Lee Hyperreal
Simulation complete... Commandant, we're going to win this fight. -> v1.1.12 Recompilation/Added Damage Sources.
Last updated | a week ago |
Total downloads | 53169 |
Total rating | 14 |
Categories | Player Characters |
Dependency string | PopcornFactory-Lee_Hyperreal-1.1.12 |
Dependants | 11 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.1README
Lee: Hyperreal - A Character Mod for Risk of Rain 2
Lee: Hyperreal is a highly technical, mobile-grounded survivor that relies on parries and resource management to cut through hoards of enemies. Utilizing your damage and timed invincibility is crucial to success.
- Setup your Orbs to do 4 times the damage by performing 3-pings.
- Any successful parry resets the Armament Barrage combo chain, allowing you to parry consistently and in succession.
- Snipe stance is a powerful tool in your arsenal, but in return leaves you vulnerable as you are locked in place.
- End of Time can decimate enemies within a huge radius, but be mindful of its long cooldown.
Network Compatible! (Unless otherwise found not to be, but it should work pretty well.) For any issues or bug reports, Contact the following:
- violetchaolan
- ethanol10
On either the RoR2 modding discord, or in the Lee Hyperreal RoR2 discord.
Use of Risk Of Options is highly recommended! If some options don't exist even after an update, please wipe your config and try check again.
Mod Interoperability List:
- EmoteAPI / CustomEmotesAPI
- RiskOfOptions
- RiskUI / Betterhudlite
- NOTE: We've only made it such that it doesn't crash the main functionality, we recommend sticking to the default UI for this mod.
- ExtraSkillSlots -> Limited Controller Support
- This is to facilitate controller inputs for Orbs, which is currently mapped to the following actions.
- Blue -> Extra Skill 1
- Red -> Extra Skill 2
- Yellow -> Extra Skill 3
- This can be changed in the in game controller settings menu option.
- This is to facilitate controller inputs for Orbs, which is currently mapped to the following actions.
Latest Update
-
1.1.12
- Recompiled to use new method signatures
- Added Damage Type/Source changes from new RoR2 version.
- Primary triggers primary effects.
- However, when in snipe mode, Primary does secondary effects.
- Luminous shot triggers secondary off activation, not on hit, so these damage changes do nothing.
- However sniping does not trigger the lightning bolt on hit.
- If this causes issues down the line, I will revert this to use primary.
-
1.0.0
- Initial Release!
Video
Screenshots
Click to expand for more screenshots:
Skills
Primary: Armament Barrage
Launch a 5-hit-combo attack. On hit 1 and 3, perform a [Parry] active for a short time. In the air, slam down, dealing 400% damage, increasing up to 3x times dependant on vertical distance travelled. Hold down at anytime with a full [Power Gauge] to enter the [Hypermatrix].
Primary - Snipe Stance: Snipe
Shoot a bullet for 400% damage.
Secondary: Snipe Stance
Enter [Snipe Stance], locking you in place, allowing you to Snipe using Primary for 400% damage.
Utility: Reality Travel
Dodge, turning invincible for a short time.
Special: End of Time
Turn invincible, pulling out a cannon that blasts enemies in a wide radius for 5000% damage after a short windup. This move changes while in the [Hypermatrix.]
Special - Hypermatrix: Collapsing Realm:
Collapse the [Hypermatrix], turning invincible for a short time and dealing 1500% damage in your wake.
Orb Ability - Blue: Falling Blast
Throw your firearm case forward and unleash a blast where you last stood, dealing 225% damage on blast, and 300% damage on the Rifle shot. Movement can be modified by holding back or forward.
Orb Ability - Red: Bullet Raid
Perform a slide, shooting 3 times for 125% damage. On [3-ping], an additional back-step will be performed, followed by a bullet spray dealing 500% damage.
Orb Ability - Yellow: Glimpse Maneuver
Glide around an enemy while firing a torrent of bullets, hitting 3 times, 75% damage each time. On [3-ping], perform a wide upwards kick dealing 800% damage while also performing a [Parry].
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There's no need for payment for mods, but a coffee would be nice once in awhile!
Known Issues
- In networked situations, if you emote, everyone playing Lee will have their weapons removed, this does not affect how he functions, purely visual.
- In very rare cases, Lee: Hyperreal can move even after dying. This is usually the case in networked situations where you perform a move and die in the same frame.
- When enemies are frozen during an ultimate, Some enemies may have bugged animators and their legs may go up into their torso, this effect is temporary and mostly just looks goofy that's all.
Credits
- Game assets (VFX/SFX/Models)
- Kuro games (All credits)
- Asset Ripping + Shader porting + Reverse Engineering scripts to port to unity
- dgosling
- Commissioner / Wwise setup / UI design / Extra Custom Animations / Trailer Creation
- violetchaolan
- VFX
- violetchaolan
- ethanol10 (Minor VFX creation)
- Programming - Popcorn Factory team:
- ethanol10 (Most of the mod programming and networking)
- teal5571 (Ultimate, Yellow/Red orb base functionality)
- Miscellaneous
- Rob
- Character template
- Notification style for bonus effects
- nunchuk - Helping with Emotes
- groove_salad - Shader Swapper
- UnsavedTrash
- Helping with model and vfx
- Icons
- SockpuppetSalesman (orien85) - Lore
- iDeathHD (xiaoxiao921) - Fixing some bugs with snipe aim
- .score - Finding input bug edgecase
- Those on the RoR2 Modding discord having to put up with my cryptic programming issues, thanks for helping!
- Whoever tested during development and found issues, Thanks!
- Rob