using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Prototype
{
[BepInPlugin("prototype.frost.relic", "FrostVision", "0.1.0")]
public class FrostVision : BaseUnityPlugin
{
public const string version = "0.1.0";
public const string identifier = "prototype.frost.relic";
public void Awake()
{
Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
}
[HarmonyPatch(typeof(CameraTargetParams), "RequestAimType")]
[HarmonyPrefix]
private static bool PreventCameraOverride(AimType aimType)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Invalid comparison between Unknown and I4
return (int)aimType != 2;
}
[HarmonyPatch(typeof(IcicleAuraController), "Awake")]
[HarmonyPostfix]
private static void RemoveParticles(IcicleAuraController __instance)
{
__instance.procParticles = __instance.procParticles.Where((ParticleSystem particle) => ((Object)particle).name == "Procced").ToArray();
__instance.auraParticles = __instance.auraParticles.Where(delegate(ParticleSystem particle)
{
string name = ((Object)particle).name;
return (name == "Ring, Outer" || name == "Area") ? true : false;
}).ToArray();
}
}
}