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RainrotSUL
Shared Utility Library for the RiskOfBrainrot family of mods - including ArtificerExtended, 2R4R, and more.
CHANGELOG
1.3.8
Mod Support: SnowtimeToybox:
- Increased LASO storm delay time: 180 seconds -> 240 seconds
- Increased LASO storm warning time: 30 seconds -> 60 seconds
- Increased LASO first-stage storm delay: 0 seconds -> 60 seconds
* I was looking at these stats and figured that they were too punishing for LASO, which is already a kind of brutal difficulty. *
1.3.7
Keywords:
- Added distinction between Additive and Multiplicative forms of Exacting
- Finishers are now half as effective against bosses
1.3.6
DifficultyUtils:
- Added force elite providers. Currently, this only allows boss elite forcing, as I couldn't make it work nicely with spawns from the director
1.3.5
DifficultyUtils:
- Improved consistency of difficulty stat validation (second attempted fix for level desync bug)
Mod Support:
- Updated Legendary difficulty support for SnowtimeToybox
1.3.4
DifficultyUtils:
- Uses Difficulty Index for stats rather than DifficultyDef (first attempted fix for level desync bug)
1.3.3
Mod Support:
- Difficulty Stats are no longer automatically enabled if Inferno or SnowtimeStages are loaded but not 2R4R (Requires 2R4R)
* Just dont want people getting jumpscared by LASO difficulty for the simple crime of having ArtificerExtended installed *
1.3.2
- Fixed a property of the higher visibility teleporter option so now it looks as intended
- Migrated TP boss credit compensation from 2R4R with better formula
Mod Support:
- Added Difficulty Stats support for Legendary (SnowtimeStages)
- Legendary Difficulty: Insane difficulty, +9 Levels, no level cap, Stage 1 T1.5 Elites, Stage 3 T2 Elites, 3.5 minute storm, no first stage delay, 70% storm intensity
1.3.1
- Added higher visibility teleporter option to DifficultyUtilsModule
- Added Brass Contraption support with MoreProjectileUtils
1.3.0
- Migrated DifficultyUtilsModule from 2R4R (Difficulty Stats)
- Added Difficulty stats: Starting Difficulty Display, Starting Level Boost, Starting Difficulty Boost, Tier 2 Elite Stage, Tier 1.5 Elite Stage, Teleporter Particle Range Multiplier
- Added SwanSong-related Difficulty stats: Desired Storm Time, Desired Storm Warning Time, Delay First Storm, Storm Intensify Strength
- Fixed Reward Compensation formula
Mod Support:
- Added Difficulty Stats support for Inferno
1.2.1
- Fixed Huntress's Primaries being tripled without Warfare effects enabled (no! she cant have too much damage!)
1.2.0
- Improved README
- Added Changelog tab
- Migrated MoreProjectileUtils from IAmBecomeMissiles (Artifact of Warfare-related hooks)
- Improved MoreProjectileUtils API with support for individuation by CharacterBody
- Fixed Shuriken support with MoreProjectileUtils while 2R4R is installed
- Fixed Blind Pest support with MoreProjectileUtils
- Removed unintentional Acrid Epidemic support with MoreProjectileUtils
1.1.3
- Migrated Shock rework from 2R4R to RainrotSUL (Disabled by default, unless a mod calls for it)
* This is essentially a bug fix for FruitySurvivorTweaks and SwanSongExtended *
1.1.2
- Fixed for Alloyed Collective
1.1.1
- Shelter behavior is now hidden unless other mods call upon it
- (Moved in from 2R4R) Adds shelter behavior to Halcyonite Shrine bubble
1.1.0
- Certain shelters now create a shrinking "mock shelter," which will allow protection from minor storm hazards before leaving the stage
- Added better support to read a shelter's radius from ShelterProviderBehavior
1.0.8
- inverted zones are now treated as hazard zones, which are ignored for shelter checks but are processed on an individual basis by the void fog controller
- shelters, fog, and storm interactions should be fixed now
1.0.7
- inverted zones can no longer count as shelters (void camps should deal fog damage again)
1.0.6
- removed booster log spam
1.0.5
- added spark boosters
1.0.4
- new ice nova assets (from AE)
- fixed a NRE with dotward
1.0.3
- removed (accidental) morestats deoebdebct internally
1.0.2
- Updated to version 1.0.2 to match internal version number (oops)
- Added a new projectile type that reduces its damage on pierce
1.0.0
- Consumed ChillRework, un-reworked Chill and now uses Frost
- Added support for converting any Zone into a Shelter (from Void Fog or Storms)