Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of SingularityBand v0.1.2
SingularityBand.dll
Decompiled a week agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using RoR2; using RoR2.Projectile; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.2.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Prototype { [BepInPlugin("prototype.item.singularity", "SingularityBand", "0.1.2")] public class SingularityBand : BaseUnityPlugin { private static class Update { internal static void Apply() { if (!Version.TryParse(RoR2Application.GetBuildId(), out Version result) || !(result < new Version(1, 3))) { Harmony.CreateAndPatchAll(typeof(Update), (string)null); } } [HarmonyPatch(typeof(GlobalEventManager), "ProcessHitEnemy")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> ProcessHitEnemy(IEnumerable<CodeInstruction> IL) { return OnHitEnemy(IL); } } [CompilerGenerated] private sealed class <OnHitEnemy>d__4 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> IL; public IEnumerable<CodeInstruction> <>3__IL; private CodeInstruction <branch>5__2; private CodeInstruction <previous>5__3; private MethodInfo <method>5__4; private FieldInfo <field>5__5; private IEnumerator<CodeInstruction> <>7__wrap5; private CodeInstruction <instruction>5__7; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnHitEnemy>d__4(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 1) <= 5u) { try { } finally { <>m__Finally1(); } } <branch>5__2 = null; <previous>5__3 = null; <method>5__4 = null; <field>5__5 = null; <>7__wrap5 = null; <instruction>5__7 = null; <>1__state = -2; } private bool MoveNext() { //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Expected O, but got Unknown //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Expected O, but got Unknown //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Expected O, but got Unknown //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Expected O, but got Unknown //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <branch>5__2 = null; <previous>5__3 = null; <method>5__4 = null; <field>5__5 = typeof(Buffs).GetField("ElementalRingVoidReady", AccessTools.all); <>7__wrap5 = IL.GetEnumerator(); <>1__state = -3; goto IL_0287; case 1: <>1__state = -3; <>2__current = new CodeInstruction(OpCodes.Ldfld, (object)typeof(DamageInfo).GetField("damage")); <>1__state = 2; return true; case 2: <>1__state = -3; <>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)0.5f); <>1__state = 3; return true; case 3: <>1__state = -3; <>2__current = new CodeInstruction(OpCodes.Mul, (object)null); <>1__state = 4; return true; case 4: <>1__state = -3; <>2__current = new CodeInstruction(OpCodes.Sub, (object)null); <>1__state = 5; return true; case 5: <>1__state = -3; <method>5__4 = null; goto IL_0255; case 6: { <>1__state = -3; <instruction>5__7 = null; goto IL_0287; } IL_0287: if (<>7__wrap5.MoveNext()) { <instruction>5__7 = <>7__wrap5.Current; if (<instruction>5__7.opcode == OpCodes.Br) { <branch>5__2 = <instruction>5__7; } else if (CodeInstructionExtensions.LoadsField(<instruction>5__7, <field>5__5, false)) { <branch>5__2.opcode = OpCodes.Nop; <method>5__4 = typeof(Util).GetMethod("OnHitProcDamage", AccessTools.all); } else if ((object)<method>5__4 != null) { if (CodeInstructionExtensions.Calls(<previous>5__3, <method>5__4)) { <>2__current = new CodeInstruction(OpCodes.Ldarg_1, (object)null); <>1__state = 1; return true; } if (<instruction>5__7.opcode == OpCodes.Ble && CodeInstructionExtensions.LoadsConstant(<previous>5__3, 20.0)) { <previous>5__3.operand = 10f; } } goto IL_0255; } <>m__Finally1(); <>7__wrap5 = null; return false; IL_0255: <previous>5__3 = <instruction>5__7; <>2__current = <instruction>5__7; <>1__state = 6; return true; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>7__wrap5 != null) { <>7__wrap5.Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <OnHitEnemy>d__4 <OnHitEnemy>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <OnHitEnemy>d__ = this; } else { <OnHitEnemy>d__ = new <OnHitEnemy>d__4(0); } <OnHitEnemy>d__.IL = <>3__IL; return <OnHitEnemy>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } public const string version = "0.1.2"; public const string identifier = "prototype.item.singularity"; protected async void Awake() { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(Update.Apply)); Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null); ProjectileFuse component = (await Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/ElementalRingVoid/ElementalRingVoidBlackHole.prefab").Task).GetComponent<ProjectileFuse>(); component.fuse *= 0.5f; } [HarmonyPatch(typeof(ItemCatalog), "SetItemRelationships")] [HarmonyPostfix] private static void SetItemRelationships() { Pair[] array = ItemCatalog.itemRelationships[ItemRelationshipTypes.ContagiousItem]; ItemDef elementalRingVoid = Items.ElementalRingVoid; for (int i = 0; i < array.Length; i++) { if ((Object)(object)array[i].itemDef2 == (Object)(object)elementalRingVoid) { array[i].itemDef1 = Items.IceRing; } } Language english = Language.english; string oldValue = " and " + english.GetLocalizedStringByToken(Items.FireRing.nameToken).Split().First(); string[] array2 = new string[2] { elementalRingVoid.pickupToken, elementalRingVoid.descriptionToken }; foreach (string text in array2) { english.SetStringByToken(text, english.GetLocalizedStringByToken(text).Replace(oldValue, "")); } oldValue = english.GetLocalizedStringByToken(elementalRingVoid.descriptionToken); oldValue = oldValue.Replace("20</style> seconds", "10</style> seconds"); oldValue = oldValue.Replace("100%</style>", "50%</style>"); oldValue = oldValue.Replace("5</style> seconds", "2.5</style> seconds"); english.SetStringByToken(elementalRingVoid.descriptionToken, oldValue); } [IteratorStateMachine(typeof(<OnHitEnemy>d__4))] [HarmonyPatch(typeof(GlobalEventManager), "OnHitEnemy")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> OnHitEnemy(IEnumerable<CodeInstruction> IL) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OnHitEnemy>d__4(-2) { <>3__IL = IL }; } } }