Decompiled source of R2API RecalculateStats v1.6.5

plugins/R2API.RecalculateStats/R2API.RecalculateStats.dll

Decompiled 2 weeks ago
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using R2API.AutoVersionGen;
using R2API.Utils;
using RoR2;
using RoR2BepInExPack.Utilities;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("R2API.RecalculateStats")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.6.5.0")]
[assembly: AssemblyInformationalVersion("1.6.5+59e000a0da6e3270eff656cbd2028bee36b7399f")]
[assembly: AssemblyProduct("R2API.RecalculateStats")]
[assembly: AssemblyTitle("R2API.RecalculateStats")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.6.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
}
namespace R2API
{
	[AutoVersion]
	public static class RecalculateStatsAPI
	{
		public class CustomStats
		{
			public bool barrierDecayFrozen;

			public float barrierDecayRateAdd;

			public float barrierDecayRateMult = 1f;

			public float luckFromBody;

			internal void ResetStats()
			{
				barrierDecayFrozen = false;
				barrierDecayRateAdd = 0f;
				barrierDecayRateMult = 1f;
				luckFromBody = 0f;
			}
		}

		public class StatHookEventArgs : EventArgs
		{
			[EditorBrowsable(EditorBrowsableState.Never)]
			public const string _levelMultiplier = "Used for internal documentation";

			public float baseHealthAdd;

			public float levelHealthAdd;

			public float healthMultAdd;

			public float healthTotalMult = 1f;

			public float baseShieldAdd;

			public float levelShieldAdd;

			public float shieldMultAdd;

			public float shieldTotalMult = 1f;

			public float baseRegenAdd;

			public float levelRegenAdd;

			public float regenMultAdd;

			public float regenTotalMult = 1f;

			public float baseMoveSpeedAdd;

			public float levelMoveSpeedAdd;

			public float moveSpeedMultAdd;

			public float moveSpeedTotalMult = 1f;

			public float moveSpeedReductionMultAdd;

			public float sprintSpeedAdd;

			public int moveSpeedRootCount;

			public float baseJumpPowerAdd;

			public float levelJumpPowerAdd;

			public float jumpPowerMultAdd;

			public float jumpPowerTotalMult = 1f;

			public float baseDamageAdd;

			public float levelDamageAdd;

			public float damageMultAdd;

			public float damageTotalMult = 1f;

			public float baseAttackSpeedAdd;

			public float levelAttackSpeedAdd;

			public float attackSpeedMultAdd;

			public float attackSpeedTotalMult = 1f;

			public float attackSpeedReductionMultAdd;

			public float critAdd;

			public float levelCritAdd;

			public float critTotalMult = 1f;

			public float critDamageMultAdd;

			public float critDamageTotalMult = 1f;

			public float bleedChanceAdd;

			public float bleedChanceMult = 1f;

			public float armorAdd;

			public float levelArmorAdd;

			public float armorTotalMult = 1f;

			public float baseCurseAdd;

			public float curseTotalMult = 1f;

			public SkillSlotStatModifiers allSkills = new SkillSlotStatModifiers();

			public SkillSlotStatModifiers primarySkill = new SkillSlotStatModifiers();

			public SkillSlotStatModifiers secondarySkill = new SkillSlotStatModifiers();

			public SkillSlotStatModifiers utilitySkill = new SkillSlotStatModifiers();

			public SkillSlotStatModifiers specialSkill = new SkillSlotStatModifiers();

			[Obsolete("Use StatEventHookArgs.allSkills.cooldownFlatReduction instead")]
			[EditorBrowsable(EditorBrowsableState.Never)]
			public float cooldownReductionAdd;

			[Obsolete("Use StatEventHookArgs.allSkills.cooldownMultAdd instead")]
			[EditorBrowsable(EditorBrowsableState.Never)]
			public float cooldownMultAdd;

			[Obsolete("Use StatEventHookArgs.primarySkill.cooldownMultAdd instead")]
			[EditorBrowsable(EditorBrowsableState.Never)]
			public float primaryCooldownMultAdd;

			[Obsolete("Use StatEventHookArgs.secondarySkill.cooldownMultAdd instead")]
			[EditorBrowsable(EditorBrowsableState.Never)]
			public float secondaryCooldownMultAdd;

			[Obsolete("Use StatEventHookArgs.utilitySkill.cooldownMultAdd instead")]
			[EditorBrowsable(EditorBrowsableState.Never)]
			public float utilityCooldownMultAdd;

			[Obsolete("Use StatEventHookArgs.specialSkill.cooldownMultAdd instead")]
			[EditorBrowsable(EditorBrowsableState.Never)]
			public float specialCooldownMultAdd;

			public float levelFlatAdd;

			public float levelMultAdd;

			public bool shouldFreezeBarrier;

			public float barrierDecayMult = 1f;

			public float barrierDecayAdd;

			public float luckAdd;

			public int jumpCountAdd;

			public int jumpCountMult = 1;

			internal float CalculateFinalSkillCooldownScale(SkillSlot slot)
			{
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Expected I4, but got Unknown
				float multiplierAdd = 0f;
				float reductionMultiplier = 0f;
				float totalMultiplier = 1f;
				applyModifiers(in allSkills);
				multiplierAdd += Math.Max(0f, cooldownMultAdd);
				switch ((int)slot)
				{
				case 0:
					applyModifiers(in primarySkill);
					multiplierAdd += Math.Max(0f, primaryCooldownMultAdd);
					break;
				case 1:
					applyModifiers(in secondarySkill);
					multiplierAdd += Math.Max(0f, secondaryCooldownMultAdd);
					break;
				case 2:
					applyModifiers(in utilitySkill);
					multiplierAdd += Math.Max(0f, utilityCooldownMultAdd);
					break;
				case 3:
					applyModifiers(in specialSkill);
					multiplierAdd += Math.Max(0f, specialCooldownMultAdd);
					break;
				}
				return (1f + multiplierAdd) / (1f + reductionMultiplier) * totalMultiplier;
				void applyModifiers(in SkillSlotStatModifiers statModifiers)
				{
					multiplierAdd += Math.Max(0f, statModifiers.cooldownMultAdd);
					reductionMultiplier += Math.Max(0f, statModifiers.cooldownReductionMultAdd);
					totalMultiplier *= Math.Max(0f, statModifiers.cooldownMultiplier);
				}
			}

			internal float CalculateSkillCooldownFlatReduction(SkillSlot slot)
			{
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Expected I4, but got Unknown
				float flatReduction = 0f;
				flatReduction += Math.Max(0f, cooldownReductionAdd);
				applyModifiers(in allSkills);
				switch ((int)slot)
				{
				case 0:
					applyModifiers(in primarySkill);
					break;
				case 1:
					applyModifiers(in secondarySkill);
					break;
				case 2:
					applyModifiers(in utilitySkill);
					break;
				case 3:
					applyModifiers(in specialSkill);
					break;
				}
				return flatReduction;
				void applyModifiers(in SkillSlotStatModifiers statModifiers)
				{
					flatReduction += Math.Max(0f, statModifiers.cooldownFlatReduction);
				}
			}

			internal int CalculateSkillBonusStocks(SkillSlot slot)
			{
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Expected I4, but got Unknown
				int bonusStockAdd = 0;
				applyModifiers(in allSkills);
				switch ((int)slot)
				{
				case 0:
					applyModifiers(in primarySkill);
					break;
				case 1:
					applyModifiers(in secondarySkill);
					break;
				case 2:
					applyModifiers(in utilitySkill);
					break;
				case 3:
					applyModifiers(in specialSkill);
					break;
				}
				return bonusStockAdd;
				void applyModifiers(in SkillSlotStatModifiers statModifiers)
				{
					bonusStockAdd += Math.Max(0, statModifiers.bonusStockAdd);
				}
			}
		}

		public struct SkillSlotStatModifiers
		{
			public float cooldownMultAdd;

			public float cooldownReductionMultAdd;

			public float cooldownFlatReduction;

			public float cooldownMultiplier;

			public int bonusStockAdd;

			public SkillSlotStatModifiers()
			{
				cooldownMultAdd = 0f;
				cooldownReductionMultAdd = 0f;
				cooldownFlatReduction = 0f;
				cooldownMultiplier = 1f;
				bonusStockAdd = 0;
			}
		}

		public delegate void StatHookEventHandler(CharacterBody sender, StatHookEventArgs args);

		[CompilerGenerated]
		private static class <>O
		{
			public static Manipulator <0>__HookRecalculateStats;

			public static hook_CheckRoll_float_float_CharacterMaster <1>__RoundLuckInCheckRoll;

			public static Manipulator <2>__ModifyBarrierDecayRate;

			public static Action<CharacterBody> <3>__GetStatMods;

			public static Action<CharacterBody> <4>__applyPrimarySkillStatModifiers;

			public static Action<CharacterBody> <5>__applySecondarySkillStatModifiers;

			public static Action<CharacterBody> <6>__applyUtilitySkillStatModifiers;

			public static Action<CharacterBody> <7>__applySpecialSkillStatModifiers;
		}

		public const string PluginGUID = "com.bepis.r2api.recalculatestats";

		public const string PluginName = "R2API.RecalculateStats";

		private static bool _hooksEnabled = false;

		private static StatHookEventArgs StatMods;

		private static CustomStats BodyCustomStats;

		private static FixedConditionalWeakTable<CharacterBody, CustomStats> characterCustomStats = new FixedConditionalWeakTable<CharacterBody, CustomStats>();

		public const string PluginVersion = "1.6.5";

		[Obsolete("All submodules are automatically loaded and this property is now unused")]
		public static bool Loaded => true;

		private static event StatHookEventHandler _getStatCoefficients;

		public static event StatHookEventHandler GetStatCoefficients
		{
			add
			{
				SetHooks();
				_getStatCoefficients += value;
			}
			remove
			{
				_getStatCoefficients -= value;
				if (RecalculateStatsAPI._getStatCoefficients != null)
				{
					Delegate[] invocationList = RecalculateStatsAPI._getStatCoefficients.GetInvocationList();
					if (invocationList == null || invocationList.Length != 0)
					{
						return;
					}
				}
				UnsetHooks();
			}
		}

		internal static void SetHooks()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			if (!_hooksEnabled)
			{
				object obj = <>O.<0>__HookRecalculateStats;
				if (obj == null)
				{
					Manipulator val = HookRecalculateStats;
					<>O.<0>__HookRecalculateStats = val;
					obj = (object)val;
				}
				CharacterBody.RecalculateStats += (Manipulator)obj;
				object obj2 = <>O.<1>__RoundLuckInCheckRoll;
				if (obj2 == null)
				{
					hook_CheckRoll_float_float_CharacterMaster val2 = RoundLuckInCheckRoll;
					<>O.<1>__RoundLuckInCheckRoll = val2;
					obj2 = (object)val2;
				}
				Util.CheckRoll_float_float_CharacterMaster += (hook_CheckRoll_float_float_CharacterMaster)obj2;
				object obj3 = <>O.<2>__ModifyBarrierDecayRate;
				if (obj3 == null)
				{
					Manipulator val3 = ModifyBarrierDecayRate;
					<>O.<2>__ModifyBarrierDecayRate = val3;
					obj3 = (object)val3;
				}
				HealthComponent.ServerFixedUpdate += (Manipulator)obj3;
				_hooksEnabled = true;
			}
		}

		internal static void UnsetHooks()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			object obj = <>O.<0>__HookRecalculateStats;
			if (obj == null)
			{
				Manipulator val = HookRecalculateStats;
				<>O.<0>__HookRecalculateStats = val;
				obj = (object)val;
			}
			CharacterBody.RecalculateStats -= (Manipulator)obj;
			object obj2 = <>O.<1>__RoundLuckInCheckRoll;
			if (obj2 == null)
			{
				hook_CheckRoll_float_float_CharacterMaster val2 = RoundLuckInCheckRoll;
				<>O.<1>__RoundLuckInCheckRoll = val2;
				obj2 = (object)val2;
			}
			Util.CheckRoll_float_float_CharacterMaster -= (hook_CheckRoll_float_float_CharacterMaster)obj2;
			object obj3 = <>O.<2>__ModifyBarrierDecayRate;
			if (obj3 == null)
			{
				Manipulator val3 = ModifyBarrierDecayRate;
				<>O.<2>__ModifyBarrierDecayRate = val3;
				obj3 = (object)val3;
			}
			HealthComponent.ServerFixedUpdate -= (Manipulator)obj3;
			_hooksEnabled = false;
		}

		private static void HookRecalculateStats(ILContext il)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			ILCursor c = new ILCursor(il);
			c.Emit(OpCodes.Ldarg_0);
			c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)GetStatMods);
			FindLocLevelMultiplierIndex(c, out var locLevelMultiplierIndex);
			Action emitLevelMultiplier = ((locLevelMultiplierIndex >= 0) ? new Action(EmitLevelMultiplier) : new Action(EmitFallbackLevelMultiplier));
			c.Emit(OpCodes.Ldarg_0);
			c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)delegate(CharacterBody body)
			{
				SetCustomStats(body);
			});
			ModifyHealthStat(c, emitLevelMultiplier);
			ModifyShieldStat(c, emitLevelMultiplier);
			ModifyHealthRegenStat(c, emitLevelMultiplier);
			ModifyMovementSpeedStat(c, emitLevelMultiplier);
			ModifyJumpPowerStat(c, emitLevelMultiplier);
			ModifyDamageStat(c, emitLevelMultiplier);
			ModifyAttackSpeedStat(c, emitLevelMultiplier);
			ModifyCritStat(c, emitLevelMultiplier);
			ModifyBleedStat(c);
			ModifyArmorStat(c, emitLevelMultiplier);
			ModifyCurseStat(c);
			ModifySkillSlots(c);
			ModifyLevelingStat(c);
			ModifyJumpCountStat(c);
			ModifyLuckStat(c);
			void EmitFallbackLevelMultiplier()
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				c.Emit(OpCodes.Ldc_R4, 0f);
			}
			void EmitLevelMultiplier()
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				c.Emit(OpCodes.Ldloc, locLevelMultiplierIndex);
			}
			static void SetCustomStats(CharacterBody body)
			{
				BodyCustomStats = GetCustomStatsFromBody(body);
				if (Object.op_Implicit((Object)(object)body.master))
				{
					CharacterMaster master = body.master;
					master.luck -= BodyCustomStats.luckFromBody;
				}
				BodyCustomStats.ResetStats();
				if (Object.op_Implicit((Object)(object)body.master))
				{
					CharacterMaster master2 = body.master;
					master2.luck += StatMods.luckAdd;
					BodyCustomStats.luckFromBody = StatMods.luckAdd;
				}
				BodyCustomStats.barrierDecayFrozen = StatMods.shouldFreezeBarrier;
				BodyCustomStats.barrierDecayRateMult = StatMods.barrierDecayMult;
				if (BodyCustomStats.barrierDecayRateMult < 0f)
				{
					BodyCustomStats.barrierDecayRateMult = 0f;
				}
				BodyCustomStats.barrierDecayRateAdd = StatMods.barrierDecayAdd;
			}
		}

		private static void GetStatMods(CharacterBody characterBody)
		{
			StatMods = new StatHookEventArgs();
			if (RecalculateStatsAPI._getStatCoefficients == null)
			{
				return;
			}
			Delegate[] invocationList = RecalculateStatsAPI._getStatCoefficients.GetInvocationList();
			for (int i = 0; i < invocationList.Length; i++)
			{
				StatHookEventHandler statHookEventHandler = (StatHookEventHandler)invocationList[i];
				try
				{
					statHookEventHandler(characterBody, StatMods);
				}
				catch (Exception arg)
				{
					RecalculateStatsPlugin.Logger.LogError((object)$"Exception thrown by : {statHookEventHandler.Method.DeclaringType.Name}.{statHookEventHandler.Method.Name}:\n{arg}");
				}
			}
		}

		private static void FindLocLevelMultiplierIndex(ILCursor c, out int locLevelMultiplierIndex)
		{
			c.Index = 0;
			int _locLevelMultiplierIndex = -1;
			c.TryGotoNext(new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertyGetter(typeof(CharacterBody), "level")),
				(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 1f),
				(Instruction x) => ILPatternMatchingExt.MatchSub(x),
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref _locLevelMultiplierIndex)
			});
			locLevelMultiplierIndex = _locLevelMultiplierIndex;
			if (locLevelMultiplierIndex < 0)
			{
				RecalculateStatsPlugin.Logger.LogError((object)"FindLocLevelMultiplierIndex failed! Level-scaled stats will be ignored!");
			}
		}

		private static void ModifyCurseStat(ILCursor c)
		{
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 10f),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "cursePenalty"))
			}))
			{
				c.MoveAfterLabels();
				c.Emit(OpCodes.Ldarg_0);
				c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)delegate(CharacterBody body)
				{
					body.cursePenalty += StatMods.baseCurseAdd;
					body.cursePenalty *= StatMods.curseTotalMult;
				});
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyCurseStat failed.");
			}
		}

		private static void ModifySkillSlots(ILCursor c)
		{
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			MethodInfo unityObjectImplicitNullCheckMethod = typeof(Object).GetMethods(BindingFlags.Static | BindingFlags.Public).SingleOrDefault((MethodInfo m) => m.Name == "op_Implicit" && m.ReturnType == typeof(bool) && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(Object));
			if (unityObjectImplicitNullCheckMethod == null)
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifySkillSlots: Failed to find unity object implicit bool conversion method");
				return;
			}
			c.Index = 0;
			ILLabel afterPrimarySkillBlockLabel = null;
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<SkillLocator>(x, "primary"),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)unityObjectImplicitNullCheckMethod),
				(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref afterPrimarySkillBlockLabel)
			}))
			{
				c.Goto(afterPrimarySkillBlockLabel.Target, (MoveType)0, false);
				c.Emit(OpCodes.Ldarg_0);
				c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)applyPrimarySkillStatModifiers);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifySkillSlots failed to find primary skill patch location.");
			}
			c.Index = 0;
			ILLabel afterSecondarySkillBlockLabel = null;
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SkillLocator>(x, "get_secondaryBonusStockSkill"),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)unityObjectImplicitNullCheckMethod),
				(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref afterSecondarySkillBlockLabel)
			}))
			{
				c.Goto(afterSecondarySkillBlockLabel.Target, (MoveType)0, false);
				c.Emit(OpCodes.Ldarg_0);
				c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)applySecondarySkillStatModifiers);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifySkillSlots failed to find secondary skill patch location.");
			}
			c.Index = 0;
			ILLabel afterUtilitySkillBlockLabel = null;
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SkillLocator>(x, "get_utilityBonusStockSkill"),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)unityObjectImplicitNullCheckMethod),
				(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref afterUtilitySkillBlockLabel)
			}))
			{
				c.Goto(afterUtilitySkillBlockLabel.Target, (MoveType)0, false);
				c.Emit(OpCodes.Ldarg_0);
				c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)applyUtilitySkillStatModifiers);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifySkillSlots failed to find utility skill patch location.");
			}
			c.Index = 0;
			ILLabel afterSpecialSkillBlockLabel = null;
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SkillLocator>(x, "get_specialBonusStockSkill"),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)unityObjectImplicitNullCheckMethod),
				(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref afterSpecialSkillBlockLabel)
			}))
			{
				c.Goto(afterSpecialSkillBlockLabel.Target, (MoveType)0, false);
				c.Emit(OpCodes.Ldarg_0);
				c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)applySpecialSkillStatModifiers);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifySkillSlots failed to find special skill patch location.");
			}
			static void applyPrimarySkillStatModifiers(CharacterBody body)
			{
				applySkillSlotStatModifiers(body.skillLocator.primary, (SkillSlot)0);
			}
			static void applySecondarySkillStatModifiers(CharacterBody body)
			{
				applySkillSlotStatModifiers(body.skillLocator.secondaryBonusStockSkill, (SkillSlot)1);
			}
			static void applySkillSlotStatModifiers(GenericSkill genericSkill, SkillSlot skillSlot)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				genericSkill.cooldownScale *= StatMods.CalculateFinalSkillCooldownScale(skillSlot);
				genericSkill.flatCooldownReduction += StatMods.CalculateSkillCooldownFlatReduction(skillSlot);
				int num = StatMods.CalculateSkillBonusStocks(skillSlot);
				if ((int)skillSlot != 0)
				{
					num += genericSkill.bonusStockFromBody;
				}
				genericSkill.SetBonusStockFromBody(num);
			}
			static void applySpecialSkillStatModifiers(CharacterBody body)
			{
				applySkillSlotStatModifiers(body.skillLocator.specialBonusStockSkill, (SkillSlot)3);
			}
			static void applyUtilitySkillStatModifiers(CharacterBody body)
			{
				applySkillSlotStatModifiers(body.skillLocator.utilityBonusStockSkill, (SkillSlot)2);
			}
		}

		private static void ModifyLevelingStat(ILCursor c)
		{
			c.Index = 0;
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertyGetter(typeof(CharacterBody), "level")),
				(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 1f),
				(Instruction x) => ILPatternMatchingExt.MatchSub(x)
			}))
			{
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float oldScaling) => (oldScaling + StatMods.levelFlatAdd) * (1f + StatMods.levelMultAdd)));
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyLevelingStat failed.");
			}
		}

		private static void ModifyArmorStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			if (c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseArmor")
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "armor"))
			}))
			{
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.armorAdd + StatMods.levelArmorAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "PermanentDebuff")
				});
				c.GotoNext((MoveType)2, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "armor"))
				});
				c.Emit(OpCodes.Ldarg_0);
				c.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)delegate(CharacterBody body)
				{
					body.armor *= StatMods.armorTotalMult;
				});
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyArmorStat failed.");
			}
		}

		private static void ModifyAttackSpeedStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int locBaseAttackSpeedIndex = -1;
			int locAttackSpeedMultIndex = -1;
			if (c.TryGotoNext(new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseAttackSpeed"),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelAttackSpeed")
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref locBaseAttackSpeedIndex)
			}) && c.TryGotoNext(new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, locBaseAttackSpeedIndex),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locAttackSpeedMultIndex),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseAttackSpeedIndex)
			}))
			{
				c.GotoPrev(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseAttackSpeed")
				});
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseAttackSpeedIndex)
				});
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.baseAttackSpeedAdd + StatMods.levelAttackSpeedAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.attackSpeedTotalMult));
				c.Emit(OpCodes.Mul);
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locAttackSpeedMultIndex)
				});
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.attackSpeedMultAdd));
				c.Emit(OpCodes.Add);
				c.GotoNext(new Func<Instruction, bool>[2]
				{
					(Instruction x) => ILPatternMatchingExt.MatchDiv(x),
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locAttackSpeedMultIndex)
				});
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float origSpeedReductionMult) => Mathf.Max(Mathf.Epsilon, origSpeedReductionMult + StatMods.attackSpeedReductionMultAdd)));
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyAttackSpeedStat failed.");
			}
		}

		private static void ModifyCritStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int locOrigCrit = -1;
			if (c.TryGotoNext(new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locOrigCrit),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "crit"))
			}) && c.TryGotoPrev((MoveType)2, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "critMultiplier"))
			}))
			{
				int index = c.Index;
				c.Index = index - 1;
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.critDamageMultAdd));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.critDamageTotalMult));
				c.Emit(OpCodes.Mul);
				c.GotoNext((MoveType)2, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locOrigCrit)
				});
				c.Emit(OpCodes.Ldloc, locOrigCrit);
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.critAdd + StatMods.levelCritAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.critTotalMult));
				c.Emit(OpCodes.Mul);
				c.Emit(OpCodes.Stloc, locOrigCrit);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyCritStat failed.");
			}
		}

		private static void ModifyBleedStat(ILCursor c)
		{
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int num = default(int);
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[6]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 10f),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num),
				(Instruction x) => ILPatternMatchingExt.MatchConvR4(x),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "bleedChance"))
			}))
			{
				int index = c.Index;
				c.Index = index - 1;
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.bleedChanceAdd));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.bleedChanceMult));
				c.Emit(OpCodes.Mul);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyBleedStat failed.");
			}
		}

		private static void ModifyDamageStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int locBaseDamageIndex = -1;
			int locDamageMultIndex = -1;
			if (c.TryGotoNext(new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseDamage"),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelDamage")
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref locBaseDamageIndex)
			}) && c.TryGotoNext(new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, locBaseDamageIndex),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locDamageMultIndex),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseDamageIndex)
			}))
			{
				c.GotoPrev(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseDamage")
				});
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseDamageIndex)
				});
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.baseDamageAdd + StatMods.levelDamageAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.damageTotalMult));
				c.Emit(OpCodes.Mul);
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locDamageMultIndex)
				});
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float origDamageMult) => origDamageMult + StatMods.damageMultAdd));
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyDamageStat failed.");
			}
		}

		private static void ModifyJumpPowerStat(ILCursor c, Action emitLevelMultiplier)
		{
			c.Index = 0;
			int num = default(int);
			if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[6]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseJumpPower"),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelJumpPower"),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchAdd(x)
			}))
			{
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float, float>>((Func<float, float, float>)((float origJumpPower, float levelMultiplier) => (origJumpPower + StatMods.baseJumpPowerAdd + StatMods.levelJumpPowerAdd * levelMultiplier) * (1f + StatMods.jumpPowerMultAdd) * StatMods.jumpPowerTotalMult));
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyJumpPowerStat failed.");
			}
		}

		private static void ModifyJumpCountStat(ILCursor c)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			if (c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "maxJumpCount"))
			}))
			{
				c.EmitDelegate<Func<int>>((Func<int>)(() => StatMods.jumpCountAdd));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<int>>((Func<int>)(() => StatMods.jumpCountMult));
				c.Emit(OpCodes.Mul);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyJumpCountStat failed.");
			}
		}

		private static void ModifyHealthStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int locBaseHealthIndex = -1;
			int locHealthMultIndex = -1;
			if (c.TryGotoNext(new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseMaxHealth"),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelMaxHealth")
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref locBaseHealthIndex)
			}) && c.TryGotoNext(new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, locBaseHealthIndex),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locHealthMultIndex),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseHealthIndex)
			}))
			{
				c.GotoPrev(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseMaxHealth")
				});
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseHealthIndex)
				});
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.baseHealthAdd + StatMods.levelHealthAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.healthTotalMult));
				c.Emit(OpCodes.Mul);
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locHealthMultIndex)
				});
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.healthMultAdd));
				c.Emit(OpCodes.Add);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyHealthStat failed.");
			}
		}

		private static void ModifyShieldStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int locBaseShieldIndex = -1;
			if (c.TryGotoNext(new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseMaxShield"),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelMaxShield")
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref locBaseShieldIndex)
			}) && c.TryGotoNext(new Func<Instruction, bool>[2]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, locBaseShieldIndex),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "maxShield"))
			}))
			{
				int index = c.Index;
				c.Index = index + 1;
				c.EmitDelegate<Func<float>>((Func<float>)(() => 1f + StatMods.shieldMultAdd));
				c.Emit(OpCodes.Mul);
				c.GotoPrev(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelMaxShield")
				});
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref locBaseShieldIndex)
				});
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.baseShieldAdd + StatMods.levelShieldAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.shieldTotalMult));
				c.Emit(OpCodes.Mul);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyShieldStat failed.");
			}
		}

		private static void ModifyHealthRegenStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int locRegenMultIndex = -1;
			int locFinalRegenIndex = -1;
			if (c.TryGotoNext(new Func<Instruction, bool>[2]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locFinalRegenIndex),
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertySetter(typeof(CharacterBody), "regen"))
			}) && c.TryGotoPrev(new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchAdd(x),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locRegenMultIndex),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref locFinalRegenIndex)
			}))
			{
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locRegenMultIndex)
				});
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.baseRegenAdd + StatMods.levelRegenAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.regenTotalMult));
				c.Emit(OpCodes.Mul);
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchMul(x)
				});
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.regenMultAdd));
				c.Emit(OpCodes.Add);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyHealthRegenStat failed.");
			}
		}

		private static void ModifyMovementSpeedStat(ILCursor c, Action emitLevelMultiplier)
		{
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0426: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			int locBaseSpeedIndex = -1;
			int locSpeedMultIndex = -1;
			int locSpeedDivIndex = -1;
			int num2 = default(int);
			int num = default(int);
			if (c.TryGotoNext(new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "baseMoveSpeed"),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelMoveSpeed")
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref locBaseSpeedIndex)
			}) && c.TryGotoNext(new Func<Instruction, bool>[6]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, locBaseSpeedIndex),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locSpeedMultIndex),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locSpeedDivIndex),
				(Instruction x) => ILPatternMatchingExt.MatchDiv(x),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x),
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseSpeedIndex)
			}) && c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num2),
				(Instruction x) => ILPatternMatchingExt.MatchOr(x),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num),
				(Instruction x) => ILPatternMatchingExt.MatchOr(x)
			}))
			{
				c.EmitDelegate<Func<bool>>((Func<bool>)(() => StatMods.moveSpeedRootCount > 0));
				c.Emit(OpCodes.Or);
				c.GotoPrev(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "levelMoveSpeed")
				});
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locBaseSpeedIndex)
				});
				emitLevelMultiplier();
				c.EmitDelegate<Func<float, float>>((Func<float, float>)((float levelMultiplier) => StatMods.baseMoveSpeedAdd + StatMods.levelMoveSpeedAdd * levelMultiplier));
				c.Emit(OpCodes.Add);
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.moveSpeedTotalMult));
				c.Emit(OpCodes.Mul);
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locSpeedMultIndex)
				});
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.moveSpeedMultAdd));
				c.Emit(OpCodes.Add);
				while (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "sprintingSpeedMultiplier")
				}))
				{
					c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.sprintSpeedAdd));
					c.Emit(OpCodes.Add);
				}
				c.GotoPrev((MoveType)2, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertyGetter(typeof(CharacterBody), "isSprinting"))
				});
				c.Emit(OpCodes.Ldarg_0);
				c.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool isSprinting, CharacterBody sender) => isSprinting && sender.sprintingSpeedMultiplier + StatMods.sprintSpeedAdd != 0f));
				c.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, locSpeedDivIndex)
				});
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.moveSpeedReductionMultAdd));
				c.Emit(OpCodes.Add);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyMovementSpeedStat failed.");
			}
		}

		private static void ModifyBarrierDecayRate(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "GetBarrierDecayRate")
			}))
			{
				val.Emit(OpCodes.Ldarg_0);
				val.EmitDelegate<Func<float, HealthComponent, float>>((Func<float, HealthComponent, float>)delegate(float barrierDecayRatePerSecond, HealthComponent healthComponent)
				{
					CustomStats customStatsFromBody = GetCustomStatsFromBody(healthComponent.body);
					if (customStatsFromBody == null)
					{
						return barrierDecayRatePerSecond;
					}
					if (!customStatsFromBody.barrierDecayFrozen)
					{
						barrierDecayRatePerSecond += customStatsFromBody.barrierDecayRateAdd;
						barrierDecayRatePerSecond *= customStatsFromBody.barrierDecayRateMult;
					}
					return barrierDecayRatePerSecond;
				});
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyBarrierDecayRate failed.");
			}
		}

		private static void ModifyLuckStat(ILCursor c)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			c.Index = 0;
			if (c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<CharacterMaster>(x, "set_luck")
			}))
			{
				c.EmitDelegate<Func<float>>((Func<float>)(() => StatMods.luckAdd));
				c.Emit(OpCodes.Add);
			}
			else
			{
				RecalculateStatsPlugin.Logger.LogError((object)"ModifyLuckStat failed.");
			}
		}

		private static bool RoundLuckInCheckRoll(orig_CheckRoll_float_float_CharacterMaster orig, float percentChance, float luck, CharacterMaster effectOriginMaster)
		{
			float num = luck % 1f;
			if (num < 0f)
			{
				num += 1f;
			}
			luck = ((!(num > float.Epsilon) || !Util.CheckRoll(num * 100f, 0f, (CharacterMaster)null)) ? ((float)Math.Floor(luck)) : ((float)Math.Ceiling(luck)));
			return orig.Invoke(percentChance, luck, effectOriginMaster);
		}

		internal static CustomStats GetCustomStatsFromBody(CharacterBody body)
		{
			if ((Object)(object)body == (Object)null)
			{
				return null;
			}
			return characterCustomStats.GetOrCreateValue(body);
		}
	}
	[BepInPlugin("com.bepis.r2api.recalculatestats", "R2API.RecalculateStats", "1.6.5")]
	public sealed class RecalculateStatsPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
		}

		private void OnDestroy()
		{
			RecalculateStatsAPI.UnsetHooks();
		}
	}
	public static class StandardLevelScaling
	{
		public const float Health = 0.3f;

		public const float Shield = 0.3f;

		public const float Regen = 0.2f;

		public const float Damage = 0.2f;
	}
}
namespace R2API.AutoVersionGen
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	internal class AutoVersionAttribute : Attribute
	{
	}
}