Decompiled source of BubbleIsBad v0.1.0

BubbleIsBad.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Prototype
{
	[BepInPlugin("prototype.nerf.opal.spaces", "BubbleIsBad", "0.1.0")]
	internal class BubbleIsBad : BaseUnityPlugin
	{
		public const string version = "0.1.0";

		public const string identifier = "prototype.nerf.opal.spaces";

		protected void Awake()
		{
			Language.onCurrentLanguageChanged += delegate
			{
				Language currentLanguage = Language.currentLanguage;
				currentLanguage.SetStringByToken("ITEM_OUTOFCOMBATARMOR_DESC", currentLanguage.GetLocalizedStringByToken("ITEM_OUTOFCOMBATARMOR_DESC").Replace("100", "50"));
			};
			Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
		}

		[HarmonyPatch(typeof(HealthComponent), "TakeDamage")]
		[HarmonyILManipulator]
		private static void TakeDamage(ILContext context)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(context);
			val.GotoNext(new Func<Instruction, bool>[5]
			{
				(Instruction il) => ILPatternMatchingExt.MatchStfld<DamageInfo>(il, "rejected"),
				(Instruction il) => ILPatternMatchingExt.MatchLdarg(il, 0),
				(Instruction il) => ILPatternMatchingExt.MatchLdfld<HealthComponent>(il, "body"),
				(Instruction il) => ILPatternMatchingExt.MatchLdsfld(il, typeof(Buffs).GetField("BearVoidReady")),
				(Instruction il) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(il, "RemoveBuff")
			});
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Ldarg_1);
			val.EmitDelegate<Func<bool, HealthComponent, DamageInfo, bool>>((Func<bool, HealthComponent, DamageInfo, bool>)delegate(bool value, HealthComponent target, DamageInfo info)
			{
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Invalid comparison between Unknown and I4
				if (Object.op_Implicit((Object)(object)info.attacker))
				{
					TeamComponent teamComponent = target.body.teamComponent;
					TeamComponent component = info.attacker.GetComponent<TeamComponent>();
					if (Object.op_Implicit((Object)(object)teamComponent) && Object.op_Implicit((Object)(object)component))
					{
						TeamIndex teamIndex = component.teamIndex;
						if (teamIndex - -1 > 1)
						{
							info.damage *= 0.5f;
							info.canRejectForce = false;
							return info.rejected;
						}
					}
				}
				return value;
			});
		}

		[HarmonyPatch(typeof(CharacterBody), "RecalculateStats")]
		[HarmonyPostfix]
		private static void RecalculateStats(CharacterBody __instance)
		{
			Inventory inventory = __instance.inventory;
			if (__instance.HasBuff(Buffs.OutOfCombatArmorBuff) && Object.op_Implicit((Object)(object)inventory))
			{
				__instance.armor -= (float)(50 * inventory.GetItemCount(Items.OutOfCombatArmor));
			}
		}
	}
}