Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of DampDepths v1.0.1
DampDepths.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("DampDepths")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DampDepths")] [assembly: AssemblyTitle("DampDepths")] [assembly: AssemblyVersion("1.0.0.0")] namespace DampDepths; [BepInPlugin("com.RiskOfBrainrot.DampDepths", "DampDepths", "1.0.0")] public class DampDepthsPlugin : BaseUnityPlugin { public const string guid = "com.RiskOfBrainrot.DampDepths"; public const string teamName = "RiskOfBrainrot"; public const string modName = "DampDepths"; public const string version = "1.0.0"; public static PluginInfo PInfo { get; private set; } public void Awake() { PInfo = ((BaseUnityPlugin)this).Info; SceneManager.activeSceneChanged += OnSceneChanged; } private void OnSceneChanged(Scene oldScene, Scene newScene) { //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) if (!(((Scene)(ref newScene)).name.ToLower() == "dampcavesimple")) { return; } GameObject[] rootGameObjects = ((Scene)(ref newScene)).GetRootGameObjects(); GameObject val = Array.Find(rootGameObjects, (GameObject x) => ((Object)x).name == "HOLDER: Lighting, PP, Wind, Misc"); if (Object.op_Implicit((Object)(object)val)) { Transform val2 = val.transform.Find("DCPPInTunnels"); PostProcessVolume val3 = default(PostProcessVolume); if ((Object)(object)val2 != (Object)null && ((Component)val2).TryGetComponent<PostProcessVolume>(ref val3)) { PostProcessProfile val4 = Addressables.LoadAssetAsync<PostProcessProfile>((object)"RoR2/Base/title/PostProcessing/ppSceneDampcave.asset").WaitForCompletion(); if ((Object)(object)val4 != (Object)null) { val3.sharedProfile = val4; RampFog val5 = default(RampFog); if (val3.profile.TryGetSettings<RampFog>(ref val5)) { ((ParameterOverride<float>)(object)val5.fogPower).Override(0.49f); ((ParameterOverride<float>)(object)val5.fogOne).Override(0.154f); } } } } PostProcessVolume val6 = default(PostProcessVolume); if (!((Component)SceneInfo.instance).TryGetComponent<PostProcessVolume>(ref val6)) { return; } PostProcessProfile val7 = Addressables.LoadAssetAsync<PostProcessProfile>((object)"RoR2/Base/title/PostProcessing/ppSceneDampcave.asset").WaitForCompletion(); if ((Object)(object)val7 != (Object)null) { val6.sharedProfile = val7; RampFog val8 = default(RampFog); if (val6.profile.TryGetSettings<RampFog>(ref val8)) { ((ParameterOverride<float>)(object)val8.fogPower).Override(1f); ((ParameterOverride<float>)(object)val8.fogOne).Override(0.3f); } } } }