fixed Shatterspleen softlock
- Added Position indicator for Fuel Bank
- Tweaked Nodegraph issues
1.0.2
- Actually remembered to upload the new .dll
- Halved monster xp rewards for level
- Found out you all are a bunch of commandlets
1.0.1
- Fixed multiplayer issues
- Hopefully fixed issues with teleport out softlock. If it happens to you, be sure to send logs!
1.0.0
- Release!