R2API Addressables
R2API Submodule for implementing Addressables functionality
Last updated | 3 months ago |
Total downloads | 1630650 |
Total rating | 3 |
Categories | Libraries |
Dependency string | RiskofThunder-R2API_Addressables-1.0.4 |
Dependants | 532 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2109README
R2API.Addressables - Addressable related utility for modding
About
R2API.Addressables is a submodule for R2API that implements systems for working with the AddressablesAPI from Unity.
Currently it adds the AddressReferencedAsset system, which allows you on the Editor or on Code to easily refer to either an explicit Asset, or an Address to said asset.
Changelog
'1.0.4'
- Added Safeguards for the loading process to avoid loading assets with addresses that are invalid or malformed.
'1.0.3'
- Fixed a typo on
AddressReferencedAsset(UnityEngine.Object)
constructor which would incorrectly setUseDirectReference
tofalse
- Fixed issue where
AddressReferencedEquipmentDef
wasnt marked as "Serializable"
'1.0.2'
- Added utility property to check wether an
AddressReferencedAsset
is "Invalid". Invalid in this instance means that no direct reference to an asset exists, and the string address is null, empty or whitespace. - Addedd a utility property to check if an
AddressReferencedAsset
has a direct reference to an Asset.
'1.0.1'
- Added missing casting operators and constructors for the bundled in, derived classes of
AddressReferencedAsset<T>
'1.0.0'
- Initial Release