Decompiled source of R2API Stages v1.0.2

plugins/R2API.Stages/R2API.Stages.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HG;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using R2API.AutoVersionGen;
using R2API.ContentManagement;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("R2API.Stages")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+f15bb2ac36aa880df30446994a9a51b2fefb1180")]
[assembly: AssemblyProduct("R2API.Stages")]
[assembly: AssemblyTitle("R2API.Stages")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
}
namespace R2API
{
	[AutoVersion]
	public static class StageRegistration
	{
		public const string PluginGUID = "com.bepis.r2api.stages";

		public const string PluginName = "R2API.Stages";

		public const float defaultWeight = 1f;

		private static Dictionary<string, List<SceneDef>> privateStageVariantDictionary = new Dictionary<string, List<SceneDef>>();

		public static ReadOnlyDictionary<string, List<SceneDef>> stageVariantDictionary;

		private static List<SceneCollection> preLoopSceneCollections = new List<SceneCollection>();

		private static List<SceneCollection> postLoopSceneCollections = new List<SceneCollection>();

		private static int numStageCollections = 5;

		private static Material baseBazaarSeerMaterial;

		private static bool _hooksEnabled = false;

		private static bool _sceneCatalogInitialized = false;

		public const string PluginVersion = "1.0.2";

		[SystemInitializer(new Type[] { typeof(SceneCatalog) })]
		private static void SystemInit()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			foreach (SceneCollection preLoopSceneCollection in preLoopSceneCollections)
			{
				Enumerator<SceneEntry> enumerator2 = preLoopSceneCollection.sceneEntries.GetEnumerator();
				try
				{
					while (enumerator2.MoveNext())
					{
						SceneDef sceneDef = enumerator2.Current.sceneDef;
						if (!privateStageVariantDictionary.ContainsKey(sceneDef.baseSceneName) || !privateStageVariantDictionary[sceneDef.baseSceneName].Contains(sceneDef))
						{
							AddSceneOrVariant(sceneDef);
						}
					}
				}
				finally
				{
					((IDisposable)enumerator2).Dispose();
				}
			}
			foreach (SceneCollection postLoopSceneCollection in postLoopSceneCollections)
			{
				Enumerator<SceneEntry> enumerator2 = postLoopSceneCollection.sceneEntries.GetEnumerator();
				try
				{
					while (enumerator2.MoveNext())
					{
						SceneDef sceneDef2 = enumerator2.Current.sceneDef;
						if (!privateStageVariantDictionary.ContainsKey(sceneDef2.baseSceneName) || !privateStageVariantDictionary[sceneDef2.baseSceneName].Contains(sceneDef2))
						{
							AddSceneOrVariant(sceneDef2);
						}
					}
				}
				finally
				{
					((IDisposable)enumerator2).Dispose();
				}
			}
			RefreshPublicDictionary();
			_sceneCatalogInitialized = true;
		}

		internal static void SetHooks()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			if (!_hooksEnabled)
			{
				for (int i = 1; i <= numStageCollections; i++)
				{
					SceneCollection item = Addressables.LoadAssetAsync<SceneCollection>((object)("RoR2/Base/SceneGroups/sgStage" + i + ".asset")).WaitForCompletion();
					preLoopSceneCollections.Add(item);
					item = Addressables.LoadAssetAsync<SceneCollection>((object)("RoR2/Base/SceneGroups/loopSgStage" + i + ".asset")).WaitForCompletion();
					postLoopSceneCollections.Add(item);
				}
				baseBazaarSeerMaterial = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/bazaar/matBazaarSeerWispgraveyard.mat").WaitForCompletion();
				_hooksEnabled = true;
			}
		}

		internal static void UnsetHooks()
		{
			preLoopSceneCollections.Clear();
			_hooksEnabled = false;
		}

		public static void AddSceneDef(SceneDef sceneDef, PluginInfo plugin)
		{
			SetHooks();
			AddSceneDefInternal(sceneDef, ((object)plugin.Instance).GetType().Assembly);
		}

		internal static void AddSceneDefInternal(SceneDef sceneDef, Assembly addingAssembly)
		{
			R2APIContentManager.HandleContentAddition(addingAssembly, (Object)(object)sceneDef);
		}

		public static void PrintSceneCollections()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			SetHooks();
			if (!_sceneCatalogInitialized)
			{
				StagesPlugin.Logger.LogDebug((object)"This log is printed before the SceneCatalog is initialized. Some results may not be accurate.");
			}
			for (int i = 1; i <= numStageCollections; i++)
			{
				StagesPlugin.Logger.LogDebug((object)$"Stage {i}");
				Enumerator<SceneEntry> enumerator = preLoopSceneCollections[i - 1].sceneEntries.GetEnumerator();
				try
				{
					while (enumerator.MoveNext())
					{
						SceneEntry current = enumerator.Current;
						StagesPlugin.Logger.LogDebug((object)$"{current.sceneDef.cachedName}, baseSceneName: {current.sceneDef.baseSceneName}, Weight: {((SceneEntry)(ref current)).weight}");
					}
				}
				finally
				{
					((IDisposable)enumerator).Dispose();
				}
			}
		}

		public static void PrintSceneCollections(int stageNumber)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			SetHooks();
			if (!_sceneCatalogInitialized)
			{
				StagesPlugin.Logger.LogDebug((object)"This log is printed before the SceneCatalog is initialized. Some results may not be accurate.");
			}
			StagesPlugin.Logger.LogDebug((object)$"Stage {stageNumber}");
			Enumerator<SceneEntry> enumerator = preLoopSceneCollections[stageNumber - 1].sceneEntries.GetEnumerator();
			try
			{
				while (enumerator.MoveNext())
				{
					SceneEntry current = enumerator.Current;
					StagesPlugin.Logger.LogDebug((object)$"{current.sceneDef.cachedName}, baseSceneName: {current.sceneDef.baseSceneName}, Weight: {((SceneEntry)(ref current)).weight}");
				}
			}
			finally
			{
				((IDisposable)enumerator).Dispose();
			}
		}

		public static void PrintSceneVariants(string key)
		{
			if (!stageVariantDictionary.ContainsKey(key))
			{
				StagesPlugin.Logger.LogError((object)("Entry " + key + " doesn't exist or isn't populated yet in the dictionary."));
				return;
			}
			if (!_sceneCatalogInitialized)
			{
				StagesPlugin.Logger.LogDebug((object)"This log is printed before the SceneCatalog is initialized. Some results may not be accurate.");
			}
			SetHooks();
			foreach (SceneDef item in stageVariantDictionary[key])
			{
				StagesPlugin.Logger.LogDebug((object)(item.cachedName + ", baseSceneName: " + item.baseSceneName));
			}
		}

		[Obsolete]
		public static void RegisterSceneDefToLoop(SceneDef sceneDef)
		{
			SetHooks();
			if (privateStageVariantDictionary.ContainsKey(sceneDef.baseSceneName) && privateStageVariantDictionary[sceneDef.baseSceneName].Contains(sceneDef))
			{
				StagesPlugin.Logger.LogError((object)("SceneDef " + sceneDef.cachedName + " is already registered into the Scene Pool"));
				return;
			}
			if (sceneDef.stageOrder < 1 || sceneDef.stageOrder > numStageCollections)
			{
				StagesPlugin.Logger.LogError((object)$"SceneDef {sceneDef.cachedName} has a stage order not within 1-{numStageCollections}. Please use this method only for stages within the loop.");
				return;
			}
			AddSceneOrVariant(sceneDef);
			AppendSceneCollections(sceneDef, 1f, preLoop: true, postLoop: true);
			RefreshPublicDictionary();
		}

		public static void RegisterSceneDefToNormalProgression(SceneDef sceneDef, float weight = 1f, bool preLoop = true, bool postLoop = true)
		{
			SetHooks();
			if (privateStageVariantDictionary.ContainsKey(sceneDef.baseSceneName) && privateStageVariantDictionary[sceneDef.baseSceneName].Contains(sceneDef))
			{
				StagesPlugin.Logger.LogError((object)("SceneDef " + sceneDef.cachedName + " is already registered into the Scene Pool"));
				return;
			}
			if (sceneDef.stageOrder < 1 || sceneDef.stageOrder > numStageCollections)
			{
				StagesPlugin.Logger.LogError((object)$"SceneDef {sceneDef.cachedName} has a stage order not within 1-{numStageCollections}. Please use this method only for stages within the loop.");
				return;
			}
			AddSceneOrVariant(sceneDef);
			AppendSceneCollections(sceneDef, weight, preLoop, postLoop);
			RefreshPublicDictionary();
		}

		public static Material MakeBazaarSeerMaterial(Texture2D texture)
		{
			SetHooks();
			Material obj = Object.Instantiate<Material>(baseBazaarSeerMaterial);
			obj.mainTexture = (Texture)(object)texture;
			return obj;
		}

		public static Material MakeBazaarSeerMaterial(SceneDef sceneDef)
		{
			SetHooks();
			Material val = Object.Instantiate<Material>(baseBazaarSeerMaterial);
			if ((Object)(object)sceneDef.previewTexture == (Object)null)
			{
				StagesPlugin.Logger.LogError((object)("SceneDef " + sceneDef.cachedName + " does not have a preview texture."));
				return null;
			}
			val.mainTexture = sceneDef.previewTexture;
			return val;
		}

		private static void AddSceneOrVariant(SceneDef sceneDef)
		{
			if (privateStageVariantDictionary.ContainsKey(sceneDef.baseSceneName))
			{
				privateStageVariantDictionary[sceneDef.baseSceneName].Add(sceneDef);
				return;
			}
			List<SceneDef> list = new List<SceneDef>();
			list.Add(sceneDef);
			privateStageVariantDictionary.Add(sceneDef.baseSceneName, list);
		}

		private static void AppendSceneCollections(SceneDef sceneDef, float weight, bool preLoop, bool postLoop)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			int num = sceneDef.stageOrder - 1;
			if (preLoop)
			{
				ref SceneEntry[] sceneEntries = ref preLoopSceneCollections[num]._sceneEntries;
				SceneEntry val = new SceneEntry
				{
					sceneDef = sceneDef,
					weightMinusOne = weight - 1f
				};
				ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries, ref val);
			}
			if (postLoop)
			{
				ref SceneEntry[] sceneEntries2 = ref postLoopSceneCollections[num]._sceneEntries;
				SceneEntry val = new SceneEntry
				{
					sceneDef = sceneDef,
					weightMinusOne = weight - 1f
				};
				ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries2, ref val);
			}
			sceneDef.destinationsGroup = preLoopSceneCollections[(num + 1) % numStageCollections];
			sceneDef.loopedDestinationsGroup = postLoopSceneCollections[(num + 1) % numStageCollections];
		}

		private static void RefreshPublicDictionary()
		{
			stageVariantDictionary = new ReadOnlyDictionary<string, List<SceneDef>>(privateStageVariantDictionary);
		}
	}
	[BepInPlugin("com.bepis.r2api.stages", "R2API.Stages", "1.0.2")]
	public sealed class StagesPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			StageRegistration.SetHooks();
		}

		private void OnDestroy()
		{
			StageRegistration.UnsetHooks();
		}
	}
}
namespace R2API.AutoVersionGen
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	internal class AutoVersionAttribute : Attribute
	{
	}
}