Additional Information

Updated a year ago
  • This increase in difficulty is approximately equivalent to adding half a player to the lobby. The corresponding combat director credit multiplier is reduced on later stages, however. Another way to think about this is to add five to fifteen minutes to the game timer depending on the state of the game.
  • Overall, this results in faster paced Eclipse gameplay. You'll progress through the early stages quicker, encounter more enemies, and time will have a slightly more noticeable impact.
  • Please note that looping and Lunar items are only removed in the default Eclipse lobby (via Alternate Game Modes). This is similar to how the Artifact Reliquary and Celestial Portal are disabled here already. Use another plugin that enables Eclipse in the Singleplayer lobby to restore these features.