PassiveAgression
Mod that adds alternate skills (including passives,as well as modded chars). Theoretically Multiplayer Compatible,not tested.
| Date uploaded | a year ago |
| Version | 1.0.4 |
| Download link | RandomlyAwesome-PassiveAgression-1.0.4.zip |
| Downloads | 39111 |
| Dependency string | RandomlyAwesome-PassiveAgression-1.0.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.7.6RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
#What
Adds several new alternate skills to the game,along with new passives and skills for modded characters.
Credit to Hifu for making the good looking icons.(StimShot,Standoff,Starch,Pathogen,Rituals,Excise & Snowsculpt)
Credit to the GNU Image Manipulation Program for helping me make the rest of the icons.
Credit to cute anime girls for giving me the will to continue living.
Skills
| Survivor | Name/Description | Icon |
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Special: Stim Shot Administer a cocktail which instantly heals for 20% of missing health and boosts attack and move speed by 25%. Scepter: Also grants 30 armor and 10% crit chance. |
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Passive: Standoff All attacks on enemies that are currently attacking are Critical Strikes. |
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Utility: Starch Bomb Stunning. Deal 75%,allies in the area are cleansed from a random debuff. |
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Special: Carrier Pathogen Shoot a projectile that deals 85% and spreads to other enemies,carrying a random debuff from the last target. Scepter: Spreads to an additional enemy per debuff. |
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Passive: Field Tinkering All Mechanical Allies (including other players) gain bonus stats for each stack of scrap in your inventory. |
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Special: Power Pack Discharge Shocking. Unload all of your barrier into the enermy your gauntlet is embedded in,dealing between 400% and 1400% damage. |
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Passive: Unorthodox Rituals Whenever a tick of Bleed occurs nearby,heal 1 hp. |
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Primary: Excise Fire a bolt that deals 100% damage and bleeds. Can be used while on cooldown. You cannot regenerate health while this skill is on cooldown. |
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Special: Snowsculpt Cover yourself within a golem of packed snow,providing protection from attacks. Press the interact key to burst out with a freezing blast. |
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Passive: Micro Missile Foundry All crit chance is converted into damage for missiles that fire on crit. |
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Passive: Incessant Infestation At full Corruption,burst out a gaggle of Infestors. |
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Utility: TEAR Tear open a rift through space,carrying those that enter to the targeted area. Corrupt: Tear open a rift into the void,venting the surrounding atmosphere |
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Special: Glass Shadow Spawn a glass copy which mimicks your actions.Hold Longer to increase delay. Scepter: Your Reflection becomes indestructible. |
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Special: Steel Resolve Hold up your sword and gather your resolve.Your next melee attack will deal 80% more damage. Scepter: The Damage of you next melee attack will be tripled. |
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Special: Giving It a Chance Raise your shield.The next 4 times you block an explosion or melee attack,trigger an explosion for 600% damage. The 4th explosion will break your stance. |
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Passive: Heart of The Forge All your attacks deal Blazing damage.(It's Blacksmith ror1). |
#Changelog
Moved Changelog to CHANGELOG.md
CHANGELOG
#Changelog
1.2.1
- Cascading Resonance changes:
- Fixed NRE spam in multiplayer
- Fixed Cascading Resonance affecting allies,old behavior can now be turned on from config for turret resonating reasons.
- Fixed animation speed/looping.
1.2.0
- Added new Field Tinkering Icon
- Added Cascading Resonance,an alt primary for Engineer.
- Added ScrollableLobbyUI dependency,fixing potential issue with passives breaking the loadout panel.
1.1.0
- Added Jingling Spurs,an alt passive for Deputy.
- Moved Power Pack Discharge behind unfinished config,as it was reported to feel incomplete.(The skill it was meant to synergise with is,so it counts).
- Tear: Added Corrupted version tooltip.
- Misc Unfinished Content (a lot)
- Bug Fixes:
- Glass Shadow: Fixed interaction with Ancient Scepter
- Fixed ExtraSkillSlot compatibility.
- "Fixed" HuntressBuffUltimate compatibility.(It was actually working as intended on HBU's side,just that the intention was not foreseen/isn't consistent with the vanilla game.)
- Misc Fixes.
1.0.4
- Networking fixes.
- Fixed potential compatibility issues preventing corrupted tear from working.
- Overhauled Excise Visuals
- Initial Balance Pass:
- Excise : Increased duration to hopefully reduce the effect of stacking attack speed.
- Starch : Actually increased radius (oops), Increased amount of time enemies are stunned 1 -> 2.5.
- Infestation : Added config option for max amount of spawns active,corruption will wait if over the setting,default is still infinite.
- Tear : No longer locked into movement if skill is used while moving, uncorrupted cooldown 6 -> 10, corrupted cooldown 6 -> 12
- Pack Discharge : Changed barrier to damage scaling from additive to multiplicative,greatly increasing potential damage. 400-1400 -> 400-4000
1.0.3
- Heat of the Forge : Added a config option to enable an alternate implementation,since the normal one is sensitive to potential mod conflicts.
- Snowsculpt : Networking Fix,Exiting the skill early now triggers a freezing blast.
- Starch : Increased Radius
- Misc Changes (Networking,rng)
1.0.2
- Fixed Engineer Passive breaking pickups + scrap contribution not being redacted correctly on body change
1.0.1
- Fixed the friendlyInfest config option for Viend's Infestation Passive.
- Fixed lysate cell interaction with Paladin Glass Shadow
- Added new Starch Bomb Icon
- Added config option to enable old icons for skills that get their icons replaced
1.0.0 - Initial Release
















