Decompiled source of JoshyStopwatch v1.3.0

ExamplePlugin.dll

Decompiled 5 months ago
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using On.RoR2;
using R2API;
using Rewired.Utils;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ExamplePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExamplePlugin")]
[assembly: AssemblyTitle("ExamplePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ExamplePlugin;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Quickjoshy.JoshyModPack", "Joshy's ModPack", "1.0.0")]
public class ExamplePlugin : BaseUnityPlugin
{
	public const string PluginGUID = "Quickjoshy.JoshyModPack";

	public const string PluginAuthor = "Quickjoshy";

	public const string PluginName = "Joshy's ModPack";

	public const string PluginVersion = "1.0.0";

	public static ItemDef stopwatch;

	private int stopwatchTime = 60;

	private bool spreeActive = false;

	private Coroutine StopwatchCoroutine;

	public static PluginInfo PInfo { get; private set; }

	public void Awake()
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Expected O, but got Unknown
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Expected O, but got Unknown
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Expected O, but got Unknown
		PInfo = ((BaseUnityPlugin)this).Info;
		Assets.Init();
		Log.Init(((BaseUnityPlugin)this).Logger);
		stopwatch = ScriptableObject.CreateInstance<ItemDef>();
		((Object)stopwatch).name = "JOSHY_STOPWATCH";
		stopwatch.nameToken = "Joshy's Stopwatch";
		stopwatch.pickupToken = "At the beginning of each stage, gain 1 minute of free purchases per stopwatch";
		stopwatch.descriptionToken = "At the beginning of each stage, gain 1 minute of free purchases per stopwatch";
		stopwatch.loreToken = "Where's my stopwatch?";
		stopwatch._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion();
		stopwatch.pickupIconSprite = Assets.StopwatchIcon;
		stopwatch.pickupModelPrefab = Assets.StopwatchPrefab;
		stopwatch.canRemove = true;
		stopwatch.hidden = false;
		stopwatch.tags = (ItemTag[])(object)new ItemTag[1] { (ItemTag)3 };
		ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null);
		ItemAPI.Add(new CustomItem(stopwatch, val));
		Stage.onServerStageBegin += stopwatch_stageBegin;
		PurchaseInteraction.OnInteractionBegin += new hook_OnInteractionBegin(StopWatchPurchaseEvent);
		Stage.onServerStageComplete += Stopwatch_StageFinish;
	}

	private void Stopwatch_StageFinish(Stage stage)
	{
		if (!ExtensionMethods.IsNullOrDestroyed((object)StopwatchCoroutine))
		{
			spreeActive = false;
			((MonoBehaviour)this).StopCoroutine(StopwatchCoroutine);
			Log.Info("Stopwatch Coroutine stopped!");
		}
	}

	private void StopWatchPurchaseEvent(orig_OnInteractionBegin orig, PurchaseInteraction self, Interactor activator)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Invalid comparison between Unknown and I4
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Invalid comparison between Unknown and I4
		int cost = self.cost;
		CharacterBody component = ((Component)activator).GetComponent<CharacterBody>();
		if (Object.op_Implicit((Object)(object)component) && component.inventory.GetItemCount(stopwatch.itemIndex) > 0 && ((int)self.costType == 1 || (int)self.costType == 3) && spreeActive)
		{
			self.cost = 0;
		}
		orig.Invoke(self, activator);
	}

	private void stopwatch_stageBegin(Stage stage)
	{
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		Log.Info("Log test 1");
		CharacterMaster master = PlayerCharacterMasterController.instances[0].master;
		foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
		{
			master = instance.master;
			int itemCount = master.inventory.GetItemCount(stopwatch.itemIndex);
			if (itemCount > 0)
			{
				StopwatchCoroutine = ((MonoBehaviour)this).StartCoroutine(stopwatch_CountDown(itemCount, master));
			}
		}
	}

	private IEnumerator stopwatch_CountDown(int count, CharacterMaster master)
	{
		int time = count * stopwatchTime;
		master.money += 1000000000;
		float timer = 0f;
		spreeActive = true;
		for (; timer < (float)time; timer += Time.deltaTime)
		{
			yield return (object)new WaitForEndOfFrame();
		}
		if (master.money < 1000000000)
		{
			master.money = 0u;
		}
		else
		{
			master.money -= 1000000000;
		}
		spreeActive = false;
	}

	private void Update()
	{
	}
}
public static class Assets
{
	public static AssetBundle mainBundle;

	public const string bundleName = "stopwatchbundle";

	public static GameObject StopwatchPrefab;

	public static Sprite StopwatchIcon;

	public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(ExamplePlugin.PInfo.Location), "stopwatchbundle");

	public static void Init()
	{
		mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
		StopwatchPrefab = mainBundle.LoadAsset<GameObject>("Stopwatch.prefab");
		StopwatchIcon = mainBundle.LoadAsset<Sprite>("StopwatchIcon.png");
	}
}
internal static class Log
{
	private static ManualLogSource _logSource;

	internal static void Init(ManualLogSource logSource)
	{
		_logSource = logSource;
	}

	internal static void Debug(object data)
	{
		_logSource.LogDebug(data);
	}

	internal static void Error(object data)
	{
		_logSource.LogError(data);
	}

	internal static void Fatal(object data)
	{
		_logSource.LogFatal(data);
	}

	internal static void Info(object data)
	{
		_logSource.LogInfo(data);
	}

	internal static void Message(object data)
	{
		_logSource.LogMessage(data);
	}

	internal static void Warning(object data)
	{
		_logSource.LogWarning(data);
	}
}