Lee Hyperreal
Simulation complete... Commandant, we're going to win this fight. -> v1.1.12 Recompilation/Added Damage Sources.
CHANGELOG
Lee: Hyperreal - A Character Mod for Risk of Rain 2
Changelog
- 1.1.12
- Recompiled to use new method signatures
- Added Damage Type changes from new RoR2 version.
- Primary triggers primary effects.
- However, when in snipe mode, Primary does secondary effects.
- Luminous shot triggers secondary off activation, not on hit, so these damage changes do nothing.
- However sniping does not trigger the lightning bolt on hit.
- If this causes issues down the line, I will revert this to use primary.
- 1.1.11
- Fixed an issue regarding Non-simple control inputs where orb groupings greater than 3 would not trigger 3-ping effects
- 3-ping effects include:
- Stronger orb effects
- Coloured Bullet retrieval
- These should now run properly if using Non-simple control inputs.
- Simple mode was not affected in anyway.
- 3-ping effects include:
- Fixed an issue regarding Non-simple control inputs where orb groupings greater than 3 would not trigger 3-ping effects
- 1.1.10
- Added more fallbacks to prevent lockups on orb inputs.
- Changed Armament Barrage 4 to deal uniform damage regardless of distance.
- Updated dependencies to reduce incompatibilities.
- 1.1.9
- Fixed Lee hitting himself when doing a blast attack with Artifact of Chaos enabled.
- 1.1.8
- Added input reset on yellow orb skill to prevent lockups.
- Thanks to .score for finding this bug.
- Added input reset on yellow orb skill to prevent lockups.
- 1.1.7
- Added Stun on hit for the following moves:
- Armament Barrage 3
- Armament Barrage 5
- Armament Barrage Aerial Slam
- Armament Barrage Hypermatrix Aerial Slam
- Added some logic to allow the character to be played even if the UI doesn't display.
- Added Stun on hit for the following moves:
- 1.1.6
- Added the option to remove Alt orb trigger and opt for 8 separate orb buttons in non-simple mode.
- If you wish to use this mode, Uncheck simple mode, Uncheck Orb Alt trigger and setup the buttons for 1-8.
- Added a failsafe for Orbs when unable to be triggered for longer than 3 seconds.
- Removed log spam on first stage from Lee's pod.
- Added the option to remove Alt orb trigger and opt for 8 separate orb buttons in non-simple mode.
- 1.1.5
- Added a list of states that prevent freeze from occurring on some enemies
- An example of this: Mithrix Item steal was being cancelled and the items would not be applied to either you or Mithrix. This state should be played out entirely.
- Added a list of states that prevent freeze from occurring on some enemies
- 1.1.4
- Added the ability to cancel Snipe stance by sprinting
- RTAutoSprint should not affect this, however if it does, let me know!
- Added the ability to cancel Snipe stance by jumping.
- If you don't have any more jumps, you will simply cancel and not jump.
- Snipe Entry and Exit animations now scale with attack speed.
- Fixed using Reality Travel from not running when Sniping.
- Armament Barrage now scales with attack speed up to 135%.
- This max attack speed is achieved when reaching 250% attack speed.
- The timing for Parry is not changed even when attacking faster.
- Reality Travel now scales with movement speed up to 250%
- This max movement speed is achieved when reaching 2500% movement speed.
- Timing for invincibility should not be affected.
- Reality Travel now scales with attack speed
- Armament Barrage 4 scales with move speed
- Each pulse allows Lee to travel further with more move speed.
- Scaling is capped similar to Reality Travel.
- Added the ability to cancel Snipe stance by sprinting
- 1.1.3
- Removing warning on README. (LITERAL README UPDATE AAAGH)
- 1.1.2
- Fixed an issue making enemies become invincible if they were frozen during their death animation.
- Added support for Betterhudlite.
- 1.1.1
- Fixed the item notification popup from duplicating.
- Removed Extra skill slots as a Hard dependency, can be now included optionally if needed
- Renamed skill families appropriately.
- 1.1.0
- Updated Dependencies to support SotS
- Unfortunately, controller players will not be able to use orbs as we have removed the dependency on ExtraSkillSlots until further notice.
- Removed dependency on R2API.Sound, was not being used.
- Fixed an edge case where Hypermatrix Aerial Attacks play the particle stream infinitely due to Hypermatrix ending while in an aerial dive.
- Fixed the pod from blowing out your eyes on some maps.
- P2 now behaves more closely to source material
- 3 -> 5 hits
- 125% -> 70% damage
- Updated Dependencies to support SotS
- 1.0.4
- Fixed the pod from not being registered on the Network properly.
- Fixed an issue regarding client's getting spawned in without a pod, causing the server and clients to desync from what would be expected.
- Fixed the wrong dependency from being compiled in the mod, should now work with the suggest mods in the Thunderstore manifest.
- Changed the UI Instantiation to use Find when navigating the RoR HUD, instead of indexes. Should be more compatible with mods that modify the UI.
- Changed the values on the following moves:
- End of Time cooldown -> 4s to 6s per stack. (Total 60s for 10 stacks)
- End of Time damage -> 5000% to 6500%
- End of Time enemy freeze duration -> 8s to 6.9s (This should allow the enemies to start moving 0.2s after the move has ended.)
- Red Orb Hypermatrix damage -> 175% to 155%
- 1.0.3
- Removing Debug Chat output that was left in accidentally.
- 1.0.2
- Following changes have been added to Invincibility and Parry:
- Invincibility granted from Utility and Orbs now do not allow you to bypass shrines that cost health.
- Parrying a shrine that costs health now inflicts half the damage it would normally do.
- Parrying now returns 25% of the damage that would've been inflicted if you didn't parry.
- Changed the values on the following moves:
- Armament Barrage 1 damage -> 150% to 100%
- Armament Barrage 2 damage -> 200% to 125%
- Armament Barrage 3 damage -> 300% to 225%
- Armament Barrage 4 damage -> 100% to 70% per tick
- Armament Barrage 4 Hit Radius -> 20m to 25m
- Armament Barrage 5 damage -> 1000% to 600%
- Armament Barrage Aerial (Non-Hypermatrix) damage -> 500% to 400%
- Blue Orb Blast damage -> 300% to 225%
- Blue Orb Shot damage -> 400% to 300%
- Yellow Orb damage -> 100% to 45%
- Yellow Orb 3-ping damage -> 1000% to 800%
- Yellow Orb Hypermatrix damage -> 50% to 45% per hit
- Red Orb damage -> 150% to 125% per shot
- Red Orb 3-ping damage -> 600% to 500%
- Red Orb Hypermatrix damage -> 200% to 175%
- End of time damage -> 6000% to 5000%
- Collapsing Realm damage -> 2000% to 1500%
- Following changes have been added to Invincibility and Parry:
- 1.0.1
- Fixing soundbank from not loading.
- 1.0.0
- Initial Release!