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Fix custom Serializable structs and such not properly getting deserialized by Unity.
|Date uploaded||2 months ago|
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
BepInEx\patchers\FixPluginTypesSerializationfolder into your
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