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RiskofThunder-R2API_Elites-1.0.0 icon

R2API Elites

API for adding custom elite types

Date uploaded a year ago
Version 1.0.0
Download link RiskofThunder-R2API_Elites-1.0.0.zip
Downloads 48349
Dependency string RiskofThunder-R2API_Elites-1.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2109 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2109
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Core-5.0.10 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.10
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

R2API.Elites - Elite, EliteDef and a Global EliteRamp implementations

About

R2API.Elites is a submodule assembly for R2API that allows mod creators to add new Elites, Elitetiers and properly working Elite Ramps for Elites in game.

Use Cases / Features

R2API.Elites is used for adding new EliteDefs, EliteTierDefs and properly working Elite Ramps to the game.

The addition of Elites is handled via the CustomElite class, which contains the following information:

EliteDef: The Elite being added
EliteRamp: A Texture2D that's going to be the Elite's Ramp, this is what makes elites such as blazing elites have a different color palette
EliteTierDefs: The Elite being added will be added to the specified EliteTierDefs.

The EliteRamp implementation is handled inside the EliteRamp class, you can use the method AddRamp for tying a Ramp to an eliteDef, this can be useful in scenarios where you dont want to add Elites via the main EliteAPI

Related Pages

Changelog

'1.0.0'

  • Split from the main R2API.dll into its own submodule.