R2API DamageType
API for registering damage types
Last updated | a week ago |
Total downloads | 2733141 |
Total rating | 8 |
Categories | Libraries |
Dependency string | RiskofThunder-R2API_DamageType-1.1.4 |
Dependants | 969 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2109README
R2API.DamageType - Custom DamageType creation and management
About
R2API.DamageType is a submodule assembly for R2API that allows mod creators to add their own DamageTypes to attacks.
Use Cases / Features
R2API.DamageType can be used for mod creators to add their own DamageTypes to the game, and later use said damage types on different damage sources.
This is done via the DamageAPI class, which is used for reserving DamageTypes and adding them to the following damage sources:
- DamageInfo
- BulletAttack
- DamageOrb
- GenericDamageOrb
- LightningOrb
- BlastAttack
- OverlapAttack
- DotController.DotStack
- CrocoDamageTypeController
Related Pages
Changelog
'1.1.4'
- Fixed an issue where removing vanilla damage type with
a &= ~b
would also remove all modded damage types.
'1.1.3'
- Internal rewrite for easier support in the future.
'1.1.2'
- More fixes for SOTS DLC2 Release.
'1.1.1'
- Initial fixes for SOTS DLC2 Release.
'1.1.0'
- CrocoDamageTypeController support added,allowing better implementations of alt passives for Acrid.
'1.0.4'
- Memory optimization
'1.0.3'
- Optimization
'1.0.2'
- Fix projectile IL hooks
'1.0.1'
- Made IL hooks more robust to stop API failing because of other mods
'1.0.0'
- Split from the main R2API.dll into its own submodule.