using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2.CharacterAI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Prototype
{
[BepInPlugin("prototype.drone.aggro", "PrioritizePlayers", "0.1.0")]
internal class PrioritizePlayers : BaseUnityPlugin
{
public const string version = "0.1.0";
public const string identifier = "prototype.drone.aggro";
protected void Awake()
{
Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
}
[HarmonyPatch(typeof(BaseAI), "Awake")]
[HarmonyPrefix]
public static void SetParameter(BaseAI __instance)
{
__instance.prioritizePlayers = true;
}
}
}