using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Prototype
{
[BepInPlugin("prototype.stage4.variant", "Prototype", "0.1.0")]
internal class ImpactDisturbance : BaseUnityPlugin
{
public const string version = "0.1.0";
public const string identifier = "prototype.stage4.variant";
private static AsyncOperationHandle<SceneCollection> one;
private static AsyncOperationHandle<SceneCollection> four;
private static AsyncOperationHandle<SceneCollection> five;
private static AsyncOperationHandle<SceneCollection> loop;
private static AsyncOperationHandle<SceneDef> original;
private static AsyncOperationHandle<SceneDef> variant;
protected void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
one = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/sgStage1.asset");
four = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/sgStage4.asset");
five = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/sgStage5.asset");
loop = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/loopSgStage1.asset");
original = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/village/village.asset");
variant = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/villagenight/villagenight.asset");
Initialize();
Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
}
[HarmonyPatch(typeof(Run), "Start")]
[HarmonyPrefix]
private static void Initialize(Run __instance = null)
{
SceneDef stage = variant.WaitForCompletion();
SceneCollection collection = five.WaitForCompletion();
stage.isLockedBeforeLooping = false;
stage.stageOrder = 4;
stage.destinationsGroup = collection;
stage.shouldUpdateSceneCollectionAfterLooping = false;
collection = four.WaitForCompletion();
add();
collection = loop.WaitForCompletion();
remove();
stage = original.WaitForCompletion();
add();
collection = one.WaitForCompletion();
remove();
void add()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
SceneEntry[] sceneEntries2 = collection._sceneEntries;
SceneEntry val = default(SceneEntry);
((SceneEntry)(ref val)).weight = 1f;
val.sceneDef = stage;
SceneEntry val2 = val;
int num = 0;
while (!((Object)(object)sceneEntries2[num].sceneDef == (Object)(object)stage))
{
if (++num >= sceneEntries2.Length)
{
SceneCollection val3 = collection;
SceneEntry[] array = sceneEntries2;
int num2 = 0;
SceneEntry[] array2 = (SceneEntry[])(object)new SceneEntry[1 + array.Length];
SceneEntry[] array3 = array;
for (int j = 0; j < array3.Length; j++)
{
val = (array2[num2] = array3[j]);
num2++;
}
array2[num2] = val2;
num2++;
val3._sceneEntries = array2;
break;
}
}
}
void remove()
{
SceneEntry[] sceneEntries = collection._sceneEntries;
for (int i = 0; i < sceneEntries.Length; i++)
{
ref SceneEntry reference = ref sceneEntries[i];
if ((Object)(object)reference.sceneDef == (Object)(object)stage)
{
((SceneEntry)(ref reference)).weight = 0f;
}
}
}
}
[HarmonyPatch(typeof(ClassicStageInfo), "Awake")]
[HarmonyPrefix]
private static void Initialize(ClassicStageInfo __instance)
{
SceneInfo component = ((Component)__instance).GetComponent<SceneInfo>();
SceneDef obj = ((component != null) ? component.sceneDef : null);
if (((obj != null) ? obj.cachedName : null) == "villagenight")
{
__instance.sceneDirectorInteractibleCredits = 370;
}
}
}
}