RiskyFixes
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side. SotS fixes not included.
Date uploaded | 2 months ago |
Version | 1.0.11 |
Download link | Risky_Lives-RiskyFixes-1.0.11.zip |
Downloads | 30954 |
Dependency string | Risky_Lives-RiskyFixes-1.0.11 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2115README
This mod compiles a bunch of fixes for Vanilla bugs, most of these come from RiskyMod.
Unfortunately, this mod doesn't fix any SotS-specific issues as a lot of the jank is deeply-embedded things that Gearbox should be fixing instead.
Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!
General Fixes
- Prismatic Trials are now available in modded. (No Leaderboards)
- Slayer damagetype (bonus to low health) now applies to procs.
- Bullet Attacks no longer can hit yourself.
- Disconnected players no longer count towards difficulty scaling.
- Lower chance of players having hidden names online.
- Removed main menu advertisement.
- Small holdouts always charge at full speed if 1 player is in the radius.
- Affects Moon Escape and Void Fields.
- Moon Pillars and Void Signals already have this behavior enabled.
Item Fixes
- Focus Crystal no longer applies to self damage.
- Safer Spaces
- Fixed item proccing while already invulnerable.
- Fixed item cooldown being calculated as if it has +1 stacks.
- Symbiotic Scorpion no longer procs on self damage.
- Voidsent Flame no longer procs on Newt due to the potential for crashes.
Survivor Fixes
-
Acrid
- Now has spawn protection at the start of a run.
-
Artificer
- Primary projectiles no longer disappear at range.
-
Bandit
- Primaries now have a shot radius like most other bullet attacks in the game.
- Knife hitbox no longer gets cancelled by other animations.
-
Captain
- Orbital Skills are now usable in Hidden Realms.
-
CHEF
- Sear
- Fixed model being misaligned from your aim direction.
- Enabled vertical aiming.
- Sear
-
Commando
- Double Tap no longer has a hidden reload state that lowers the fire rate cap.
-
Huntress
- Flurry no longer loses arrows at high attack speeds.
-
Mercenary
- Eviscerate no longer gets stuck on allies.
-
MUL-T
- Fixed Nailgun ending burst not triggering when cancelled.
- Nailgun shots now have a shot radius like most other bullet attacks in the game.
-
Railgunner
- Attacks no longer cancel Bungus.
-
REX
- Fixed nullref on kill with DIRECTIVE: Inject.
- Fixed errors related to utility skills. (Needs testing)
-
Seeker
- Fixed nullref when using M2.
Artifact Fixes
- Enigma now removes all non-Enigma equipments from the drop pool at the start of a run.
- Vengeance Clones now have the same level as players.
Enemy Fixes
-
Fixed enemy AI breaking at close range.
-
Artifact Reliquary
- No longer affected by healing.
-
Magma Worm
- No longer dies to fall damage.
- Fixed Railgunner headshots not critting.
-
Clay Dunestrider and Grandparent
- Ghosts no longer teamkill players.
-
Mithrix (Phase 4)
- No longer skippable.
Minion Fixes
- Fixed minion AI attempting to retaliate against the player.
- Note: This fixes it in normal runs, but also affects Chaos runs where this behavior is intended.
Stage Fixes
- Commencement
- Fixed Void team enemies not being killed at the start of Mithrix's bossfight.
Installation
Place RiskyFixes.dll in /Risk of Rain 2/BepInEx/plugins/
Credits
- Nuxlar
- BulletFix
- DetectionFix
- WormCritFix
- Rex Utility Crash Fix
CHANGELOG
1.1.0
-
Removed REX Fruiting nullref fix since it's fixed in Vanilla now.
-
Scorch Wurm
- Fixed nullref on spawn.
-
Safer Spaces
- Seeker: No longer triggers off of rejected Sojourn damage.
-
Added fixes from external mods. These self-disable if the standalone plugins are loaded.
- Goorahk
- Charged Perforator now inherits crit instead of rerolling it. (Server-Side)
- Fixed Vagrant Orbs being invincible. (Not sure whether it's Client-side or Server-side)
Originally planned to leave these standalone but I realized I was installing a bunch of extra mods per new profile I set up, so I merged them in for convenience.
- Goorahk
1.0.11
- Recompiled with latest dlls.
- Fixed "Eviscerate Targeting Fix" not working.
1.0.10
- Recompiled with latest RoR2 dlls.
- Removed FixInvincibleMithrix dependency.
1.0.9
- Safer Spaces invuln fix
- Fixed item failing to proc against Blood Shrines if the user has the hidden invulnerability buff (Merc i-frames, stage spawn).
1.0.8
- Fix_Playercount now has MultitudesDifficulty support.
- Removed CurseCatcher and Run History Fix from manifest.
- Run History Fix is now fixed in the basegame.
1.0.7
- CHEF
- Now always aligned to your aim when using Sear.
- Sear can now be aimed vertically.
1.0.6
- FixPlayercount now remembers the highest playercount on the current stage.
1.0.5
- Fixed Bandit's Knife hitbox getting cancelled by other animations.
- Fixed Void Team enemies not being killed at the start of Mithrix's fight.
- Small holdouts now always charge at 100% speed
- Only changes Moon Escape and Void Fields, Moon Pillars and Void Signals already do this.
1.0.4
- Drones and allies no longer attempt to retaliate against their owner.
- This is intended to fix the bug in normal runs, but it will affect Chaos as well where this behavior is actually intended.
- Vengeance Umbras now have the same level as players.
- Fixed Unseen Hand nullref. (Taken from SeekerVFXFix)
1.0.3
- Removed main menu advertisement.
- Added NoVoidsentProcOnNewt.
- Added FixInvincibleMithrix as a dependency.
1.0.2
- Fixed Scorpion config option missing Server-Side tag.
1.0.1
- Added R2API network tag.
1.0.0
- Release