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PopcornFactory-Arsonist_Mod-1.0.4 icon

Arsonist Mod

The Manic Incendiary - 1.0.4 -> Small updates

Date uploaded 11 months ago
Version 1.0.4
Download link PopcornFactory-Arsonist_Mod-1.0.4.zip
Downloads 180204
Dependency string PopcornFactory-Arsonist_Mod-1.0.4

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_Core-5.0.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.0
RiskofThunder-R2API_Unlockable-1.0.0 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.0 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0

README

Arsonist, The Manic Incendiary

The Arsonist is a close-ranged tank who uses fire as a means to an end. Managing his Overheat meter allows him to deal high amounts of damage to groups of enemies. Balance is crucial to victory.

  • Your attacks will be weaker when you’re overheating. If you’re in a tight spot, Cleanse can immediately end the overheating period in exchange for extending its cooldown duration.
  • Use Cleanse and Masochism together.
  • Zero-Point Blast’s distance correlates to movement speed.
  • Items such as Razorwire do not work with Cleanse when Masochism is active. Try finding other means of healing while Cleanse is active if you want to use it in a self-damage build.

Network Compatible! (Unless otherwise found not to be) For any issues or bug reports, contact me on the RoR2 Modding discord, or to me directly: @Ethanol 10#6656

Latest Update

  • 1.0.4 -> Small Updates
    • Added Icon to RiskOfOptions
    • Removed references to PhotoMode in code since someone decided to change the bloody mod GUID. UI disables when all UI is disabled.
    • Heat bar UI scales with resolution now

Trailer

Screenshots

Support me on Ko-fi!

There's no need for payment for mods, but a coffee would be nice once in awhile!

Mod Interoperability List:

  • EmoteAPI / CustomEmotesAPI
  • RiskOfOptions

Skills

Other Mods by Popcorn Factory

Check out other mods from the Popcorn Factory team!

Old Changelog

Click to expand previous patch notes:
  • 1.0.4 -> Small Updates
    • Added Icon to RiskOfOptions
    • Removed references to PhotoMode in code since someone decided to change the bloody mod GUID. UI disables when all UI is disabled.
    • Heat bar UI scales with resolution now
  • 1.0.3 -> Bug Fix
    • Added value to cachedName property to enable Eclipse progress.
  • 1.0.2 -> Forgot to do one last update:
    • Swapped animation for Left and Right strafe
  • 1.0.1 -> Changes:
    • New feature:
      • Added a suicide button (Default off, turn on and press 9 in game.)
    • Slight visual/audio changes
      • Heat gauge text now vibrates on overheat.
      • Overheat overlay color changed dependant on Primary selected.
      • Doubled Attenuation range (100 -> 200) on all sounds.
      • Added some Footstep VFX (Still needs work and some sound too)
    • Bug fixes
      • Changed Flinch animation to Additive instead of Override.
      • Changing Priority on moves so Primary is overrided if Secondary is pressed.
      • Fixing issue where flare tries to apply damage to the already dead body of an enemy causing an NRE.
      • Fixing NRE on Flare shot due to some boilerplate code that adds an effect component when it didn't need one.
    • Balance Changes
      • Health Growth from 15 -> 40 per level
      • Masochism health percentage reduced from 0.05% -> 0.03% of max health per tick.
      • Masochism buff duration reduced from 8 -> 6.5 seconds
      • Changed Overheat's (Default M1) damage coefficient from 300% -> 350% for non-overheated projectiles.
      • Changed Overdrive's (Alt M1) damage coefficient from 300% -> 200% for non-overheated projectiles.
      • Changed Overdrive's (Alt M1) damage coefficient from 150% -> 80% for overheated projectiles.
      • Changed Overdrive's (Alt M1) base heat cost to fire a projectile from 8 -> 12
  • 1.0.0 - Initial Release

Known Issues

  • The UI Gauge is affected by the Guilded Coast water for some reason. Purely cosmetic, only affects how the UI is rendered.
  • If someone can tell me how to implement a rope affected by gravity between two fixed objects (gun and the backpack), I'd like some help.
  • Odd issues could possibly require a restart or file validation. Please try that and contact me (Ethanol 10) for bugs with a log file.

Credits

  • Concept, Icons, 2D Art, SFX, Voice talent:
  • 3D Modelling, Rigging, Animation:
    • dotflare#7898
  • Programming - Popcorn Factory team:
    • Ethanol 10#6656
    • TeaL#5571
    • BokChoyWithSoy#3842
  • Miscellaneous
    • Rob - Character template