Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of DoubleTapPierce v0.1.2
DoubleTapPierce.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using EntityStates.Commando.CommandoWeapon; using HG.Reflection; using HarmonyLib; using Microsoft.CodeAnalysis; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.2.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Prototype { [BepInPlugin("prototype.commando.pierce", "DoubleTapPierce", "0.1.2")] public class DoubleTapPierce : BaseUnityPlugin { [CompilerGenerated] private sealed class <>c__DisplayClass3_0 { public BulletAttack attack; internal void <Transpile>b__2(BulletAttack _, ref BulletHit _, DamageInfo _) { BulletAttack obj = attack; obj.procCoefficient /= 2f; <Transpile>g__roll|3_0(attack); } } [CompilerGenerated] private sealed class <Transpile>d__3 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> IL; public IEnumerable<CodeInstruction> <>3__IL; private MethodInfo <method>5__2; private IEnumerator<CodeInstruction> <>7__wrap2; private CodeInstruction <instruction>5__4; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Transpile>d__3(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 1) <= 2u) { try { } finally { <>m__Finally1(); } } <method>5__2 = null; <>7__wrap2 = null; <instruction>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <method>5__2 = typeof(BulletAttack).GetMethod("Fire", Array.Empty<Type>()); <>7__wrap2 = IL.GetEnumerator(); <>1__state = -3; goto IL_0116; case 1: <>1__state = -3; <>2__current = Transpilers.EmitDelegate<Action<BulletAttack>>((Action<BulletAttack>)delegate(BulletAttack attack) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown <>c__DisplayClass3_0 CS$<>8__locals0 = new <>c__DisplayClass3_0(); CS$<>8__locals0.attack = attack; CS$<>8__locals0.attack.radius = 1f; <Transpile>g__roll|3_0(CS$<>8__locals0.attack); BulletAttack attack2 = CS$<>8__locals0.attack; attack2.modifyOutgoingDamageCallback = (ModifyOutgoingDamageCallback)Delegate.Combine((Delegate?)(object)attack2.modifyOutgoingDamageCallback, (Delegate?)(ModifyOutgoingDamageCallback)delegate { BulletAttack attack3 = CS$<>8__locals0.attack; attack3.procCoefficient /= 2f; <Transpile>g__roll|3_0(CS$<>8__locals0.attack); }); }); <>1__state = 2; return true; case 2: <>1__state = -3; goto IL_00f0; case 3: { <>1__state = -3; <instruction>5__4 = null; goto IL_0116; } IL_00f0: <>2__current = <instruction>5__4; <>1__state = 3; return true; IL_0116: if (<>7__wrap2.MoveNext()) { <instruction>5__4 = <>7__wrap2.Current; if (CodeInstructionExtensions.Calls(<instruction>5__4, <method>5__2)) { <>2__current = new CodeInstruction(OpCodes.Dup, (object)null); <>1__state = 1; return true; } goto IL_00f0; } <>m__Finally1(); <>7__wrap2 = null; return false; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>7__wrap2 != null) { <>7__wrap2.Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <Transpile>d__3 <Transpile>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <Transpile>d__ = this; } else { <Transpile>d__ = new <Transpile>d__3(0); } <Transpile>d__.IL = <>3__IL; return <Transpile>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } public const string version = "0.1.2"; public const string identifier = "prototype.commando.pierce"; protected void Awake() { Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null); } [IteratorStateMachine(typeof(<Transpile>d__3))] [HarmonyPatch(typeof(FirePistol2), "FireBullet")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> IL) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Transpile>d__3(-2) { <>3__IL = IL }; } [SystemInitializer(new Type[] { typeof(BodyCatalog) })] private static void Initialize() { get("CommandoBody").levelDamage = get("ToolbotBody").levelDamage; static CharacterBody get(string identifier) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return BodyCatalog.GetBodyPrefabBodyComponent(BodyCatalog.FindBodyIndex(identifier)); } } [CompilerGenerated] internal static void <Transpile>g__roll|3_0(BulletAttack bullet) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) bullet.stopperMask = (Util.CheckRoll(50f, 0f, (CharacterMaster)null) ? ((LayerIndex)(ref LayerIndex.world)).mask : BulletAttack.defaultStopperMask); } } }