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Forgotten Relics
Realms left to time. A content pack focused on maps and monsters
Date uploaded | 4 months ago |
Version | 1.1.26 |
Download link | PlasmaCore3-Forgotten_Relics-1.1.26.zip |
Downloads | 54208 |
Dependency string | PlasmaCore3-Forgotten_Relics-1.1.26 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0README
Adds new realms you may find your way to, and new enemies to fight.
Contact
Direct message me: Plasmacore#1219 Join Spikestrip modding, and post in reports-and-suggestions: https://discord.gg/me7P53smzk
Credits
- Groove_Salad(groove_salad): Spawn director stuff, Icon outline templates
- timop(timxop): Spanish translation
- Kaban(hexxedude): Russian translation
- Kau(kauzoka): Portuguese translation
- StyleMyk(stylemyk): French translation
- Elchia_Mushroom(mushroom0073): Chinese translation
Gallery
Changelog
1.1.26
- Added Spanish translation by timop
1.1.25
- Fixed pt-BR translation causing the game to get stuck on the loading screen
- Added French translation by StyleMyk
- Added Chinese translation by Elchia_Mushroom
1.1.24
- Gave Brass Monolith an additional projectile spawn point above the center
- Fixed Brass Monolith missing it's summon animation
- Frost Wisps are now better at aiming
- Purged changelog entries prior to 1.1.20
1.1.23
- Changed vfx for Brass Monolith and increased stomp shockwave damage
- Fixed spot on Dry Basin where interactibles could spawn in midair on certain variations
- Empyrean Braces no longer activate while on the ground
- Tweaked a bunch of other numbers and vfx for Empyrean Braces to increase QoL
- Fixed range indicators being broken for Frost Wisps on lunar and void teams
- Added Portuguese translation by Kau
1.1.22
- Fixed Brass Monolith not being refenced in it's spawn card, causing it not to spawn normally
1.1.21
- Fixed lighting on Dry Basin and fixed postprocessing
1.1.20
- Removed Herobrine (Nebby told me to)
- Fixed randomized rotation of Brass Monoliths on clients