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R2API Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Date uploaded | 4 days ago |
Version | 1.2.1 |
Download link | RiskofThunder-R2API_Skins-1.2.1.zip |
Downloads | 46208 |
Dependency string | RiskofThunder-R2API_Skins-1.2.1 |
This mod requires the following mods to function


bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2109
README
R2API.Skins - Adding new Skins and Skin-Specific IDRS
About
R2API.Skins is a submodule for R2API that takes the Skin related methods and utilities from R2API.Loadout
and implements them in this new submodule
Alongside the old skin creation methods from R2API.Loadout
, R2API.Skins also contains utilities for improving the skin experience, such as having Skin-Specific ItemDisplayRuleSets, custom VFX for skins and providing a system for overriding Light colors
Changelog
1.2.1
- Moved to SkinDefParams creation
- SkinDefInfo is now obsolete. Use SkinDefParamsInfo instead.
- Added precautions to automatically add and populate the ModelSkinsController on displayPrefabs, when necessary. This should be done by the devs.
- Added validity checks for name and nameTokens
1.2.0
- Added the ability to replace the color LightInfos for a skin
1.1.2
- Initial fixes for SOTS DLC2 Release.
1.1.1
- Added the ability to override
DisplayGroupRule
per item for a skin. Which allows to add skin-specic item display without requiring to create IDRS with all items. SeeSkinIDRS.AddGroupOverride()
.
1.1.0
- Added the SkinVFX class for adding skin-specific effect replacements.
1.0.0
- Initial Release