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RiskOfBrainrot-ProcPatcher-1.2.0 icon

ProcPatcher

Makes proc coefficient no longer affect proc chance for bleed and total damage procs. Also makes Shuriken use Primary Damage Source. Configubale.

Date uploaded 5 days ago
Version 1.2.0
Download link RiskOfBrainrot-ProcPatcher-1.2.0.zip
Downloads 302
Dependency string RiskOfBrainrot-ProcPatcher-1.2.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2116 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2116

README

COMPATIBLE WITH PROC SOLVER FOR MORE THOROUGH BALANCING: https://thunderstore.io/package/RiskOfBrainrot/ProcSolver/

DOES NOT AFFECT MODDED PROCS

Github: https://github.com/bbborbo/RoR2ProcSolver

Discord: https://discord.gg/yFRx3E6Yep

TL;DR:

ProcPatcher makes proc effects like AtG Missile trigger just as often from attacks with low proc coefficients (like MUL-T's Nailgun (0.4) or Huntress's Arrow Rain (0.2)) as it does from attacks with high proc coefficients (like Commando's Double Tap (1.0)). This is a direct address to a common lament about certain attacks having unnecessarily-nerfed procs.

Changes:

ProcPatcher fixes unintended proc coefficient interactions by adding a separate "proc rate" stat! Proc rate as a stat is nearly identical to proc coefficient, meaning that higher proc rates are more likely to trigger procs.

I chose to do it this specific way, instead of making all proc coefficients be 1.0, because I believe proc coefficient is a good mechanic for balancing damage-agnostic on-hit effects. Total damage effects, however, are inherently balanced for DPS, so they don't need to be secretly adjusted unless the developer wants those attacks to proc more.

Details...

  • Damage caused directly from skills or equipment will always have a proc rate of 1 or higher. Skills with a high proc coefficient (>1.0) will also have a high proc rate.
  • Damage caused by any item will have a proc rate equal to their proc coefficient. With ProcSolver installed, any proc item's proc rate will be throttled based on its position in a proc chain.
  • Damage-agnostic on-hit effects like Chronobauble and Shattering Justice are entirely unaffected, as they still use proc coefficient.

Additionally, ProcPatcher...

  • (CONFIGURABLE) Makes proc coefficient no longer affect Bleed chance from Tri-Tip Dagger
  • (CONFIGURABLE) Makes proc coefficient no longer affect proc chance for ANY Base Damage procs
  • (CONFIGURABLE) Makes Shuriken use the Primary DamageSource.
  • (CONFIGURABLE) Makes Headstompers use the Primary DamageSource.

Made by Orange and Kiwi

CHANELOG:

1.2.0

  • Now guarantees that <=0 proc coeff attacks will have 0 proc rate
  • Skill-sourced damage will now use a minimum proc rate of 1 or the attack's original proc coefficient
  • Proc damage will now use its original proc coefficient as proc rate

1.1.4

  • Updated for AC
  • Added WyrmOnHit