Decompiled source of DarthVaderMod v2.2.0

DarthVaderMod.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using DarthVaderMod.Content.Controllers;
using DarthVaderMod.Modules;
using DarthVaderMod.Modules.Characters;
using DarthVaderMod.Modules.Networking;
using DarthVaderMod.Modules.Survivors;
using DarthVaderMod.SkillStates;
using DarthVaderMod.SkillStates.BaseStates;
using EmotesAPI;
using EntityStates;
using HG;
using HG.BlendableTypes;
using On.RoR2;
using R2API;
using R2API.Networking;
using R2API.Networking.Interfaces;
using R2API.Utils;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Achievements;
using RoR2.Audio;
using RoR2.ContentManagement;
using RoR2.Skills;
using RoR2.Stats;
using RoR2.UI;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DarthVaderMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DarthVaderMod")]
[assembly: AssemblyTitle("DarthVaderMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
namespace DarthVaderMod
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.PopcornFactory.DarthVaderMod", "DarthVaderMod", "2.2.0")]
	public class DarthVaderPlugin : BaseUnityPlugin
	{
		public const string MODUID = "com.PopcornFactory.DarthVaderMod";

		public const string MODNAME = "DarthVaderMod";

		public const string MODVERSION = "2.2.0";

		public const string DEVELOPER_PREFIX = "POPCORN";

		public static DarthVaderPlugin instance;

		public EnergySystem energySystem;

		public DarthVaderPassive passiveSkillSlot;

		private uint entranceID;

		private uint entranceVoiceID;

		public float currentattackspeed;

		private void Awake()
		{
			instance = this;
			Log.Init(((BaseUnityPlugin)this).Logger);
			Assets.Initialize();
			Config.ReadConfig();
			if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
			{
				Config.SetupRiskOfOptions();
			}
			States.RegisterStates();
			Buffs.RegisterBuffs();
			Projectiles.RegisterProjectiles();
			Tokens.AddTokens();
			ItemDisplays.PopulateDisplays();
			Unlockables.AddUnlockables();
			new DarthVader().Initialize(isHidden: false);
			new ContentPacks().Initialize();
			Hook();
			SetupNetworkMessages();
		}

		private void SetupNetworkMessages()
		{
			NetworkingAPI.RegisterMessageType<PerformForceNetworkRequest>();
			NetworkingAPI.RegisterMessageType<EndRageBuffNetworkRequest>();
			NetworkingAPI.RegisterMessageType<DeflectClientHandlerNetworkRequest>();
			NetworkingAPI.RegisterMessageType<InflictDamageOnDarthNetworkRequest>();
			NetworkingAPI.RegisterMessageType<InflictDamageOnEnemyFromDeflectNetworkRequest>();
		}

		private void Hook()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
			GlobalEventManager.OnHitEnemy += new hook_OnHitEnemy(GlobalEventManager_OnHitEnemy);
			CharacterBody.OnDeathStart += new hook_OnDeathStart(CharacterBody_OnDeathStart);
			CharacterModel.Awake += new hook_Awake(CharacterModel_Awake);
			if (Chainloader.PluginInfos.ContainsKey("com.weliveinasociety.CustomEmotesAPI"))
			{
				SurvivorCatalog.Init += new hook_Init(SurvivorCatalog_Init);
			}
			GlobalEventManager.onCharacterDeathGlobal += delegate(DamageReport damageReport)
			{
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Expected O, but got Unknown
				if (damageReport != null && damageReport.victimBody.isPlayerControlled && Object.op_Implicit((Object)(object)damageReport.victimBody))
				{
					string bestMasterName = Util.GetBestMasterName(damageReport.victimMaster);
					if (damageReport.victimBody.baseNameToken == "POPCORN_DARTHVADER_BODY_NAME")
					{
						Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
						{
							baseToken = "There was too much Sand."
						});
					}
				}
			};
		}

		private void SurvivorCatalog_Init(orig_Init orig)
		{
			orig.Invoke();
			foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs)
			{
				if (((Object)allSurvivorDef.bodyPrefab).name == "DarthVaderBody")
				{
					CustomEmotesAPI.ImportArmature(allSurvivorDef.bodyPrefab, Assets.mainAssetBundle.LoadAsset<GameObject>("EmoteDarthVader"), 0, true);
				}
			}
		}

		private void CharacterModel_Awake(orig_Awake orig, CharacterModel self)
		{
			orig.Invoke(self);
			if (((Object)((Component)self).gameObject).name.Contains("DarthVaderDisplay"))
			{
				entranceVoiceID = AkSoundEngine.PostEvent("DarthVoice", ((Component)self).gameObject);
				if (Config.enableMusic.Value)
				{
					entranceID = AkSoundEngine.PostEvent("DarthIntroTheme", ((Component)self).gameObject);
				}
			}
			else
			{
				AkSoundEngine.StopPlayingID(entranceVoiceID);
				AkSoundEngine.StopPlayingID(entranceID);
			}
		}

		private void CharacterBody_OnDeathStart(orig_OnDeathStart orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (self.baseNameToken == "POPCORN_DARTHVADER_BODY_NAME")
			{
				AkSoundEngine.PostEvent("DarthDeath", ((Component)self).gameObject);
			}
		}

		private void GlobalEventManager_OnHitEnemy(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
		{
			orig.Invoke(self, damageInfo, victim);
			if ((Object)(object)damageInfo.attacker != (Object)null && damageInfo != null && ((Object)damageInfo.attacker).name.Contains("DarthVaderBody"))
			{
				DarthVaderController component = damageInfo.attacker.GetComponent<DarthVaderController>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.SetMaxDamage(damageInfo.damage);
				}
			}
		}

		private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
		{
			if (!Object.op_Implicit((Object)(object)self.healthComponent))
			{
				return;
			}
			orig.Invoke(self);
			if (!Object.op_Implicit((Object)(object)self) || !(self.baseNameToken == "POPCORN_DARTHVADER_BODY_NAME"))
			{
				return;
			}
			EnergySystem component = ((Component)self).GetComponent<EnergySystem>();
			if (self.HasBuff(Buffs.DeflectBuff))
			{
				self.moveSpeed *= 0.5f;
			}
			if (!self.HasBuff(Buffs.RageBuff))
			{
				float moveSpeed = self.moveSpeed;
				if (Config.limitMovespeed.Value && moveSpeed > 7f)
				{
					self.moveSpeed = 7f;
					float num = moveSpeed - 7f;
					self.armor += num;
				}
				float attackSpeed = self.attackSpeed;
				if (Object.op_Implicit((Object)(object)component))
				{
					component.meleeForceEnergyGain = attackSpeed;
				}
				if (attackSpeed > 1f)
				{
					self.attackSpeed = 1f;
					float num2 = attackSpeed / 1f;
					self.damage *= num2;
				}
			}
			else if (self.HasBuff(Buffs.RageBuff))
			{
				self.moveSpeed *= 2f;
				self.armor = (self.moveSpeed - 7f) * 2f;
				self.attackSpeed *= 2f;
				self.damage *= self.attackSpeed;
			}
		}
	}
	internal static class Log
	{
		internal static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}
namespace DarthVaderMod.SkillStates
{
	public class Deflect : BaseSkillState
	{
		public DarthVaderController DarthVadercon;

		public DarthVaderPassive passiveSkillSlot;

		public EnergySystem energySystem;

		public bool isEnergy;

		public override void OnEnter()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			((BaseState)this).OnEnter();
			DarthVadercon = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<DarthVaderController>();
			energySystem = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<EnergySystem>();
			passiveSkillSlot = ((EntityState)this).gameObject.GetComponent<DarthVaderPassive>();
			NetworkingHelpers.ApplyBuff(((EntityState)this).characterBody, Buffs.DeflectBuff.buffIndex, 1, -1f);
			if (passiveSkillSlot.isEnergyPassive())
			{
				isEnergy = true;
				if (Object.op_Implicit((Object)(object)energySystem))
				{
					energySystem.ifEnergyRegenAllowed = false;
				}
				((EntityState)this).characterBody.skillLocator.utility.AddOneStock();
				((EntityState)this).PlayAnimation("RightArm, Override", "Deflect", "Attack.playbackRate", 10000f, 0f);
			}
			else
			{
				isEnergy = false;
				((EntityState)this).PlayAnimation("RightArm, Override", "Deflect", "Attack.playbackRate", 6f, 0f);
			}
			HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage);
		}

		public override void Update()
		{
			((EntityState)this).Update();
			((EntityState)this).PlayCrossfade("RightArm, Override", "Deflect", "Attack.playbackRate", 1f, 0.01f);
			if (!((EntityState)this).isAuthority)
			{
				return;
			}
			if (isEnergy)
			{
				if (!((BaseSkillState)this).IsKeyDownAuthority() && !((BaseSkillState)this).IsKeyDownAuthority())
				{
					((EntityState)this).outer.SetNextStateToMain();
				}
			}
			else if (((EntityState)this).fixedAge > 6f && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
		}

		public override void OnExit()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			((EntityState)this).OnExit();
			if (Object.op_Implicit((Object)(object)energySystem))
			{
				energySystem.ifEnergyRegenAllowed = true;
			}
			((EntityState)this).characterBody.SetBuffCount(Buffs.DeflectBuff.buffIndex, 0);
			HealthComponent.TakeDamage -= new hook_TakeDamage(HealthComponent_TakeDamage);
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)3;
		}

		private void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Invalid comparison between Unknown and I4
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Invalid comparison between Unknown and I4
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Invalid comparison between Unknown and I4
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e5: Expected O, but got Unknown
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_0308: Unknown result type (might be due to invalid IL or missing references)
			//IL_0309: Unknown result type (might be due to invalid IL or missing references)
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_031c: Unknown result type (might be due to invalid IL or missing references)
			//IL_031d: Unknown result type (might be due to invalid IL or missing references)
			//IL_031f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0324: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Expected O, but got Unknown
			if (Object.op_Implicit((Object)(object)self) && damageInfo != null && Object.op_Implicit((Object)(object)damageInfo.attacker) && (int)DamageTypeCombo.op_Implicit(damageInfo.damageType & DamageTypeCombo.op_Implicit((DamageType)2)) <= 0 && damageInfo.damage > 0f && self.body.HasBuff(Buffs.DeflectBuff.buffIndex))
			{
				DamageInfo val = new DamageInfo();
				val.damage = damageInfo.damage * 2f * (1f + self.body.master.luck);
				val.position = damageInfo.attacker.transform.position;
				val.force = Vector3.zero;
				val.damageColorIndex = (DamageColorIndex)0;
				val.crit = Util.CheckRoll(self.body.crit, self.body.master);
				val.attacker = ((Component)self).gameObject;
				val.inflictor = null;
				val.damageType = DamageTypeCombo.op_Implicit((DamageType)0);
				val.procCoefficient = 1f;
				val.procChainMask = default(ProcChainMask);
				passiveSkillSlot = ((Component)self).gameObject.GetComponent<DarthVaderPassive>();
				energySystem = ((Component)self.body).gameObject.GetComponent<EnergySystem>();
				Vector3 position = damageInfo.attacker.transform.position;
				Vector3 val2 = position - self.body.transform.position;
				bool flag = (int)damageInfo.damageColorIndex != 11 && (int)DamageTypeCombo.op_Implicit(damageInfo.damageType) != 131088;
				if (flag)
				{
					damageInfo.rejected = true;
				}
				if (passiveSkillSlot.isEnergyPassive() && flag)
				{
					NetMessageExtensions.Send((INetMessage)(object)new DeflectClientHandlerNetworkRequest(damageInfo.attacker.gameObject.GetComponent<CharacterBody>().masterObjectId, self.body.masterObjectId, damageInfo.damage), (NetworkDestination)1);
				}
				else if (!passiveSkillSlot.isEnergyPassive())
				{
					AkSoundEngine.PostEvent("DarthDeflect", ((Component)self.body).gameObject);
					damageInfo.rejected = true;
					if (damageInfo.attacker.gameObject.GetComponent<CharacterBody>().baseNameToken != "POPCORN_DARTHVADER_BODY_NAME" && (Object)(object)damageInfo.attacker != (Object)null)
					{
						damageInfo.attacker.GetComponent<CharacterBody>().healthComponent.TakeDamage(val);
					}
					if (((Vector3)(ref val2)).magnitude >= 3f)
					{
						EffectManager.SpawnEffect(Assets.blasterShotEffect, new EffectData
						{
							origin = self.body.transform.position,
							scale = 1f,
							rotation = Quaternion.LookRotation(val2)
						}, true);
					}
					else if (((Vector3)(ref val2)).magnitude < 3f)
					{
						EffectManager.SpawnEffect(Assets.swordHitImpactEffect, new EffectData
						{
							origin = position,
							scale = 1f,
							rotation = Quaternion.LookRotation(val2)
						}, true);
					}
				}
			}
			orig.Invoke(self, damageInfo);
		}
	}
	public class Force : BaseSkillState
	{
		public DarthVaderController DarthVadercon;

		public EnergySystem energySystem;

		public DarthVaderPassive passiveSkillSlot;

		public HurtBox Target;

		public float maxTrackingDistance = 100f;

		public float maxTrackingAngle = 30f;

		public float pullRange;

		public float pushRange;

		private ChildLocator child;

		public GameObject blastEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/effects/SonicBoomEffect");

		public float chargeTime = 0.25f;

		public float castTime = 0.25f;

		public float duration;

		public bool hasFired;

		public bool isPull;

		public override void OnEnter()
		{
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			isPull = false;
			if (!((BaseState)this).HasBuff(Buffs.RageBuff))
			{
				pushRange = 150f;
				pullRange = 0f;
			}
			else if (((BaseState)this).HasBuff(Buffs.RageBuff))
			{
				pushRange = 50f;
				pullRange = 0f;
			}
			hasFired = false;
			duration = chargeTime + castTime;
			((BaseState)this).StartAimMode(0.5f + duration, false);
			DarthVadercon = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<DarthVaderController>();
			passiveSkillSlot = ((EntityState)this).gameObject.GetComponent<DarthVaderPassive>();
			energySystem = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<EnergySystem>();
			if (passiveSkillSlot.isEnergyPassive())
			{
				if (!Object.op_Implicit((Object)(object)energySystem))
				{
					return;
				}
				if (energySystem.currentForceEnergy > StaticValues.forcePushPullCost)
				{
					((EntityState)this).characterBody.skillLocator.secondary.AddOneStock();
					AkSoundEngine.PostEvent("DarthForcePush", ((EntityState)this).gameObject);
					((EntityState)this).PlayCrossfade("LeftArm, Override", "ForceStart", "Attack.playbackRate", chargeTime, 0.05f);
					energySystem.SpendEnergy(StaticValues.forcePushPullCost);
					energySystem.TriggerGlow(0.1f, 0.3f, Color.black);
				}
				else
				{
					((EntityState)this).characterBody.skillLocator.secondary.AddOneStock();
					energySystem.TriggerGlow(0.1f, 0.3f, Color.blue);
					if (((EntityState)this).isAuthority)
					{
						((EntityState)this).outer.SetNextStateToMain();
					}
				}
			}
			else
			{
				AkSoundEngine.PostEvent("DarthForcePush", ((EntityState)this).gameObject);
				((EntityState)this).PlayCrossfade("LeftArm, Override", "ForceStart", "Attack.playbackRate", chargeTime, 0.05f);
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (!(((EntityState)this).fixedAge > chargeTime) || !((EntityState)this).isAuthority)
			{
				return;
			}
			if (((EntityState)this).inputBank.skill2.down && !hasFired)
			{
				isPull = true;
				hasFired = true;
				((EntityState)this).PlayCrossfade("LeftArm, Override", "ForcePull", "Attack.playbackRate", castTime, 0.05f);
			}
			else if (!hasFired)
			{
				isPull = false;
				hasFired = true;
				((EntityState)this).PlayCrossfade("LeftArm, Override", "ForcePush", "Attack.playbackRate", castTime, 0.05f);
			}
			if (((EntityState)this).fixedAge > duration && ((EntityState)this).isAuthority)
			{
				Ray aimRay;
				if (isPull)
				{
					NetworkInstanceId masterObjectId = ((EntityState)this).characterBody.masterObjectId;
					aimRay = ((BaseState)this).GetAimRay();
					Vector3 origin = ((Ray)(ref aimRay)).origin;
					aimRay = ((BaseState)this).GetAimRay();
					Vector3 origin2 = origin - ((Ray)(ref aimRay)).direction;
					aimRay = ((BaseState)this).GetAimRay();
					NetMessageExtensions.Send((INetMessage)(object)new PerformForceNetworkRequest(masterObjectId, origin2, ((Ray)(ref aimRay)).direction, pullRange), (NetworkDestination)1);
				}
				else
				{
					NetworkInstanceId masterObjectId2 = ((EntityState)this).characterBody.masterObjectId;
					aimRay = ((BaseState)this).GetAimRay();
					Vector3 origin3 = ((Ray)(ref aimRay)).origin;
					aimRay = ((BaseState)this).GetAimRay();
					Vector3 origin4 = origin3 - ((Ray)(ref aimRay)).direction;
					aimRay = ((BaseState)this).GetAimRay();
					NetMessageExtensions.Send((INetMessage)(object)new PerformForceNetworkRequest(masterObjectId2, origin4, ((Ray)(ref aimRay)).direction, pushRange), (NetworkDestination)1);
				}
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class RageMode : BaseSkillState
	{
		public float timer;

		public EnergySystem energySystem;

		public DarthVaderController DarthVadercon;

		public DarthVaderPassive passiveSkillSlot;

		private GameObject blasteffectPrefab = Resources.Load<GameObject>("prefabs/effects/ImpBossBlink");

		public GameObject effectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/effects/SonicBoomEffect");

		public bool isEnergy;

		public override void OnEnter()
		{
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0304: Unknown result type (might be due to invalid IL or missing references)
			//IL_030f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0320: Expected O, but got Unknown
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Expected O, but got Unknown
			((BaseState)this).OnEnter();
			DarthVadercon = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<DarthVaderController>();
			passiveSkillSlot = ((EntityState)this).gameObject.GetComponent<DarthVaderPassive>();
			energySystem = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<EnergySystem>();
			if (passiveSkillSlot.isEnergyPassive())
			{
				if (!Object.op_Implicit((Object)(object)energySystem) || !Object.op_Implicit((Object)(object)DarthVadercon))
				{
					return;
				}
				isEnergy = true;
				if (energySystem.currentForceEnergy > energySystem.maxForceEnergy * 0.98f)
				{
					((EntityState)this).characterBody.skillLocator.special.AddOneStock();
					energySystem.TriggerGlow(0.1f, 0.3f, Color.black);
					if (!((EntityState)this).characterBody.HasBuff(Buffs.RageBuff))
					{
						NetworkingHelpers.ApplyBuff(((EntityState)this).characterBody, Buffs.RageBuff.buffIndex, 1, -1f);
						((EntityState)this).characterBody.healthComponent.Heal(((EntityState)this).characterBody.healthComponent.fullCombinedHealth, default(ProcChainMask), true);
						RageEffectController component = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<RageEffectController>();
						if (!Object.op_Implicit((Object)(object)component))
						{
							component = ((Component)((EntityState)this).characterBody).gameObject.AddComponent<RageEffectController>();
							component.charbody = ((EntityState)this).characterBody;
						}
						if (((EntityState)this).isAuthority)
						{
							DarthVadercon.PlayRageLoop();
						}
						EffectManager.SpawnEffect(blasteffectPrefab, new EffectData
						{
							origin = ((EntityState)this).characterBody.footPosition,
							scale = 1f
						}, true);
					}
				}
				else
				{
					((EntityState)this).characterBody.skillLocator.special.AddOneStock();
					energySystem.TriggerGlow(0.1f, 0.3f, Color.blue);
					if (((EntityState)this).isAuthority)
					{
						((EntityState)this).outer.SetNextStateToMain();
					}
				}
				return;
			}
			isEnergy = false;
			if (!((EntityState)this).characterBody.HasBuff(Buffs.RageBuff))
			{
				((EntityState)this).characterBody.AddTimedBuffAuthority(Buffs.RageBuff.buffIndex, 15f);
				((EntityState)this).characterBody.healthComponent.Heal(((EntityState)this).characterBody.healthComponent.fullCombinedHealth, default(ProcChainMask), true);
				RageEffectController component2 = ((Component)((EntityState)this).characterBody).gameObject.GetComponent<RageEffectController>();
				if (!Object.op_Implicit((Object)(object)component2))
				{
					component2 = ((Component)((EntityState)this).characterBody).gameObject.AddComponent<RageEffectController>();
					component2.charbody = ((EntityState)this).characterBody;
				}
				if (((EntityState)this).isAuthority)
				{
					AkSoundEngine.PostEvent("DarthRage", ((EntityState)this).gameObject);
				}
				EffectManager.SpawnEffect(blasteffectPrefab, new EffectData
				{
					origin = ((EntityState)this).characterBody.footPosition,
					scale = 1f
				}, true);
			}
			else
			{
				((EntityState)this).characterBody.skillLocator.special.AddOneStock();
			}
		}

		public override void FixedUpdate()
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (timer > 0.1f)
			{
				if (isEnergy && Object.op_Implicit((Object)(object)energySystem))
				{
					energySystem.TriggerGlow(0.05f, 0.05f, new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1f));
				}
				float num = 10f;
				Quaternion rotation = Util.QuaternionSafeLookRotation(Vector3.up);
				float num2 = 0.01f;
				rotation.x += Random.Range(0f - num2, num2) * num;
				rotation.y += Random.Range(0f - num2, num2) * num;
				timer = 0f;
				EffectManager.SpawnEffect(effectPrefab, new EffectData
				{
					origin = ((EntityState)this).characterBody.corePosition,
					scale = 1f,
					rotation = rotation
				}, true);
			}
			else
			{
				timer += Time.fixedDeltaTime;
			}
			if (((EntityState)this).fixedAge > 0.5f && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class RageEffectController : MonoBehaviour
	{
		public CharacterBody charbody;

		private GameObject effectObj;

		public float timer;

		public void Start()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			charbody = ((Component)this).gameObject.GetComponent<CharacterBody>();
			effectObj = Object.Instantiate<GameObject>(Assets.rageAuraEffect, charbody.footPosition, Quaternion.LookRotation(Vector3.up));
			effectObj.transform.parent = ((Component)charbody).gameObject.transform;
		}

		public void FixedUpdate()
		{
			timer += Time.fixedDeltaTime;
			if (timer > 2f)
			{
				Object.Destroy((Object)(object)effectObj);
				Object.Destroy((Object)(object)this);
			}
			if (!Object.op_Implicit((Object)(object)charbody))
			{
				Object.Destroy((Object)(object)effectObj);
			}
		}

		public void OnDestroy()
		{
			Object.Destroy((Object)(object)effectObj);
		}
	}
	public class SlashCombo : BaseMeleeAttack
	{
		public DarthVaderController DarthVadercon;

		public EnergySystem energySystem;

		public DarthVaderPassive passiveSkillSlot;

		public HurtBox Target;

		public override void OnEnter()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			hitboxName = "Sword";
			damageType = (DamageType)0;
			damageCoefficient = Config.primaryCoefficient.Value;
			procCoefficient = 1f;
			pushForce = 300f;
			bonusForce = new Vector3(0f, -300f, 0f);
			baseDuration = 1f;
			attackStartTime = 0.2f;
			attackEndTime = 0.4f;
			baseEarlyExitTime = 0.4f;
			hitStopDuration = 0.2f;
			attackRecoil = 0.5f;
			hitHopVelocity = 10f;
			swingSoundString = "DarthLightSaberSwing";
			hitSoundString = "";
			muzzleString = ChooseAnimationString();
			swingEffectPrefab = Assets.swordSwingEffect;
			hitEffectPrefab = Assets.swordHitImpactEffect;
			impactSound = Assets.swordHitSoundEvent.index;
			base.OnEnter();
			DarthVadercon = ((EntityState)this).gameObject.GetComponent<DarthVaderController>();
			passiveSkillSlot = ((EntityState)this).gameObject.GetComponent<DarthVaderPassive>();
			energySystem = ((EntityState)this).gameObject.GetComponent<EnergySystem>();
		}

		private string ChooseAnimationString()
		{
			string result = "SwingLeft";
			switch (swingIndex)
			{
			case 0:
				result = "SwingLeft";
				break;
			case 1:
				result = "SwingRight";
				break;
			case 2:
				result = "SwingCenter";
				break;
			case 3:
				result = "SwingRight";
				break;
			}
			return result;
		}

		protected override void PlayAttackAnimation()
		{
			base.PlayAttackAnimation();
		}

		protected override void PlaySwingEffect()
		{
			base.PlaySwingEffect();
		}

		protected override void OnHitEnemyAuthority()
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			base.OnHitEnemyAuthority();
			if (passiveSkillSlot.isEnergyPassive())
			{
				if (Object.op_Implicit((Object)(object)DarthVadercon))
				{
					if (Object.op_Implicit((Object)(object)energySystem))
					{
						energySystem.MeleeEnergyGain(StaticValues.meleeOnHitForceEnergyGain);
					}
					if (Object.op_Implicit((Object)(object)energySystem))
					{
						energySystem.TriggerGlow(0.1f, 0.3f, Color.white);
					}
				}
			}
			else if (!((BaseState)this).HasBuff(Buffs.RageBuff))
			{
				((EntityState)this).skillLocator.DeductCooldownFromAllSkillsServer(1f);
			}
		}

		protected override void SetNextState()
		{
			int num = swingIndex;
			num++;
			if (num > 3)
			{
				num = 0;
			}
			((EntityState)this).outer.SetNextState((EntityState)(object)new SlashCombo
			{
				swingIndex = num
			});
		}

		public override void OnExit()
		{
			base.OnExit();
		}
	}
}
namespace DarthVaderMod.SkillStates.BaseStates
{
	public class BaseMeleeAttack : BaseSkillState
	{
		public int swingIndex;

		protected string hitboxName = "Sword";

		protected DamageType damageType = (DamageType)0;

		protected float damageCoefficient = 3.5f;

		protected float procCoefficient = 1f;

		protected float pushForce = 300f;

		protected Vector3 bonusForce = Vector3.zero;

		protected float baseDuration = 1f;

		protected float attackStartTime = 0.2f;

		protected float attackEndTime = 0.4f;

		protected float baseEarlyExitTime = 0.4f;

		protected float hitStopDuration = 0.012f;

		protected float attackRecoil = 0.75f;

		protected float hitHopVelocity = 4f;

		protected bool cancelled = false;

		protected string swingSoundString = "";

		protected string hitSoundString = "";

		protected string muzzleString = "SwingCenter";

		protected GameObject swingEffectPrefab;

		protected GameObject hitEffectPrefab;

		protected NetworkSoundEventIndex impactSound;

		private float earlyExitTime;

		public float duration;

		private bool hasFired;

		private float hitPauseTimer;

		private OverlapAttack attack;

		protected bool inHitPause;

		private bool hasHopped;

		protected float stopwatch;

		protected Animator animator;

		private HitStopCachedState hitStopCachedState;

		private Vector3 storedVelocity;

		public override void OnEnter()
		{
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Expected O, but got Unknown
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			earlyExitTime = baseEarlyExitTime / ((BaseState)this).attackSpeedStat;
			hasFired = false;
			animator = ((EntityState)this).GetModelAnimator();
			((BaseState)this).StartAimMode(0.5f + duration, false);
			((EntityState)this).characterBody.outOfCombatStopwatch = 0f;
			animator.SetBool("attacking", true);
			animator.SetFloat("Slash.playbackRate", ((BaseState)this).attackSpeedStat);
			HitBoxGroup hitBoxGroup = null;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == hitboxName);
			}
			PlayAttackAnimation();
			attack = new OverlapAttack();
			attack.damageType = DamageTypeCombo.op_Implicit(damageType);
			attack.attacker = ((EntityState)this).gameObject;
			attack.inflictor = ((EntityState)this).gameObject;
			attack.teamIndex = ((BaseState)this).GetTeam();
			attack.damage = damageCoefficient * ((BaseState)this).damageStat;
			attack.procCoefficient = procCoefficient;
			attack.hitEffectPrefab = hitEffectPrefab;
			attack.forceVector = bonusForce;
			attack.pushAwayForce = pushForce;
			attack.hitBoxGroup = hitBoxGroup;
			attack.isCrit = ((BaseState)this).RollCrit();
			attack.impactSound = impactSound;
		}

		protected virtual void PlayAttackAnimation()
		{
			((EntityState)this).PlayCrossfade("RightArm, Override", "Slash" + (1 + swingIndex), "Slash.playbackRate", duration / 2f, 0.01f);
		}

		public override void OnExit()
		{
			if (!hasFired && !cancelled)
			{
				FireAttack();
			}
			((EntityState)this).OnExit();
			animator.SetBool("attacking", false);
		}

		protected virtual void PlaySwingEffect()
		{
			EffectManager.SimpleMuzzleFlash(swingEffectPrefab, ((EntityState)this).gameObject, muzzleString, true);
		}

		protected virtual void OnHitEnemyAuthority()
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			Util.PlaySound(hitSoundString, ((EntityState)this).gameObject);
			if (!hasHopped)
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded && hitHopVelocity > 0f)
				{
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity);
				}
				hasHopped = true;
			}
			if (!inHitPause && hitStopDuration > 0f)
			{
				storedVelocity = ((EntityState)this).characterMotor.velocity;
				hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "Slash.playbackRate");
				hitPauseTimer = hitStopDuration / ((BaseState)this).attackSpeedStat;
				inHitPause = true;
			}
		}

		private void FireAttack()
		{
			if (!hasFired)
			{
				hasFired = true;
				Util.PlayAttackSpeedSound(swingSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat);
				if (((EntityState)this).isAuthority)
				{
					PlaySwingEffect();
					((BaseState)this).AddRecoil(-1f * attackRecoil, -2f * attackRecoil, -0.5f * attackRecoil, 0.5f * attackRecoil);
				}
			}
			if (((EntityState)this).isAuthority && attack.Fire((List<HurtBox>)null))
			{
				OnHitEnemyAuthority();
			}
		}

		protected virtual void SetNextState()
		{
			int num = ((swingIndex == 0) ? 1 : 0);
			((EntityState)this).outer.SetNextState((EntityState)(object)new BaseMeleeAttack
			{
				swingIndex = num
			});
		}

		public override void FixedUpdate()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			hitPauseTimer -= Time.fixedDeltaTime;
			if (hitPauseTimer <= 0f && inHitPause)
			{
				((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator);
				inHitPause = false;
				((EntityState)this).characterMotor.velocity = storedVelocity;
			}
			if (!inHitPause)
			{
				stopwatch += Time.fixedDeltaTime;
			}
			else
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
				{
					((EntityState)this).characterMotor.velocity = Vector3.zero;
				}
				if (Object.op_Implicit((Object)(object)animator))
				{
					animator.SetFloat("Swing.playbackRate", 0f);
				}
				if (Object.op_Implicit((Object)(object)animator))
				{
					animator.SetFloat("Slash.playbackRate", 0f);
				}
			}
			if (stopwatch >= duration * attackStartTime && stopwatch <= duration * attackEndTime)
			{
				FireAttack();
			}
			if (stopwatch >= duration - earlyExitTime && ((EntityState)this).isAuthority && ((EntityState)this).inputBank.skill1.down)
			{
				if (!hasFired)
				{
					FireAttack();
				}
				SetNextState();
			}
			else if (stopwatch >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}

		public override void OnSerialize(NetworkWriter writer)
		{
			((BaseSkillState)this).OnSerialize(writer);
			writer.Write(swingIndex);
		}

		public override void OnDeserialize(NetworkReader reader)
		{
			((BaseSkillState)this).OnDeserialize(reader);
			swingIndex = reader.ReadInt32();
		}
	}
	public class BaseTimedSkillState : BaseSkillState
	{
		public static float TimedBaseDuration;

		public static float TimedBaseCastStartTime;

		public static float TimedBaseCastEndTime;

		protected float duration;

		protected float castStartTime;

		protected float castEndTime;

		protected bool hasFired;

		protected bool isFiring;

		protected bool hasExited;

		protected virtual void InitDurationValues(float baseDuration, float baseCastStartTime, float baseCastEndTime = 1f)
		{
			TimedBaseDuration = baseDuration;
			TimedBaseCastStartTime = baseCastStartTime;
			TimedBaseCastEndTime = baseCastEndTime;
			duration = TimedBaseDuration / ((BaseState)this).attackSpeedStat;
			castStartTime = baseCastStartTime * duration;
			castEndTime = baseCastEndTime * duration;
		}

		protected virtual void OnCastEnter()
		{
		}

		protected virtual void OnCastFixedUpdate()
		{
		}

		protected virtual void OnCastUpdate()
		{
		}

		protected virtual void OnCastExit()
		{
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (!hasFired && ((EntityState)this).fixedAge > castStartTime)
			{
				hasFired = true;
				OnCastEnter();
			}
			bool flag = ((EntityState)this).fixedAge >= castStartTime;
			bool flag2 = ((EntityState)this).fixedAge >= castEndTime;
			isFiring = false;
			if ((flag && !flag2) || (flag && flag2 && !hasFired))
			{
				isFiring = true;
				OnCastFixedUpdate();
			}
			if (flag2 && !hasExited)
			{
				hasExited = true;
				OnCastExit();
			}
			if (((EntityState)this).fixedAge > duration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override void Update()
		{
			((EntityState)this).Update();
			if (isFiring)
			{
				OnCastUpdate();
			}
		}
	}
	public class ExampleTimedSkillState : BaseTimedSkillState
	{
		public static float SkillBaseDuration = 1.5f;

		public static float SkillStartTime = 0.2f;

		public static float SkillEndTime = 0.9f;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			InitDurationValues(SkillBaseDuration, SkillStartTime, SkillEndTime);
		}

		protected override void OnCastEnter()
		{
		}

		protected override void OnCastFixedUpdate()
		{
		}

		protected override void OnCastExit()
		{
		}
	}
	public class ExampleDelayedSkillState : BaseTimedSkillState
	{
		public static float SkillBaseDuration = 1.5f;

		public static float SkillStartTime = 0.2f;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			InitDurationValues(SkillBaseDuration, SkillStartTime);
		}

		protected override void OnCastEnter()
		{
		}
	}
	public class SpawnState : BaseSkillState
	{
		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge > 0f && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}
	}
}
namespace DarthVaderMod.Content.Controllers
{
	public class DarthVaderPassive : MonoBehaviour
	{
		public SkillDef normalCooldownPassive;

		public SkillDef energyPassive;

		public GenericSkill passiveSkillSlot;

		public bool isEnergyPassive()
		{
			if (Object.op_Implicit((Object)(object)energyPassive) && Object.op_Implicit((Object)(object)passiveSkillSlot))
			{
				return (Object)(object)passiveSkillSlot.skillDef == (Object)(object)energyPassive;
			}
			return false;
		}
	}
	public class EnergySystem : MonoBehaviour
	{
		private enum GlowState
		{
			STOP,
			FLASH,
			DECAY
		}

		public CharacterBody characterBody;

		public GameObject CustomUIObject;

		public RectTransform forceMeter;

		public RectTransform forceMeterGlowRect;

		public Image forceMeterGlowBackground;

		public HGTextMeshProUGUI forceNumber;

		public float maxForceEnergy;

		public float currentForceEnergy;

		public float regenForceEnergy;

		public float drainForceEnergy;

		public float costmultiplierForceEnergy;

		public float costflatForceEnergy;

		public float meleeForceEnergyGain;

		public DarthVaderPassive passiveSkillSlot;

		public bool ifEnergyRegenAllowed;

		public float rageTimer;

		public float increasingRageTimer;

		public float rageMeleeMultiplier;

		public float rageEnergyCost;

		public float energyDecayTimer;

		public bool ifEnergyUsed;

		public bool SetActiveTrue;

		private float decayConst;

		private float flashConst;

		private float glowStopwatch;

		private Color targetColor;

		private Color originalColor;

		private Color currentColor;

		private GlowState state;

		public void Awake()
		{
			characterBody = ((Component)this).gameObject.GetComponent<CharacterBody>();
		}

		public void Start()
		{
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			ifEnergyRegenAllowed = true;
			maxForceEnergy = StaticValues.baseForceEnergy + (characterBody.level - 1f) * StaticValues.levelForceEnergy;
			currentForceEnergy = maxForceEnergy;
			regenForceEnergy = maxForceEnergy * StaticValues.regenForceEnergyFraction;
			drainForceEnergy = maxForceEnergy * StaticValues.drainForceEnergyFraction;
			costmultiplierForceEnergy = 1f;
			costflatForceEnergy = 0f;
			meleeForceEnergyGain = StaticValues.basemeleeForceEnergyGain;
			rageMeleeMultiplier = 1f;
			rageEnergyCost = 1f;
			ifEnergyUsed = false;
			CustomUIObject = Object.Instantiate<GameObject>(Assets.mainAssetBundle.LoadAsset<GameObject>("darthCustomUI"));
			CustomUIObject.SetActive(false);
			SetActiveTrue = false;
			forceMeter = ((Component)CustomUIObject.transform.GetChild(0)).GetComponent<RectTransform>();
			forceMeterGlowBackground = ((Component)CustomUIObject.transform.GetChild(1)).GetComponent<Image>();
			forceMeterGlowRect = ((Component)CustomUIObject.transform.GetChild(1)).GetComponent<RectTransform>();
			forceNumber = CreateLabel(CustomUIObject.transform, "forceNumber", $"{(int)currentForceEnergy} / {maxForceEnergy}", new Vector2(0f, -110f), 24f);
			state = GlowState.STOP;
			decayConst = 1f;
			flashConst = 1f;
			glowStopwatch = 1f;
			originalColor = new Color(1f, 1f, 1f, 0f);
			targetColor = new Color(1f, 1f, 1f, 1f);
			currentColor = originalColor;
		}

		private HGTextMeshProUGUI CreateLabel(Transform parent, string name, string text, Vector2 position, float textScale)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(name);
			val.transform.parent = parent;
			val.AddComponent<CanvasRenderer>();
			RectTransform val2 = val.AddComponent<RectTransform>();
			HGTextMeshProUGUI val3 = val.AddComponent<HGTextMeshProUGUI>();
			((Behaviour)val3).enabled = true;
			((TMP_Text)val3).text = text;
			((TMP_Text)val3).fontSize = textScale;
			((Graphic)val3).color = Color.red;
			((TMP_Text)val3).alignment = (TextAlignmentOptions)514;
			((TMP_Text)val3).enableWordWrapping = false;
			((Transform)val2).localPosition = Vector2.op_Implicit(Vector2.zero);
			val2.anchorMin = Vector2.zero;
			val2.anchorMax = Vector2.one;
			((Transform)val2).localScale = Vector3.one;
			val2.sizeDelta = Vector2.zero;
			val2.anchoredPosition = position;
			return val3;
		}

		private void CalculateEnergyStats()
		{
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)characterBody))
			{
				maxForceEnergy = StaticValues.baseForceEnergy + (characterBody.level - 1f) * StaticValues.levelForceEnergy + 10f * (float)characterBody.master.inventory.GetItemCount(Items.SecondarySkillMagazine) + 30f * (float)characterBody.master.inventory.GetItemCount(Items.UtilitySkillMagazine);
				regenForceEnergy = maxForceEnergy * StaticValues.regenForceEnergyFraction;
				costmultiplierForceEnergy = (float)Math.Pow(0.75, characterBody.master.inventory.GetItemCount(Items.AlienHead));
				costflatForceEnergy = 5 * characterBody.master.inventory.GetItemCount(Items.LunarBadLuck);
				if (costmultiplierForceEnergy > 1f)
				{
					costmultiplierForceEnergy = 1f;
				}
				if (meleeForceEnergyGain < 1f)
				{
					meleeForceEnergyGain = StaticValues.basemeleeForceEnergyGain;
				}
			}
			if (ifEnergyUsed)
			{
				if (energyDecayTimer > 2f)
				{
					energyDecayTimer = 0f;
					ifEnergyRegenAllowed = true;
					ifEnergyUsed = false;
				}
				else
				{
					ifEnergyRegenAllowed = false;
					energyDecayTimer += Time.fixedDeltaTime;
				}
			}
			if (ifEnergyRegenAllowed)
			{
				currentForceEnergy += regenForceEnergy * Time.fixedDeltaTime;
			}
			if (currentForceEnergy > maxForceEnergy)
			{
				currentForceEnergy = maxForceEnergy;
			}
			if (currentForceEnergy <= 1f && characterBody.HasBuff(Buffs.RageBuff))
			{
				currentForceEnergy = 0f;
				ExitRage();
				NetMessageExtensions.Send((INetMessage)(object)new EndRageBuffNetworkRequest(characterBody.masterObjectId), (NetworkDestination)1);
			}
			if (Object.op_Implicit((Object)(object)forceNumber))
			{
				((TMP_Text)forceNumber).SetText($"{(int)currentForceEnergy} / {maxForceEnergy}", true);
			}
			if (Object.op_Implicit((Object)(object)forceMeter))
			{
				float num = Mathf.Log10(maxForceEnergy / StaticValues.baseForceEnergy * 10f + 1f) * (currentForceEnergy / maxForceEnergy);
				((Transform)forceMeter).localScale = new Vector3(2f * num, 0.05f, 1f);
				((Transform)forceMeterGlowRect).localScale = new Vector3(2.3f * num, 0.1f, 1f);
			}
		}

		public void FixedUpdate()
		{
			if (characterBody.hasEffectiveAuthority)
			{
				CalculateEnergyStats();
			}
			if (characterBody.hasEffectiveAuthority && !SetActiveTrue)
			{
				CustomUIObject.SetActive(true);
				SetActiveTrue = true;
			}
		}

		public void Update()
		{
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			if (state != 0)
			{
				glowStopwatch += Time.deltaTime;
				switch (state)
				{
				case GlowState.FLASH:
				{
					float num = glowStopwatch / flashConst;
					currentColor = Color.Lerp(originalColor, targetColor, num);
					if (glowStopwatch > flashConst)
					{
						state = GlowState.DECAY;
						glowStopwatch = 0f;
					}
					break;
				}
				case GlowState.DECAY:
				{
					float num = glowStopwatch / decayConst;
					currentColor = Color.Lerp(targetColor, originalColor, num);
					if (glowStopwatch > decayConst)
					{
						state = GlowState.STOP;
						glowStopwatch = 0f;
					}
					break;
				}
				}
			}
			((Graphic)forceMeterGlowBackground).color = currentColor;
		}

		public void MeleeEnergyGain(float Energy)
		{
			currentForceEnergy += rageMeleeMultiplier * (Energy * meleeForceEnergyGain);
		}

		public void SpendEnergy(float Energy)
		{
			float num = Energy - costflatForceEnergy;
			if (num < 0f)
			{
				num = 0f;
			}
			float num2 = rageEnergyCost * costmultiplierForceEnergy * num;
			if (num2 < 0f)
			{
				num2 = 0f;
			}
			currentForceEnergy -= num2;
			ifEnergyUsed = true;
		}

		public void TriggerGlow(float newDecayTimer, float newFlashTimer, Color newStartingColor)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			decayConst = newDecayTimer;
			flashConst = newFlashTimer;
			originalColor = new Color(newStartingColor.r, newStartingColor.g, newStartingColor.b, 0f);
			targetColor = newStartingColor;
			glowStopwatch = 0f;
			state = GlowState.FLASH;
		}

		public void SetRageState(float increasingRageTimer)
		{
			rageEnergyCost = 0f;
			rageMeleeMultiplier = 0.5f;
			ifEnergyRegenAllowed = false;
			currentForceEnergy -= (float)Math.Pow(increasingRageTimer, StaticValues.drainForceEnergyFraction) * Time.fixedDeltaTime;
		}

		public void ExitRage()
		{
			rageMeleeMultiplier = 1f;
			ifEnergyRegenAllowed = true;
			rageEnergyCost = 1f;
		}

		public void OnDestroy()
		{
			Object.Destroy((Object)(object)CustomUIObject);
		}
	}
}
namespace DarthVaderMod.Modules
{
	internal static class Assets
	{
		internal static AssetBundle mainAssetBundle;

		internal static GameObject swordSwingEffect;

		internal static GameObject swordHitImpactEffect;

		internal static GameObject blasterShotEffect;

		internal static GameObject rageAuraEffect;

		internal static List<GameObject> networkObjDefs = new List<GameObject>();

		internal static NetworkSoundEventDef swordHitSoundEvent;

		internal static Shader hotpoo = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/HGStandard");

		internal static Material commandoMat;

		private static string[] assetNames = new string[0];

		private const string assetbundleName = "DarthVaderAssetBundle";

		private const string csProjName = "DarthVaderMod";

		public static Material SpatialMovementBuffMaterial;

		public static Sprite shieldBuffIcon = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/Base/Common/bdArmorBoost.asset").WaitForCompletion().iconSprite;

		public static Sprite lightningBuffIcon = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/Base/ShockNearby/bdTeslaField.asset").WaitForCompletion().iconSprite;

		public static GameObject voidjailermuzzleEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidSurvivor/VoidSurvivorBeamTracer.prefab").WaitForCompletion();

		internal static void Initialize()
		{
			bool flag = false;
			LoadAssetBundle();
			LoadSoundbank();
			PopulateAssets();
		}

		internal static void LoadAssetBundle()
		{
			try
			{
				if ((Object)(object)mainAssetBundle == (Object)null)
				{
					using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("DarthVaderMod.DarthVaderAssetBundle");
					mainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
			catch (Exception ex)
			{
				Log.Error("Failed to load assetbundle. Make sure your assetbundle name is setup correctly\n" + ex);
				return;
			}
			assetNames = mainAssetBundle.GetAllAssetNames();
		}

		internal static void LoadSoundbank()
		{
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("DarthVaderMod.DarthVaderBank.bnk");
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			SoundBanks.Add(array);
		}

		internal static void PopulateAssets()
		{
			if (!Object.op_Implicit((Object)(object)mainAssetBundle))
			{
				Log.Error("There is no AssetBundle to load assets from.");
				return;
			}
			swordHitSoundEvent = CreateNetworkSoundEventDef("DarthLightsaberHit");
			swordSwingEffect = LoadEffect("DarthVaderSwordSwingEffect", parentToTransform: true);
			swordHitImpactEffect = LoadEffect("ImpactDarthVaderSlash");
			blasterShotEffect = LoadEffect("BlasterShot");
			rageAuraEffect = LoadEffect("rageAura");
		}

		private static GameObject CreateTracer(string originalTracerName, string newTracerName)
		{
			if ((Object)(object)LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName) == (Object)null)
			{
				return null;
			}
			GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName), newTracerName, true);
			if (!Object.op_Implicit((Object)(object)val.GetComponent<EffectComponent>()))
			{
				val.AddComponent<EffectComponent>();
			}
			if (!Object.op_Implicit((Object)(object)val.GetComponent<VFXAttributes>()))
			{
				val.AddComponent<VFXAttributes>();
			}
			if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>()))
			{
				val.AddComponent<NetworkIdentity>();
			}
			val.GetComponent<Tracer>().speed = 250f;
			val.GetComponent<Tracer>().length = 50f;
			AddNewEffectDef(val);
			return val;
		}

		internal static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName)
		{
			NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
			val.akId = AkSoundEngine.GetIDFromString(eventName);
			val.eventName = eventName;
			Content.AddNetworkSoundEventDef(val);
			return val;
		}

		internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert)
		{
			if (!Object.op_Implicit((Object)(object)objectToConvert))
			{
				return;
			}
			Renderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				if (val != null)
				{
					val.material?.SetHopooMaterial(isCulled: false);
				}
			}
		}

		internal static RendererInfo[] SetupRendererInfos(GameObject obj)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>();
			RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[componentsInChildren.Length];
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				array[i] = new RendererInfo
				{
					defaultMaterial = ((Renderer)componentsInChildren[i]).material,
					renderer = (Renderer)(object)componentsInChildren[i],
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false
				};
			}
			return array;
		}

		public static GameObject LoadSurvivorModel(string modelName)
		{
			GameObject val = mainAssetBundle.LoadAsset<GameObject>(modelName);
			if ((Object)(object)val == (Object)null)
			{
				Log.Error("Trying to load a null model- check to see if the name in your code matches the name of the object in Unity");
				return null;
			}
			return PrefabAPI.InstantiateClone(val, ((Object)val).name, false);
		}

		internal static Texture LoadCharacterIconGeneric(string characterName)
		{
			return mainAssetBundle.LoadAsset<Texture>("tex" + characterName + "Icon");
		}

		internal static GameObject LoadCrosshair(string crosshairName)
		{
			if ((Object)(object)LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair") == (Object)null)
			{
				return LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/StandardCrosshair");
			}
			return LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair");
		}

		private static GameObject LoadEffect(string resourceName)
		{
			return LoadEffect(resourceName, "", parentToTransform: false);
		}

		private static GameObject LoadEffect(string resourceName, string soundName)
		{
			return LoadEffect(resourceName, soundName, parentToTransform: false);
		}

		private static GameObject LoadEffect(string resourceName, bool parentToTransform)
		{
			return LoadEffect(resourceName, "", parentToTransform);
		}

		private static GameObject LoadEffect(string resourceName, string soundName, bool parentToTransform)
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			for (int i = 0; i < assetNames.Length; i++)
			{
				if (assetNames[i].Contains(resourceName.ToLowerInvariant()))
				{
					flag = true;
					i = assetNames.Length;
				}
			}
			if (!flag)
			{
				Log.Error("Failed to load effect: " + resourceName + " because it does not exist in the AssetBundle");
				return null;
			}
			GameObject val = mainAssetBundle.LoadAsset<GameObject>(resourceName);
			val.AddComponent<DestroyOnTimer>().duration = 12f;
			val.AddComponent<NetworkIdentity>();
			val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2;
			EffectComponent val2 = val.AddComponent<EffectComponent>();
			val2.applyScale = false;
			val2.effectIndex = (EffectIndex)(-1);
			val2.parentToReferencedTransform = parentToTransform;
			val2.positionAtReferencedTransform = true;
			val2.soundName = soundName;
			AddNewEffectDef(val, soundName);
			return val;
		}

		private static void AddNewEffectDef(GameObject effectPrefab)
		{
			AddNewEffectDef(effectPrefab, "");
		}

		private static void AddNewEffectDef(GameObject effectPrefab, string soundName)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectDef val = new EffectDef();
			val.prefab = effectPrefab;
			val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>();
			val.prefabName = ((Object)effectPrefab).name;
			val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>();
			val.spawnSoundEventName = soundName;
			Content.AddEffectDef(val);
		}
	}
	public static class Buffs
	{
		internal static BuffDef RageBuff;

		internal static BuffDef DeflectBuff;

		internal static void RegisterBuffs()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			RageBuff = AddNewBuff("RageBuff", Assets.lightningBuffIcon, Color.red, canStack: false, isDebuff: false);
			DeflectBuff = AddNewBuff("DeflectBuff", Assets.shieldBuffIcon, Color.red, canStack: false, isDebuff: false);
		}

		internal static BuffDef AddNewBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			BuffDef val = ScriptableObject.CreateInstance<BuffDef>();
			((Object)val).name = buffName;
			val.buffColor = buffColor;
			val.canStack = canStack;
			val.isDebuff = isDebuff;
			val.eliteDef = null;
			val.iconSprite = buffIcon;
			Content.AddBuffDef(val);
			return val;
		}
	}
	public static class Config
	{
		public static ConfigEntry<bool> limitMovespeed;

		public static ConfigEntry<bool> enableMusic;

		public static ConfigEntry<bool> enableBreathing;

		public static ConfigEntry<float> primaryCoefficient;

		public static ConfigEntry<float> secondaryCoefficientPull;

		public static ConfigEntry<float> secondaryCoefficientPush;

		public static ConfigEntry<float> secondaryForceOnWeightMultiplier;

		public static ConfigEntry<float> secondaryForceReductionForBosses;

		public static ConfigEntry<float> secondaryCooldown;

		public static ConfigEntry<float> utilityMultiplier;

		public static ConfigEntry<float> utilityCooldown;

		public static ConfigEntry<float> specialDuration;

		public static ConfigEntry<float> specialCooldown;

		public static ConfigEntry<float> specialMultiplier;

		public static ConfigEntry<float> passiveEnergyRecovery;

		public static ConfigEntry<float> energyGainedOnHit;

		public static ConfigEntry<float> cooldownReducedOnHit;

		public static ConfigEntry<float> baseDamage;

		public static ConfigEntry<float> damageGainedPerLevel;

		public static void ReadConfig()
		{
			limitMovespeed = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<bool>("01 - General", "01 - Limit Movespeed", true, "Limits Movespeed but grants armor. Setting to false removes armor bonus while outside of rage.");
			baseDamage = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("01 - General", "02 - Base Damage", 10f, "Sets the base damage at Level 1. Requires a restart to apply.");
			damageGainedPerLevel = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("01 - General", "03 - Damage growth per level", 2.4f, "Sets the damage gained per level. Requires a restart to apply.");
			enableMusic = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<bool>("01 - General", "04 - Music is enabled", true, "Enables music. Setting to false mutes music.");
			enableBreathing = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<bool>("01 - General", "05 - Darth Breathing enabled", true, "Enables periodic breathing SFX. Set to False to disable.");
			primaryCoefficient = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("02 - Primary", "01 - Lightsaber Coefficient", 2f, "Sets the coefficient for lightsabre, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI.");
			secondaryCoefficientPull = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("03 - Secondary", "01 - Force Push Coefficient", 3.5f, "Sets the coefficient for Force Push, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI.");
			secondaryCoefficientPush = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("03 - Secondary", "02 - Force Pull Coefficient", 4f, "Sets the coefficient for Force Pull, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI.");
			secondaryForceOnWeightMultiplier = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("03 - Secondary", "03 - Mulitplier on Force", 1f, "Multiplies the force applied on an enemy affected by pull/push by the set value.");
			secondaryForceReductionForBosses = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("03 - Secondary", "04 - Reduction on boss enemies", 5f, "Reduces the amount of force applied for boss enemies affected by Push/Pull");
			secondaryCooldown = ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<float>("03 - Secondary", "05 - Force Push/Pull Cooldown", 5f, "Sets the cooldown for Force Pull/Push. Requires a restart to apply.");
		}

		public static ConfigEntry<bool> CharacterEnableConfig(string characterName, string description = "Set to false to disable this character", bool enabledDefault = true)
		{
			return ((BaseUnityPlugin)DarthVaderPlugin.instance).Config.Bind<bool>("General", "Enable " + characterName, enabledDefault, description);
		}

		public static void SetupRiskOfOptions()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Expected O, but got Unknown
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(limitMovespeed));
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(baseDamage, new StepSliderConfig
			{
				min = 1f,
				max = 100f,
				increment = 0.5f
			}));
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(damageGainedPerLevel, new StepSliderConfig
			{
				min = 1f,
				max = 100f,
				increment = 0.5f
			}));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableMusic));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableBreathing));
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(primaryCoefficient, new StepSliderConfig
			{
				min = 1f,
				max = 100f,
				increment = 0.1f
			}));
		}
	}
	internal class ContentPacks : IContentPackProvider
	{
		internal ContentPack contentPack = new ContentPack();

		public static List<GameObject> bodyPrefabs = new List<GameObject>();

		public static List<GameObject> masterPrefabs = new List<GameObject>();

		public static List<GameObject> projectilePrefabs = new List<GameObject>();

		public static List<SurvivorDef> survivorDefs = new List<SurvivorDef>();

		public static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>();

		public static List<SkillFamily> skillFamilies = new List<SkillFamily>();

		public static List<SkillDef> skillDefs = new List<SkillDef>();

		public static List<Type> entityStates = new List<Type>();

		public static List<BuffDef> buffDefs = new List<BuffDef>();

		public static List<EffectDef> effectDefs = new List<EffectDef>();

		public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();

		public string identifier => "com.PopcornFactory.DarthVaderMod";

		public void Initialize()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)this);
		}

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			contentPack.identifier = identifier;
			contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray());
			contentPack.masterPrefabs.Add(masterPrefabs.ToArray());
			contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray());
			contentPack.survivorDefs.Add(survivorDefs.ToArray());
			contentPack.unlockableDefs.Add(unlockableDefs.ToArray());
			contentPack.skillDefs.Add(skillDefs.ToArray());
			contentPack.skillFamilies.Add(skillFamilies.ToArray());
			contentPack.entityStateTypes.Add(entityStates.ToArray());
			contentPack.buffDefs.Add(buffDefs.ToArray());
			contentPack.effectDefs.Add(effectDefs.ToArray());
			contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray());
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(contentPack, args.output);
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}
	}
	internal class Content
	{
		public static void AddCharacterBodyPrefab(GameObject bprefab)
		{
			ContentPacks.bodyPrefabs.Add(bprefab);
		}

		public static void AddMasterPrefab(GameObject prefab)
		{
			ContentPacks.masterPrefabs.Add(prefab);
		}

		public static void AddProjectilePrefab(GameObject prefab)
		{
			ContentPacks.projectilePrefabs.Add(prefab);
		}

		public static void AddSurvivorDef(SurvivorDef survivorDef)
		{
			ContentPacks.survivorDefs.Add(survivorDef);
		}

		public static void AddUnlockableDef(UnlockableDef unlockableDef)
		{
			ContentPacks.unlockableDefs.Add(unlockableDef);
		}

		public static void AddSkillDef(SkillDef skillDef)
		{
			ContentPacks.skillDefs.Add(skillDef);
		}

		public static void AddSkillFamily(SkillFamily skillFamily)
		{
			ContentPacks.skillFamilies.Add(skillFamily);
		}

		public static void AddEntityState(Type entityState)
		{
			ContentPacks.entityStates.Add(entityState);
		}

		public static void AddBuffDef(BuffDef buffDef)
		{
			ContentPacks.buffDefs.Add(buffDef);
		}

		public static void AddEffectDef(EffectDef effectDef)
		{
			ContentPacks.effectDefs.Add(effectDef);
		}

		public static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef)
		{
			ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef);
		}
	}
	internal static class Helpers
	{
		internal const string agilePrefix = "<style=cIsUtility>Agile.</style> ";

		internal static string ScepterDescription(string desc)
		{
			return "\n<color=#d299ff>SCEPTER: " + desc + "</color>";
		}

		public static T[] Append<T>(ref T[] array, List<T> list)
		{
			int num = array.Length;
			int count = list.Count;
			Array.Resize(ref array, num + count);
			list.CopyTo(array, num);
			return array;
		}

		public static Func<T[], T[]> AppendDel<T>(List<T> list)
		{
			return (T[] r) => Append(ref r, list);
		}
	}
	internal static class ItemDisplays
	{
		private static Dictionary<string, GameObject> itemDisplayPrefabs = new Dictionary<string, GameObject>();

		internal static void PopulateDisplays()
		{
			PopulateFromBody("MageBody");
			PopulateFromBody("LunarExploderBody");
			PopulateCustomLightningArm();
		}

		private static void PopulateFromBody(string bodyName)
		{
			ItemDisplayRuleSet itemDisplayRuleSet = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/" + bodyName).GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>().itemDisplayRuleSet;
			KeyAssetRuleGroup[] keyAssetRuleGroups = itemDisplayRuleSet.keyAssetRuleGroups;
			for (int i = 0; i < keyAssetRuleGroups.Length; i++)
			{
				ItemDisplayRule[] rules = keyAssetRuleGroups[i].displayRuleGroup.rules;
				for (int j = 0; j < rules.Length; j++)
				{
					GameObject followerPrefab = rules[j].followerPrefab;
					if (Object.op_Implicit((Object)(object)followerPrefab))
					{
						string key = ((Object)followerPrefab).name?.ToLowerInvariant();
						if (!itemDisplayPrefabs.ContainsKey(key))
						{
							itemDisplayPrefabs[key] = followerPrefab;
						}
					}
				}
			}
		}

		private static void PopulateCustomLightningArm()
		{
			GameObject val = PrefabAPI.InstantiateClone(itemDisplayPrefabs["displaylightningarmright"], "DisplayLightningCustom", false);
			LimbMatcher component = val.GetComponent<LimbMatcher>();
			component.limbPairs[0].targetChildLimb = "LightningArm1";
			component.limbPairs[1].targetChildLimb = "LightningArm2";
			component.limbPairs[2].targetChildLimb = "LightningArmEnd";
			itemDisplayPrefabs["displaylightningarmcustom"] = val;
		}

		public static GameObject LoadDisplay(string name)
		{
			if (itemDisplayPrefabs.ContainsKey(name.ToLowerInvariant()) && Object.op_Implicit((Object)(object)itemDisplayPrefabs[name.ToLowerInvariant()]))
			{
				return itemDisplayPrefabs[name.ToLowerInvariant()];
			}
			Log.Error("item display " + name + " returned null");
			return null;
		}
	}
	internal static class Materials
	{
		private static List<Material> cachedMaterials = new List<Material>();

		public static Material CreateHopooMaterial(string materialName, bool isCulled)
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			Material val = cachedMaterials.Find(delegate(Material mat)
			{
				materialName.Replace(" (Instance)", "");
				return ((Object)mat).name.Contains(materialName);
			});
			if (Object.op_Implicit((Object)(object)val))
			{
				return val;
			}
			val = Assets.mainAssetBundle.LoadAsset<Material>(materialName);
			if (!Object.op_Implicit((Object)(object)val))
			{
				Log.Error("Failed to load material: " + materialName + " - Check to see that the material in your Unity project matches this name");
				return new Material(Assets.hotpoo);
			}
			return val.SetHopooMaterial(isCulled);
		}

		public static Material SetHopooMaterial(this Material tempMat, bool isCulled)
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			if (cachedMaterials.Contains(tempMat))
			{
				return tempMat;
			}
			float? num = null;
			Color? val = null;
			if (tempMat.IsKeywordEnabled("_NORMALMAP"))
			{
				num = tempMat.GetFloat("_BumpScale");
			}
			if (tempMat.IsKeywordEnabled("_EMISSION"))
			{
				val = tempMat.GetColor("_EmissionColor");
			}
			tempMat.shader = Assets.hotpoo;
			tempMat.SetColor("_Color", tempMat.GetColor("_Color"));
			tempMat.SetTexture("_MainTex", tempMat.GetTexture("_MainTex"));
			tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap"));
			tempMat.EnableKeyword("DITHER");
			if (num.HasValue)
			{
				tempMat.SetFloat("_NormalStrength", num.Value);
			}
			if (val.HasValue)
			{
				tempMat.SetColor("_EmColor", val.Value);
				tempMat.SetFloat("_EmPower", 5f);
			}
			if (!isCulled)
			{
				tempMat.SetInt("_Cull", 0);
			}
			if (tempMat.IsKeywordEnabled("LIMBREMOVAL"))
			{
				tempMat.SetInt("_LimbRemovalOn", 1);
			}
			cachedMaterials.Add(tempMat);
			return tempMat;
		}

		public static Material MakeUnique(this Material material)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (cachedMaterials.Contains(material))
			{
				return new Material(material);
			}
			return material;
		}

		public static Material SetColor(this Material material, Color color)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			material.SetColor("_Color", color);
			return material;
		}

		public static Material SetNormal(this Material material, float normalStrength = 1f)
		{
			material.SetFloat("_NormalStrength", normalStrength);
			return material;
		}

		public static Material SetEmission(this Material material)
		{
			return material.SetEmission(1f);
		}

		public static Material SetEmission(this Material material, float emission)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return material.SetEmission(emission, Color.white);
		}

		public static Material SetEmission(this Material material, float emission, Color emissionColor)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			material.SetFloat("_EmPower", emission);
			material.SetColor("_EmColor", emissionColor);
			return material;
		}

		public static Material SetCull(this Material material, bool cull = false)
		{
			material.SetInt("_Cull", cull ? 1 : 0);
			return material;
		}
	}
	internal static class Prefabs
	{
		private static PhysicMaterial ragdollMaterial;

		public static GameObject CreateDisplayPrefab(string displayModelName, GameObject prefab, BodyInfo bodyInfo)
		{
			GameObject val = Assets.LoadSurvivorModel(displayModelName);
			CharacterModel val2 = val.GetComponent<CharacterModel>();
			if (!Object.op_Implicit((Object)(object)val2))
			{
				val2 = val.AddComponent<CharacterModel>();
			}
			val2.baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos;
			Assets.ConvertAllRenderersToHopooShader(val);
			return val.gameObject;
		}

		public static GameObject CreateBodyPrefab(string bodyName, string modelName, BodyInfo bodyInfo)
		{
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body");
			if (!Object.op_Implicit((Object)(object)val))
			{
				Log.Error(bodyInfo.bodyNameToClone + "Body is not a valid body, character creation failed");
				return null;
			}
			GameObject val2 = PrefabAPI.InstantiateClone(val, bodyName);
			Transform val3 = null;
			GameObject val4 = null;
			if (modelName != "mdl")
			{
				val4 = Assets.LoadSurvivorModel(modelName);
				if ((Object)(object)val4 == (Object)null)
				{
					val4 = ((Component)val2.GetComponentInChildren<CharacterModel>()).gameObject;
				}
				val3 = AddCharacterModelToSurvivorBody(val2, val4.transform, bodyInfo);
			}
			CharacterBody component = val2.GetComponent<CharacterBody>();
			((Object)component).name = bodyInfo.bodyName;
			component.baseNameToken = bodyInfo.bodyNameToken;
			component.subtitleNameToken = bodyInfo.subtitleNameToken;
			component.portraitIcon = bodyInfo.characterPortrait;
			component.bodyColor = bodyInfo.bodyColor;
			component._defaultCrosshairPrefab = bodyInfo.crosshair;
			component.hideCrosshair = false;
			component.preferredPodPrefab = bodyInfo.podPrefab;
			component.baseMaxHealth = bodyInfo.maxHealth;
			component.baseRegen = bodyInfo.healthRegen;
			component.levelArmor = bodyInfo.armorGrowth;
			component.baseMaxShield = bodyInfo.shield;
			component.baseDamage = bodyInfo.damage;
			component.baseAttackSpeed = bodyInfo.attackSpeed;
			component.baseCrit = bodyInfo.crit;
			component.baseMoveSpeed = bodyInfo.moveSpeed;
			component.baseJumpPower = bodyInfo.jumpPower;
			component.autoCalculateLevelStats = bodyInfo.autoCalculateLevelStats;
			component.levelDamage = bodyInfo.damageGrowth;
			component.levelAttackSpeed = bodyInfo.attackSpeedGrowth;
			component.levelCrit = bodyInfo.critGrowth;
			component.levelMaxHealth = bodyInfo.healthGrowth;
			component.levelRegen = bodyInfo.regenGrowth;
			component.baseArmor = bodyInfo.armor;
			component.levelMaxShield = bodyInfo.shieldGrowth;
			component.levelMoveSpeed = bodyInfo.moveSpeedGrowth;
			component.levelJumpPower = bodyInfo.jumpPowerGrowth;
			component.baseAcceleration = bodyInfo.acceleration;
			component.baseJumpCount = bodyInfo.jumpCount;
			component.sprintingSpeedMultiplier = 1.4f;
			component.bodyFlags = (BodyFlags)16;
			component.rootMotionInMainState = false;
			component.hullClassification = (HullClassification)0;
			component.isChampion = false;
			SetupCameraTargetParams(val2, bodyInfo);
			SetupModelLocator(val2, val3, val4.transform);
			SetupCapsuleCollider(val2);
			SetupMainHurtbox(val2, val4);
			SetupCharacterMotor(val2);
			SetupAimAnimator(val2, val4);
			if ((Object)(object)val3 != (Object)null)
			{
				SetupCharacterDirection(val2, val3, val4.transform);
			}
			SetupFootstepController(val4);
			SetupRagdoll(val4);
			Content.AddCharacterBodyPrefab(val2);
			return val2;
		}

		public static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy)
		{
			GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true);
			val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab;
			Content.AddMasterPrefab(val);
		}

		private static Transform AddCharacterModelToSurvivorBody(GameObject bodyPrefab, Transform modelTransform, BodyInfo bodyInfo)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			for (int num = bodyPrefab.transform.childCount - 1; num >= 0; num--)
			{
				Object.DestroyImmediate((Object)(object)((Component)bodyPrefab.transform.GetChild(num)).gameObject);
			}
			Transform transform = new GameObject("ModelBase").transform;
			transform.parent = bodyPrefab.transform;
			transform.localPosition = bodyInfo.modelBasePosition;
			transform.localRotation = Quaternion.identity;
			modelTransform.parent = ((Component)transform).transform;
			modelTransform.localPosition = Vector3.zero;
			modelTransform.localRotation = Quaternion.identity;
			GameObject val = new GameObject("CameraPivot");
			val.transform.parent = bodyPrefab.transform;
			val.transform.localPosition = bodyInfo.cameraPivotPosition;
			val.transform.localRotation = Quaternion.identity;
			GameObject val2 = new GameObject("AimOrigin");
			val2.transform.parent = bodyPrefab.transform;
			val2.transform.localPosition = bodyInfo.aimOriginPosition;
			val2.transform.localRotation = Quaternion.identity;
			bodyPrefab.GetComponent<CharacterBody>().aimOriginTransform = val2.transform;
			return ((Component)transform).transform;
		}

		public static CharacterModel SetupCharacterModel(GameObject prefab)
		{
			return SetupCharacterModel(prefab, null);
		}

		public static CharacterModel SetupCharacterModel(GameObject prefab, CustomRendererInfo[] customInfos)
		{
			CharacterModel val = ((Component)prefab.GetComponent<ModelLocator>().modelTransform).gameObject.GetComponent<CharacterModel>();
			bool flag = (Object)(object)val != (Object)null;
			if (!flag)
			{
				val = ((Component)prefab.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<CharacterModel>();
			}
			val.body = prefab.GetComponent<CharacterBody>();
			val.autoPopulateLightInfos = true;
			val.invisibilityCount = 0;
			val.temporaryOverlays = new List<TemporaryOverlayInstance>();
			if (!flag)
			{
				SetupCustomRendererInfos(val, customInfos);
			}
			else
			{
				SetupPreAttachedRendererInfos(val);
			}
			return val;
		}

		public static void SetupPreAttachedRendererInfos(CharacterModel characterModel)
		{
			for (int i = 0; i < characterModel.baseRendererInfos.Length; i++)
			{
				if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null)
				{
					characterModel.baseRendererInfos[i].defaultMaterial = characterModel.baseRendererInfos[i].renderer.sharedMaterial;
				}
				characterModel.baseRendererInfos[i].defaultMaterial.SetHopooMaterial(isCulled: false);
			}
		}

		public static void SetupCustomRendererInfos(CharacterModel characterModel, CustomRendererInfo[] customInfos)
		{
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			ChildLocator component = ((Component)characterModel).GetComponent<ChildLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				Log.Error("Failed CharacterModel setup: ChildLocator component does not exist on the model");
				return;
			}
			List<RendererInfo> list = new List<RendererInfo>();
			for (int i = 0; i < customInfos.Length; i++)
			{
				if (!Object.op_Implicit((Object)(object)component.FindChild(customInfos[i].childName)))
				{
					Log.Error("Trying to add a RendererInfo for a renderer that does not exist: " + customInfos[i].childName);
					continue;
				}
				Renderer component2 = ((Component)component.FindChild(customInfos[i].childName)).GetComponent<Renderer>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					Material val = customInfos[i].material;
					if ((Object)(object)val == (Object)null)
					{
						val = ((!customInfos[i].dontHotpoo) ? component2.material.SetHopooMaterial(isCulled: false) : component2.material);
					}
					list.Add(new RendererInfo
					{
						renderer = component2,
						defaultMaterial = val,
						ignoreOverlays = customInfos[i].ignoreOverlays,
						defaultShadowCastingMode = (ShadowCastingMode)1
					});
				}
			}
			characterModel.baseRendererInfos = list.ToArray();
		}

		private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform)
		{
			if (Object.op_Implicit((Object)(object)prefab.GetComponent<CharacterDirection>()))
			{
				CharacterDirection component = prefab.GetComponent<CharacterDirection>();
				component.targetTransform = modelBaseTransform;
				component.overrideAnimatorForwardTransform = null;
				component.rootMotionAccumulator = null;
				component.modelAnimator = ((Component)modelTransform).GetComponent<Animator>();
				component.driveFromRootRotation = false;
				component.turnSpeed = 720f;
			}
		}

		private static void SetupCameraTargetParams(GameObject prefab, BodyInfo bodyInfo)
		{
			CameraTargetParams component = prefab.GetComponent<CameraTargetParams>();
			component.cameraParams = bodyInfo.cameraParams;
			component.cameraPivotTransform = prefab.transform.Find("CameraPivot");
		}

		private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform)
		{
			ModelLocator component = prefab.GetComponent<ModelLocator>();
			component.modelTransform = modelTransform;
			component.modelBaseTransform = modelBaseTransform;
		}

		private static void SetupCharacterMotor(GameObject prefab)
		{
			CharacterMotor component = prefab.GetComponent<CharacterMotor>();
			component.mass = 1000f;
		}

		private static void SetupCapsuleCollider(GameObject prefab)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			CapsuleCollider component = prefab.GetComponent<CapsuleCollider>();
			component.center = new Vector3(0f, 0f, 0f);
			component.radius = 0.5f;
			component.height = 1.82f;
			component.direction = 1;
		}

		private static void SetupMainHurtbox(GameObject prefab, GameObject model)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			ChildLocator component = model.GetComponent<ChildLocator>();
			if (!Object.op_Implicit((Object)(object)component.FindChild("MainHurtbox")))
			{
				Debug.LogWarning((object)"Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator component called 'MainHurtbox'");
				return;
			}
			HurtBoxGroup val = model.AddComponent<HurtBoxGroup>();
			HurtBox val2 = ((Component)component.FindChild("MainHurtbox")).gameObject.AddComponent<HurtBox>();
			((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal;
			val2.healthComponent = prefab.GetComponent<HealthComponent>();
			val2.isBullseye = true;
			val2.damageModifier = (DamageModifier)0;
			val2.hurtBoxGroup = val;
			val2.indexInGroup = 0;
			val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val2 };
			val.mainHurtBox = val2;
			val.bullseyeCount = 1;
		}

		public static void SetupHurtBoxes(GameObject bodyPrefab)
		{
			HealthComponent component = bodyPrefab.GetComponent<HealthComponent>();
			HurtBoxGroup[] componentsInChildren = bodyPrefab.GetComponentsInChildren<HurtBoxGroup>();
			foreach (HurtBoxGroup val in componentsInChildren)
			{
				val.mainHurtBox.healthComponent = component;
				for (int j = 0; j < val.hurtBoxes.Length; j++)
				{
					val.hurtBoxes[j].healthComponent = component;
				}
			}
		}

		private static void SetupFootstepController(GameObject model)
		{
			FootstepHandler val = model.AddComponent<FootstepHandler>();
			val.baseFootstepString = "Play_player_footstep";
			val.sprintFootstepOverrideString = "";
			val.enableFootstepDust = true;
			val.footstepDustPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/GenericFootstepDust");
		}

		private static void SetupRagdoll(GameObject model)
		{
			RagdollController component = model.GetComponent<RagdollController>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			if ((Object)(object)ragdollMaterial == (Object)null)
			{
				ragdollMaterial = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<RagdollController>().bones[1]).GetComponent<Collider>().material;
			}
			Transform[] bones = component.bones;
			foreach (Transform val in bones)
			{
				if (Object.op_Implicit((Object)(object)val))
				{
					((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal;
					Collider component2 = ((Component)val).GetComponent<Collider>();
					if (Object.op_Implicit((Object)(object)component2))
					{
						component2.material = ragdollMaterial;
						component2.sharedMaterial = ragdollMaterial;
					}
				}
			}
		}

		private static void SetupAimAnimator(GameObject prefab, GameObject model)
		{
			AimAnimator val = model.AddComponent<AimAnimator>();
			val.directionComponent = prefab.GetComponent<CharacterDirection>();
			val.pitchRangeMax = 60f;
			val.pitchRangeMin = -60f;
			val.yawRangeMin = -80f;
			val.yawRangeMax = 80f;
			val.pitchGiveupRange = 30f;
			val.yawGiveupRange = 10f;
			val.giveupDuration = 3f;
			val.inputBank = prefab.GetComponent<InputBankTest>();
		}

		public static void SetupHitbox(GameObject prefab, Transform hitboxTransform, string hitboxName)
		{
			HitBoxGroup val = prefab.AddComponent<HitBoxGroup>();
			HitBox val2 = ((Component)hitboxTransform).gameObject.AddComponent<HitBox>();
			((Component)hitboxTransform).gameObject.layer = LayerIndex.projectile.intVal;
			val.hitBoxes = (HitBox[])(object)new HitBox[1] { val2 };
			val.groupName = hitboxName;
		}

		public static void SetupHitbox(GameObject prefab, string hitboxName, params Transform[] hitboxTransforms)
		{
			HitBoxGroup val = prefab.AddComponent<HitBoxGroup>();
			List<HitBox> list = new List<HitBo