Decompiled source of PrioritizePlayers v0.1.0

PrioritizePlayers.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2.CharacterAI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Prototype
{
	[BepInPlugin("prototype.drone.aggro", "PrioritizePlayers", "0.1.0")]
	internal class PrioritizePlayers : BaseUnityPlugin
	{
		public const string version = "0.1.0";

		public const string identifier = "prototype.drone.aggro";

		protected void Awake()
		{
			Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
		}

		[HarmonyPatch(typeof(BaseAI), "Awake")]
		[HarmonyPrefix]
		public static void SetParameter(BaseAI __instance)
		{
			__instance.prioritizePlayers = true;
		}
	}
}