CHANGELOG

1.3.17

    Chimera Scrap:
- Now counts towards Drifter's passive

    Prayer Beads:
- Now counts towards Drifter's passive 

    Sale Star:
- Fixed drop table changing after the first bonus drop instead of before
- Fixed drop table reloading for every additional bonus drop

1.3.16

    SwanSongExtended:
- Parted ways with Secrets of the Scug content o7
* Be on the lookout for Secrets of the Scug standalone soon! *

    Storms:
- Storm warning messages are networked (the timer on the HUD is not though, still havent figured it out)
- Storm states now use delta time derived from the Run timer instead of global time
* In layman's terms: If anything adds a time penalty, the Storm will now arrive sooner as expected. *

    Wishbone:
- Can no longer be temporary
- Upgraded Wish rewards are now shared between all Wish drops, rather than only being for the first
- Fixed incorrect Wish drop interval leading to some players not receiving a Wish depending on the Teleporter reward total
- Wish granted messages are now networked
- Fixed other miscellaneous issues with Wishes in multiplayer

1.3.15

    Double Chest:
- Slightly changed drop angle with multiple drops. This would matter for Sale Star compatibility, but...
- Made sure it's not Sale Star compatible

    Chimera Scrap:
- Fixed consumed variant not initializing, which would cause the item transformation to fail and make every printer unusable

    Planula:
- Fixed missing Pickup text

    Sale Star:
- Additional drops now use the Shrine of Chance drop table, instead of inheriting the drop table from the interactable used
- Now increases drops by +1 per stack

1.3.14

    2R4R:
- Removed FruityBarrierDecay dependency

    SwanSongExtended:
- Added Aegis rework

    Beetle:
- Removed from Sulfur Pools

    Beetle Queen:
- Added back to Titanic Plains
- Removed from Shattered Abodes
- Removed from Disturbed Impact

    Dunestrider:
- Added to Shattered Abodes
- Added to Disturbed Impact

    Imp Overlord:
- Removed from Wetland Aspect

    Solus Scorcher:
- Removed from Abyssal Depths

    Stone Titan:
- Added back to Distant Roost
- Added back to Wetland Aspect
- Added back to Abyssal Depths

    Xi Construct:
- Added back to Sky Meadow

1.3.13

    2R4R:
- Updated RainrotSUL dependency

1.3.12

    2R4R:
- Added SupressSkillActivation dependency

    Economy:
- Reduced chest cost scaling exponent: 1.2 -> 1.15

    Difficulty:
- Reduced global scaling rate: 100% -> 90%
- (Fast Director) Increased Elite bias: 100% -> 120%
- (Fast Director) Increased Elite bias: 100% -> 120%
* Been feeling like it still scales a little too hard, especially in enemy volume but also in chest costs. 
Just a small adjustment to make it feel less overwhelming, and keep the games pacing consistent *

    Utility Belt:
- Removed ability blacklist, now triggers consistent with Vanilla abilities

1.3.11

    2R4R:
- Removed FruitySurvivorTweaks file that was causing issues

    Simulated Elites:
- Disabled (pending rework)

    Remarkable Stable Tesla Coil:
- Disabled (reworked in CriticalBlock)

    Shrine of Convergence:
- Disabled (pending rework)

1.3.10

    2R4R:
- Improved loading times

    SwanSongExtended
- Improved loading times
- Renamed config file - sorry to those who need to reconfigure

1.3.9

    2R4R:
- Added EnemyAttackSpeedFixes dependency

    Clay Templar:
- Removed attack speed fuckery
- Now only gains half attack speed benefits from Monsoon Scaling Stats

    Jellyfish:
- Now gains half attack speed benefits from Monsoon Scaling Stats

    Lunar Chimera Wisp:
- Removed attack speed fuckery
- Now only gains half attack speed benefits from Monsoon Scaling Stats

1.3.8

    Brass Contraption:
- Added to Conduit Canyon spawn list

    Clay Templar:
- Removed from Conduit Canyon spawn list

    Imp:
- Added to Conduit Canyon spawn list

    Solus Extractor:
- Added to Pretenders Precipice spawn list

    Solus Invalidator:
- Removed from Titanic Plains spawn list
- Removed from Abandoned Aqueduct spawn list
- Added to Rallypoint Delta spawn list

    Solus Prospector:
- Removed from Shattered Abodes spawn list
- Added to Shattered Abodes (Nighttime) spawn list
- Added to Pretenders Precipice spawn list
- Added to Sirens Call spawn list

    Solus Scorcher:
- Removed from Verdant Falls spawn list
- Added to Verdant Falls (Nighttime) spawn list
- Added to Abandoned Aqueduct spawn list
- Removed from Pretenders Precipice spawn list

    Solus Transporter:
- Added to Distant Roost spawn list
- Removed from Wetland Aspect spawn list
- Added to Pretenders Precipice spawn list

    Chimera Scrap:
- Can no longer be temporary
- Modernized methods for AC
- Now calls OnMoneyPurchase each time an extra item is printed
- Now requests the correct amount of additional items if the payment credit is not enough to pay the cost
- Now avoids consuming additional stacks of itself if the payment credit is not enough to pay the cost

1.3.7

    Artifact of the Inventor:
- Completed Pillars now have a lingering Shelter
- Preventative bugfixing

    Planula:
- Sun no longer gets multiplied by clients

1.3.6

    2R4R:
- NUCLEAR SAFE

    SWANSONGEXTENDED:
- NUCLEAR SAFE

1.3.5

    2R4R:
- Fixed an issue where each difficulty had lower starting difficulty and -50% scaling, causing Drizzle to scale into negative difficulty (lol)
- Improved visibility of teleporter object

1.3.4

forgor dll

1.3.3

    Solus Prospector:
- Reduced credit cost: 14 -> 11
- Reduced base max health: 140 -> 110

    Solus Scorcher:
- Reduced credit cost: 20 -> 18
- Reduced base max health: 111 -> 102

    Lunar Gallery:
- Fixed continuously adding spawns to the stage
* This was meant to be fixed last version but i forgor *

1.3.2

    2R4R:
- Teleporter Overcharge no longer activates on stages that cannot have Storms
* This isn't explicitly related to Storms; there is one stage that has a teleporter but not Storms, and that stage shouldn't have Overcharge. *
- Optimized Body changes to occur asynchronously (improves load time)

    Solus Prospector:
- Increased credit cost: 11 -> 14
- Reduced base max health: 160 -> 140

    Solus Scorcher:
- Increased credit cost: 18 -> 20
- Reduced base max health: 175 -> 111
- Reduced base movespeed: 15 -> 9
* Scorchers having almost double the health to credit ratio of BLIND PESTS is so society *

    Decayed Construct: 
- Increased credit count: 40 -> 100
- Fixed not spawning Alpha Constructs
- Fixed continuously adding spawns to the stage

    Lunar Gallery:
- Enemies spawned are now always Perfected Elites
* I wanted enemies spawned by the shrine to be more visible, both to make it easier to ID which enemies have items, and that those enemies specifically are infighting *

1.3.1

    Hikers Boots:
- Removed

1.3.0

    2R4R:
- Added CriticalBlock dependency !!!
- Migrated Difficulty Stats to RainrotSUL in DifficultyUtilsModule with expanded API
- Added explicit Inferno support (Stage 2 T1.5 Elites, Stage 4 T2 Elites)
- Fixed method for untiering various items, now items like War Bonds should be properly disabled (among others)

    SwanSongExtended:
- All items can now be temporary
- Added explicit Inferno support (4.5 minute storm, no first stage delay, 60% Storm Intensity)

    Economy:
- Reduced global money reward multiplier: 0.4x -> 0.3x
- Reduced global EXP reward multiplier: 0.8x -> 0.4x
- Increased chest cost scaling exponent: 1.0 -> 1.2

    Difficulty:
- Reduced starting level in Rainstorm difficulty: 2 -> 0
- Reduced starting level in Monsoon difficulty: 4 -> 3
* Difficulty coefficient boost is unchanged *

    Gup:
- Reverted health changes for all forms
- When splitting, minions created no longer drop additional gold

    Clay Templar:
- Now half as affected by attack speed bonuses

    Lunar Chimera Wisp:
- Now half as affected by attack speed bonuses

    Decayed Construct:
- Reduced credit count: 200 -> 40

    Wishbone:
- Wishbone drops can no longer be replaced by Eulogy Zero (this is funny, but there is only a limited amount per stage)

    Bloodsucking Corallite:
- Disabled

    Chef Stache:
- Disabled

    Cloud in a Bottle:
- Increased base cooldown duration: 10 seconds -> 16 seconds
- Increased cooldown reduction per stack: 15% -> 25%

    Coin Gun:
- Money bonus now properly only applies at the start of the stage

    Copper Fork:
- Disabled

    Death Mark:
- Removed

    Delicate Watch:
- Disabled rework, uses vanilla effect

    Destroyer Emblem:
- Increased max crit chance bonus: 40% -> 100%
- Increased buff count: 8 -> 10
- Reduced duration: 8+4 seconds -> 6+4 seconds
* i was going to make this buff be represented as a %, but then i realized that would mean recalculating stats basically every frame for a difference of a few %, which is bad *

    Devs Item:
- Increased buff duration: 1.5+0.5 seconds -> 1.5+0.75 seconds

    Eclipse Lite:
- Removed

    Faraday Spur:
- Un-SOTS-ified it
- Blast is now Stunning and Special damage
- Stacking now increases charge rate by 33%
- Increased charge rate by 50%
- Reduced max movement speed bonus: 160% -> 100%
- Reduced max jump strength bonus: 200% -> 100%
- Reduced maximum discharge: 100% -> 66%
- Increased required charge for discharge: 25% -> 34%
- Increased blast damage coefficient: 400%+250% -> 800%+500%

    Flower Crown:
- Now only grants movement speed while shields are inactive
- Changed armor bonus: 25+25 -> 20+30

    Growth Nectar:
- Removed

    Hunter's Harpoon:
- Changed to work like how it does in RORR
- Barrier targeting effect is maintained in Borbo's Arrowhead, an item that can be enabled in config

    Jellyfish Necklace:
- Disabled

    Kinetic Dampener:
- Removed

    Leeching Seed:
- Reverted regen on hit change
- Now only triggers on skill-sourced damage

    Light Flux Pauldron:
- Removed

    Morning Mocha:
- Now avoids adding the Mocha speed buff if the "Mocha Inactive" buff is present
* Solus Invalidators wont reset your Mocha duration now *

    Prayer Beads:
- Now prioritized when used with 3D printers
- Now also increases experience gain
- Stat bonus no longer scales with levels gained, instead always 7% to affected stats

    Repulsion Armor Plate:
- Rework moved to CriticalBlock

    Stone Flux Pauldron:
- Removed

    Super Solenoid Engine:
- Charge buff is now represented as a percentage
- Buff count on use now rounds up

    Weirdly-Shaped Opal:
- Rework moved to CriticalBlock

1.2.18

    2R4R:
- Fix for Alloyed Collective

    SwanSongExtended:
- Un-released

    Difficulty:
- Reduced starting level in Rainstorm difficulty: 3 -> 2
- Reduced starting level in Monsoon difficulty: 6 -> 4
- Reduced starting level in Eclipse 7 difficulty: 9 -> 6
* The 2R4R early-game should be substantially easier and less tedious now. This change does not reflect the difficulty bar; Monsoon still starts in Hard difficulty, etc *

- Increased Fast director elite bias: 75% -> 100%
- Reduced Slow director credit multiplier: 150% -> 100%
- Teleporter boss credits are now halved on Stage 1
- Now adds starting level to difficulty coefficient as well as ambient level
* This is considered a bug fix; the difficulty changes were always intended to affect enemy spawns. Enemies should appear much more frequently without needing to wait, but not an overwhelming amount. However, this will not affect the stage 1 teleporter. *

    Economy:
- Reduced global EXP reward multiplier: 0.6x -> 0.8x
- Reduced global money reward multiplier: 0.6x -> 0.4x
- Fixed reward compensation formula
* With enemy spawns and levels corrected, we want to be sure that getting money for chests stays consistent, without being too tedious or easy. Leveling up should be easier now, making scaling slightly easier in the face of higher difficulty scaling. *

    Volatile Elites:
- Increased landmine damage 10 -> 15

    Wishbone:
- Fixed an issue where wish rewards would only get rolled once per game launch
- Increased wish upgrade chance when extra Wishbones are collected: 20% -> 30%

    Destroyer Emblem:
- Now works on self damage

1.2.16

    2R4R:
- Moved "Adds shelter behavior to Halcyonite Shrine bubble" to RRSUL
- Updated RRSUL dependency

1.2.15

    2R4R:
- Fixed pity charge causing mock zones to appear twice

    Storms:
- Reduced perimeter strike density: 10 -> 15

1.2.14

    2R4R:
- Updated RainrotSUL dependency

    Storms:
- Added Perimeter Strikes mechanic: Meteors will now occasionally strike outside the perimeter of Shelters
* It's rare for meteors to strike just outside of shelters, which led to the storm feeling pretty irrelevant during the Teleporter event. Perimeter strikes are pretty limited, but should contribute a little more to the feeling of an active Storm's presence. *

1.2.13

    2R4R:
- Updated dependencies (particilarly RRSUL, which was causing issues with storms on stages containing void seeds)

1.2.12

    2R4R:
- Now globally disables attack speed scaling on any cooldown (incl. artificer, mult, captain)

1.2.11

    Copper Fork:
- Fixed NRE on targeting boss enemies

    Corpsebloom:
- Now properly clears Rot stacks when the last Corpsebloom is removed

1.2.10

    Copper Fork:
- Reduced damage: 200% -> 150%
- Improved consistency of buff refresh
- Improved consistency of forking (now it shouldnt wear off if you hit too fast)
- Added Overspill formula for more hit stacks

1.2.9

    Copper Fork:
- Updated Logbook entry
- Increased cooldown: 3s -> 5s
- Reduced duration: 5s -> 3s
- Reduced damage: 250% -> 200%
- The final strike greatly changes how this item feels damage wise, so the buff wasn't really needed. Also shifting the duration and cooldown around so you can't get multiple fork stacks (something I overlooked)

1.2.8

    Copper Fork:
- ive had a sudden change of mind
- Reduced cooldown: 10s -> 3s
- Increased repeat hit requirement: 4 -> 6
- Increased damage: 200% -> 250%
- Now guarantees a final strike on kill. If the killing blow is also the first hit, the fork will be refunded

1.2.7

    Copper Fork:
- i fucked up the file or something and it had the wrong stats and formatting

1.2.6

    Copper Fork:
- Added

1.2.5

    Corpsebloom:
- Fixed description text using incorrect values

    Wishbone:
- Added chat message when quest is completed

1.2.4

    2R4R:
- Added 3s of invincibility after entering a pickup picker menu

    Relic of Design:
- Buff now properly stacks

1.2.3

    2R4R:
- Added missing FruityBarrierDecay dependency (i am so embarrased about this)

    Economy:
- Fixed gold reward compensation formula (gold rewards should be properly normalized over the course of the stage rather than increasing near the end)
- Increased rate of reward compensation for starting level: 0% -> 50%
- Reduced global exp reward multiplier: 1.0x -> 0.6x

    Metamorhpic Ichor (Violet):
- Removed (incorrect) self dmg check

    Lunar Gallery:
- Fixed DLC item blacklist

    Shrine of Blood:
- Now always gives 25 gold on use. No more shenanigans

    Halcyonite Shrine:
- Reduced cost: 40/100/150 -> 35/75/125

1.2.2

    2R4R:
- Removed Overcharge message on 100% if the boss was already killed

    Lunar Gallery:
- Fixed item grant to summoned enemies (1.2.3 note: did not work)

1.2.1

    Storms:
- Changed Stage 1 Delay to +90 Seconds instead of +40%
- Fixed storm time variation not working at all
- Storm now intensifies at fixed intervals rather than as a function of base delay

    Morning Mocha:
- Now additionally extends when activating the Teleporter

    Bone:
- Added

    Omen:
- Changed context text

    Decayed Construct:
- Added

    Lunar Gallery:
- Added

    Void Husk:
- Fixed issue with not being interactable

    Eggpile:
- Increased max spawns on valid stages: 1 -> 3

1.2.0

    2R4R:
- Updated README
- Fixed crash on clients related to removal of buffs
- Reduced Chimera Wisp base damage: 8 -> 5

    Storms:
- Fixed storm warning on clients

    Molotov:
- Fixed Molotov proccing itself due to having the incorrect damage source

    Wishbone:
- Added

    Omen:
- Added

    Shrine of Convergence:
- Fixed visuals for clients

1.1.24

    2R4R:
- Expanded "pity charge" mechanic: Now charging past 99% TP will permanently poison bosses as well as cripple, PLUS dealing slow %MAX damage while shrinking the TP area.
* This is a band-aid solution to address softlock scenarios where difficulty scaling outpaces your ability to do damage to boss enemies. Ideally, if the game outscales this hard it should kill you instead of stalemate, but forced win is still better than stalemate while we work on more stable solutions. *

    Economy:
- Fixed Legendary/Gold chests being blacklisted from Hack effects

    Storms:
- Increased storm delay by 40% on Stage 1 only.
- Increased minimum frequency of meteor strikes: 0.7s -> 0.6s
- Increased maximum frequency of meteor strikes: 1.0s -> 0.8s
* Stage 1 is generally the hardest stage of a 2R4R run, and usually the one it makes sense to take the most time on. The storm timer should reflect the recommended time per stage, instead of being a blanket cap. *

1.1.22

- fixed icons

1.1.21

    2R4R:
- readme update

1.1.20

    Difficulty:
- Difficulty no longer increases on stages considered final
* Exponential scaling has a tendency of fucking up final bosses, or really any stage that you're going to take a while on. Freezing time on Final stages is somewhat nuclear, but Final stages rarely have much to do anyways. This should also be a big buff to doing Pillars. *

1.1.19

    Economy:
- Compensated gold now rounds up instead of down

    Shock:
- Reduced spark pickup count: 2 -> 1

    Volatile Elites:
- Reduced landmines on very large enemies by about half

1.1.18

    SwanSong:
- Fixed elites not using health or damage multipliers

    Volatile Elites:
- Fixed landmine count

1.1.16

    Volatile Elites:
- Large enemies now drop a lot of landmines

    Volatile Fuse:
- Increased max range: 21m(+3) -> 40m(+4)

1.1.15

    Cloud in a Bottle:
- Reduced base cooldown time: 15s -> 10s
- Reduced stack cooldown reduction: -10% -> -15%
- Added a buff for when cloud jump is ready

    Quarantined Contaminant:
- Added a buff for when fart jump is ready

    Hunters Harpoon:
- Now also reduces barrier decay by -20%
- Increased barrier on hit: 5(+5) -> 6(+6)

1.1.14

    SwanSong:
- Fixed interactables not working correctly

    Volatile Fuse:
- Now Shocks instead of Stuns
- Now has a target limit: Inf(+Inf) -> 3(+1)
- Increased max range: 16m(+4) -> 21m(+3)
- Increased min stun duration: 1s -> 2s
- Increased max stun duration: 6s -> 10s

1.1.13

    2R4R:
- Removed Fish Merc

1.1.12

    2R4R:
- Fixed Templar and Chwisp level damage

    Star Veil:
- Can no longer be triggered by self damage like Jellyfish Necklace

1.1.11

    Storms:
- Meteor overstay penalty changed to +100% after 10 minutes, up to +100%

1.1.10

    Artifact of the Stillborn:
- attempted fix again 

1.1.9

    Storms:
- Meteor strike rate now increases by +100% when overstaying by 200% of the storm warning time, up to +200%

1.1.8

    2R4R:
- Reduced MSS attack speed per level: 4.5% -> 2%
- Reduced MSS movement speed per level: 1.5% -> 1%
- Reduced Clay Templar base damage: 16 -> 9
- Reduced Chimera Wisp base damage: 15 -> 8
- Fixed Clay Templar and Chimera Wisp attack speed compensation 

    Storms:
- Fixed storm warning not appearing on clients

    Artifact of the Stillborn:
- Fixed a rare issue where it would use the incorrect pickup tier in heavy modlists

1.1.6

    Gasoline:
- Fixed damage being twice as much as intended

    Raw Chicken:
- Reduced degen penalty: -5 hp/s -> -2 hp/s
- Now guarantees degen penalty on False Son
* Raw Chickens degen penalty was much higher than intended, making it a much more punishing item than it was meant to be *

    Jellyfish Necklace:
- Redone description to be easier to understand
- Increased shield drain fraction: 30% -> 40%
- Now reduces shield gain per stack: -0% -> -8% (exponential)
- Increased base damage increase: 500% -> 900%
- Fixed an issue where Jellyfish Necklace wouldnt increase its damage bonus with greater shield health (max 100% -> 200%)
* Jellyfish Necklace didnt seem impactful enough, new numbers seem borderline overpowered but are much better *

    Relic of Design:
- Fixed buff not working

    Gesture of the Drowned:
- Fixed equipment breaking occurring without Gesture, and with stock available
- Fixed networking

    Star Veil:
- Can now be activated by self damage, including Jellyfish Necklace

1.1.5

    2R4R:
- Added Fish Merc

1.1.4

    Artifact of the Inventor:
- Now drops a Void Potential containing the pillar item, a random Tier 3 item, and a random Trophy item

    Artifact of the Zealot:
- Fixed DLC items not being added to blacklist

    Relic of Design:
- Fixed incomplete description
- Added some safeguards for proc coefficient and self damage

    Star Veil:
- Added CannotCopy to item tags

    Gesture of the Drowned:
- Possibly fixed not working on clients

1.1.3

    Artifact of the Inventor:
- Added

    Storms:
- Improved visibility of meteor strike indicator on highly sloped areas

    Bottomless Brew:
- Fixed Brew multiplying itself on stage start rather than repairing broken Brews

    Resonance Disc:
- De-worked, now uses SPIN and CHARGE like Providence intended

    Relic of Design:
- Reworked, now "Periodically gain protection from damage"

1.1.2

    Curious Scug:
- Reverted to old icon temporarily

    Bloodsucking Coralite:
- Fixed using incorrect icon

1.1.1

    2R4R:
- Added missing patch notes from the previous version
- Updated dependencies

1.1.0

    2R4R:
- Added new placeholder icons for all items
- Added missing placeholder models for items that needed them
- Breaking Shock now creates Energizing Sparks

    Economy:
- Increased global gold reward multiplier: 0.6x -> 0.8x
- Reduced global interactable credit multiplier: 1.5x -> 1.5x
- Reduced compensation for starting level: 100% -> 0%

    Storms:
- Added Shelter objective after storm approach
- All Holdout Zones now count as shelters
- Halcyonite Shrine now counts as a shelter while active
- Engi's Bubble Shield now counts as a shelter
- Slumbering Spores now counts as a shelter
- Reduced meteor base damage: 17 -> 13
- Reduced minimum frequency of meteor strikes: 0.6s -> 0.7s
- Reduced maximum frequency of meteor strikes: 0.9s -> 1.0s

    Bandit:
- Hemmorhage base damage reduced: 20 -> 15
- Now gains +200% attack speed while cloaked
- Reduced primary reload duration: 0.7s -> 0.6s
- Shiv (secondary) increased stock: 1 -> 2

    Captain:
- Shotgun primary is now Exacting
- Reduced shotgun charge time: 1.2s -> 0.8s
- Reduced shotgun endlag: 0.35s -> 0.2s
- Increased shotgun cooldown: 1.5s -> 2s
- Reduced tazer AOE radius: 6m -> 2m
- Increased tazer damage bonus on bounce: 2x -> 3x
- Increased diablo strike duration: 20s -> 40s
* i dunno how to make the effect scale properly so im not gonna bother *
- Increased time between Shock Beacon shocks: 2s -> 6s
- Increased Shock Beacon proc coefficient: 0.4 -> 1.0

    Huntress:
- Glaive targeting changed, now tries to bounce between only two targets
- Arrow Rain damage per second increased: idr -> 400%
- Arrow Rain proc coefficient reduced: 0.5 -> 0.3
- Arrow Rain radius increased: 12m -> 14m
- Ballista cooldown increased: 16s -> 18s
- Ballista damage coefficient reduced: 1100% -> 800%
- Ballista proc coefficient increased: 1.0 -> 2.0
- Ballista now has the Slayer damage property (bonus damage to low health)

    Mercenary:
- Eviscerate duration reduced: 3.5s -> 2.5s
- Eviscerate cooldown reduced: 12s -> 11s

    Void Fiend:
- Reduced corruption loss for full heal: -100% -> -50%
- Reduced corruption gain per crit: 2% -> 0%
- Increased armor while corrupted: 25 -> 100
- Can no longer heal while in corrupt form

    Volatile Fuse:
- Reduced shield gain: 40 per stack -> 25 per stack

    Jellyfish Necklace:
- New

    Bloodsucking Coralite:
- Changed to Void T1
- Now corrupts Leeching Seed
- Now heals for bleed stacks

    Chef 'Stache:
- Moved to Tier 3 (Red)
- Increased healing per chunk: 14 -> 25

    Happiest Mask:
- Haunted enemies now create ghosts that last twice as long

    Forgotten Facade:
- Renamed from Tragic Facade

    Starfire Brand:
- Temporarily disabled

    Compression Loop:
- Renamed (from Elegy of Extinction)

    Old Guillotine:
- Increased passive Elite Aspect drop bonus: 5% -> 10%

    Artifact of the Stillborn:
- Renamed from Initiative
- Fixed granting free items multiple times if the player is revived Stage 1

    Artifact of the Zealot:
- Renamed from Lunacy
- Fixed granting free items multiple times if the player is revived Stage 1

1.0.18

    Economy:
- Reduced chest cost scaling exponent: 1.3x -> 1.0x
- Not testing this but due to complaints of lack of gold after the compensation fix,
- I think the reward scaling is now much more balanced so cost scaling might not need the overcompensation

    Voidtouched Elites:
- Fixed an issue where their on-hit effect was not behaving as intended

    Shell Shield:
- Fixed an issue where the item was not behaving as intended

1.0.17

    2R4R: 
- I forgot to hit save on the README (added new FAQ section)

1.0.16

    2R4R:
- Possibly fixed inexplicable regen bug
- Added AttackDirectionFix dependency

    Difficulty:
- Increased global difficulty scaling multiplier: 1.0x -> 1.1x

    Economy:
- Fixed math issues with the enemy reward compensation; Reward scaling should now be more consistent throughout each stage

    Acrid:
- Base damage reduced: 12 -> 9
- Want to reign in some of Acrid's power without nerfing what makes it fun

    Medkit:
- Fixed base heal: 0+40 -> 40+40

    Monster Tooth:
- Fixed base heal: 0+10 -> 10+10

    Rainbow Wave:
- Fixed projectile scaling issues

1.0.15

    2R4R:
- Fixed NRE related to Eclipse Spite

    Economy:
- Reduced gold gain multiplier: 0.7x -> 0.6x
- Reduced chest cost scaling exponent: 1.55 -> 1.3

    Storms:
- Now has a 15% chance to scatter additional meteors near enemies
- Meteors now propagate starting from the teleporter rather than the center of the map (not sure if this really changes anything)
- Reduced meteor storm waves per valid target: 3 -> 2
- Reduced meteor miss rate: 70% -> 60%

    Mercenary:
- Added new Keyword, Exacting (Attack no longer gains attack speed bonuses, and instead multiplies dmg)
- Laser Sword (Primary) is now Exacting
- Spin (Secondary) cooldown reduced: 3s -> 2.5s
- Spin damage coefficient increased: 200% -> 250%
- Uppercut (Secondary Alt) cooldown increased: 3s -> 3.5s
- Uppercut damage coefficient reduced: 550% -> 450%
- Uppercut is now Exacting
- Blinding Assault (Utility) cooldown reduced: 9s -> 8s
- Focused Assault (Utility Alt) cooldown increased: 9s -> 11s
- Focused Assault damage coefficient reduced: 700% -> 600%
- Focused Assault is now Exacting
- Eviscerate (Special) slicing duration increased: 2s -> 3.5s
- Eviscerate proc coefficient reduced: 1.0 -> 0.4
- Slicing Winds (Alt Special) cooldown reduced: 12s -> 9s
- Slicing Winds proc coefficient reduced: 1.0 -> 0.7
- Want to make Mercenary tech more consistent without removing it entirely. 
- I-frame spam shouldn't be so central to his survivability, but his specials should still be valuable
- Not an avid Merc user so let me know how these changes feel

    Shell Shield:
- Now provides healing
- Re-enabled

    Boomerang:
- Now blacklisted from enemies

    Squid Polyp:
- Blaster projectile now correctly flies to hit airborne enemies

    Rainbow Wave:
- Now blacklisted from enemies
- Peashooter is not blacklisted because it should be avoidable and doesnt deal much dmg anyways

1.0.14

    Economy:
- Soul costs now account for current soul penalty and increase exponentially
- Void Cradles now drop Void Potentials containing the chosen void item PLUS any item it corrupts
- Void Cradles now destroy their model when the teleporter event begins
- Reduced gold gain multiplier: 1.2x -> 0.7x
- Reduced chest cost scaling exponent: 1.65 -> 1.55

    Storms:
- Changed Meteor scattering behavior to ignore enemies and flying allies
- Increased meteor miss rate: 60% -> 70%
- Increased minimum frequency of meteor strikes: 1.3s -> 0.6s
- Increased maximum frequency of meteor strikes: 2s -> 0.9s
- Increased meteor base damage: 13 -> 17
- Increased meteor storm waves per valid target: 1 -> 2

    Commando:
- Fixed Suppressive Fire rolling for crit per bullet rather than on cast

    Void Ichor (Red):
- Fixed corrupting the wrong RAP

    Pear Wiggler:
- Fixed rare NRE

    Planula:
- Fixed wrong Planula dropping from Grandparents
- help i encountered all these bugs in the same run :sob:

    Relic of Blood:
- Fully reworked, now gives % healing on kill, and force triggers on-kill effects against Champions

1.0.13

    2R4R:
- Added a few known incompatibilities to README

    Difficulty:
- Eclipse 7 now counts as difficulty level 4 for scaling (+100%)

    Economy:
- Fixed pre-spawned enemies on stages not dropping any/too little gold
- Reduced gold gain multiplier: 1.4x -> 1.2x

    Storms:
- Reduced Meteor base damage: 55 -> 13
- Changed Meteor falloff model: SweetSpot -> None
- Meteors no longer oneshot in the center. This should help some minions stay alive for longer, but meteors should still deal similar damage near the edges.

    Commando:
- Reduced Phase Blast cooldown: 7s -> 5s
- Increased Suppressive Fire proc coefficient: 0.7 -> 1.0
- Fixed Suppressive Fire special not stunning on hit

    Bustling Fungus:
- Reduced minimum stationary time to trigger: 1s -> 0.1s
- Increased healing tick rate: 0.25s -> 0.125s

    Delicate Watch:
- Reduced minimum stationary time to trigger: 0.5s -> 0.1s
- This was supposed to be 0.2s to begin with but i fucked up the config lol

    Medkit:
- Increased healing: 25 -> 40

    Molotov (1-Pack):
- Can now be procced by equipment damage

    Nature's Gift:
- Increased cooldown reduction: 8%+6% -> 8%+8%

    Destroyer Emblem:
- Increased max critical strike chance bonus: 24% -> 40%

    Cobalt Shield:
- Reduced minimum stationary time to trigger: 0.25s -> 0.1s

1.0.12

    2R4R:
- Fixed missing notes in previous changelog (i forgot to hit save lol)

    Storms:
- Fixed NRE during game ending screen
- Reduced meteor blast radius: 12m -> 10m

    Difficulty:
- Reduced global difficulty scaling multiplier: 1.3x -> 1.0x
- Reduced base time scaling multiplier: 1.03x -> 1.00x
- Increased time scaling multiplier per difficulty: 0.00x -> 0.01x
- With these changes, the ideal time per stage should be 7 mins in Monsoon, 10 in Rainstorm, and 20 mins in Drizzle. Faster is still easier, as always

    Economy:
- Increased chest cost scaling exponent: 1.5 -> 1.65
- Fixed enemy reward compensation for starting level
- Increased enemy gold reward multiplier: 1x -> 1.4x
- Looting should be much more consistent now, I fucked up the math before but this feels about right to me

    Coin Gun:
- Fixed? NRE during recalculate stats

    Flower Crown:
- Increased base shield: 8% -> 12%
- Increased armor gain: 20 -> 25

1.0.11

    Difficulty:
- Reduced time scaling multiplier: 1.04x -> 1.03x
- This is super important i promise

1.0.10

    2R4R:
- Fixed missing notes in previous changelog
- Increased teleporter particle area by about 12%

    Difficulty:
- Reduced base difficulty scaling multiplier: 1.35x -> 1.3x
- Difficulty now increases 4% faster per minute
- Difficulty now decreases by 10% on stage transition
- Intention is to make time costs more impactful and reward rushing through stages. 2R4R might feel a bit easier for the next few patches while we're still dialing this in

    Economy:
- Reduced chest cost scaling exponent: 1.7 -> 1.5
- Enemy gold drops are now compensated for difficulty increases during the stage, meaning individual enemies will drop less money as the stage gets more difficult
- Intention is to normalize the difference in gold gains between the start and end of a stage so the pacing of a stage can be made more consistent

    Storms:
- Increased base damage of meteor strikes: 35 -> 55
- Increased blast radius of meteor strikes: 11m -> 12m
- Increased minimum frequency of meteor strikes: 1.5s -> 1.3s
- Increased maximum frequency of meteor strikes: 2.5s -> 2s
- Fixed strike prediction indicator being 16% larger than the blast area

    Morning Mocha:
- Reduced starting duration: 90s -> 60s
- Increased duration on new pickup: 20s -> 30s
- Now gains 15 seconds of duration if any interactable is used while the Mocha buff is active
- Using Morning Mocha to its maximum potential should be more interactive and rewarding. This has the potential to be really busted, but hopefully the gameplay it enables is exciting

    Razorwire:
- Now additionally increases armor by 8+8
- Hopefully Razorwire can feel a little safer to use even for squishier builds/characters

    Elegy of Extinction:
- Fixed full description being shown in the pickup description
- Fixed having 12x intended damage (so thats why it was 10% before.)
- Increased intended damage per shard: 100% -> 160%
- Increased homing strength: 20 -> 55
- Added configs while were at it

1.0.9

    2R4R:
- Removed the change to Shock which would cause it to begin shield regeneration immediately (new shock rework/synergy ideas are in mind for the future)
- Fixed numerous description errors (thanks Samriel!)

    Storms:
- Fixed unintentional behavior that was causing storms to appear during final stages
- Recolored strike prediction indicator to red to match their team alignment
- Adjusted damage formula: (10 * ambientLevel) -> (35 * (1 + 0.5 * ambientLevel))
- Disabled additional monster spawns during storms

    Elites:
- Reduced T2 Elite damage multiplier: 4.5x -> 4x

    Commando:
- Fixed slide animation lasting for longer than intended

    Captain:
- Restored microbots passive
- Microbots changed to green tier
- Microbots attack interval increased: 0.5s -> 1.5s

    Mercenary:
- Increased specials cooldown to 12s (temporary fix while i work on more long term Merc Tweaks)

    Loader:
- Unfinished primary is now hidden

    Old Guillotine (Equipment):
- Fixed broken aspect drop chance due to a config error
- Fixed description error listing the execution threshold as 10% higher than actuality

    Executive Card:
- Fixed being able to target interactables through terrain
- Increased max targeting angle: 4 -> 10

    Volatile Fuse:
- Fixed description incorrectly naming Shock instead of Stun
- Increased minimum stun duration: 0.5s -> 1s
- Increased maximum stun duration: 6s -> 8s
- Changed to Tier 1 (Common)
- Rejoice in common fuse!

    Chocolate Coin:
- Added missing full description
- Fixed gold reward scaling, now gold reward is multiplied by attacker's level

    Delicate Watch:
- Fixed free attack speed missing from its description (it gives 8% free attack speed per stack)

    Repulsion Armor Plating:
- Added missing full description

    Metamorphic Ichor (Red):
- Added missing corruption text
- Added missing full description
- Increased attack speed bonus slightly: 7% -> 7.5%

    Metamorphic Ichor (Yellow):
- Added missing corruption text
- Added missing full description
- Increased regen bonus slightly: 0.6 -> 0.8
- Added missing scaling behavior with level (20%)

    Metamorphic Ichor (Violet):
- Added missing corruption text
- Added missing full description
- Reduced barrier bonus slightly: 30+30 -> 22+22
- Reduced internal cooldown: 2s -> 1s
- Can no longer trigger on DOTs, damage that bypasses armor, or self damage
- Internal cooldown debuff can no longer be transferred by Noxious Thorns

    Weeping Fungus
- Increased regen bonus: 1.0 -> 1.5
- Added missing scaling behavior with level (20%)

    Will-o-the-wisp:
- Increased damage: 200%+160% -> 360%+280%
- Reduced proc coefficient: 1.0 -> 0.75

    Voidsent Flame: 
- Increased damage: 350%+280% -> 560%+420%

    Raw Chicken:
- Nothing changed at all, totally x3

    Elegy of Extinction:
- Added missing full description
- Increased damage coefficient per shard: 10% -> 100%
- Reduced cooldown increase: 2+2 -> 1+1
- Remade shard count formula: 0.5+0.25 per second -> 1 second per shard, +20% per stack

    Charged Malachite Spine:
- Added missing full description
- Increased shield gain: 25+25 -> 50+50
- Increased armor while poisoned: 100 -> 200

1.0.8

- README update

1.0.5

- README update

1.0.4

- Fixed dependencies

1.0.1

- Fixed readme

1.0.0

- Release version