RiskyFixes
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Date uploaded | a week ago |
Version | 1.3.5 |
Download link | Risky_Lives-RiskyFixes-1.3.5.zip |
Downloads | 8682 |
Dependency string | Risky_Lives-RiskyFixes-1.3.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
This mod compiles a bunch of fixes for Vanilla bugs, most of these come from RiskyMod.
Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!
General Fixes
- Prismatic Trials are now available in modded. (No Leaderboards)
- Slayer damagetype (bonus to low health) now applies to procs.
- Bullet Attacks no longer can hit yourself.
- Disconnected players no longer count towards difficulty scaling.
- Lower chance of players having hidden names online.
- Removed main menu advertisement.
- Small holdouts always charge at full speed if 1 player is in the radius.
- Affects Moon Escape and Void Fields.
- Moon Pillars and Void Signals already have this behavior enabled.
- Fixed multiple Gold Shrines being able to spawn on the same stage.
Item Fixes
- Focus Crystal no longer applies to self damage.
- Safer Spaces
- Fixed item proccing while already invulnerable.
- Fixed item cooldown being calculated as if it has +1 stacks.
- Symbiotic Scorpion no longer procs on self damage.
- Voidsent Flame no longer procs on Newt due to the potential for crashes.
- Charged Perforator now inherits crit instead of rerolling.
- Longstanding Solitude no longer causes nullrefs.
- Breaching Fin no longer applies its damage bonus multiple times.
- War Bonds stacks no longer persist between stages.
Survivor Fixes
-
Acrid
- Now has spawn protection at the start of a run.
-
Artificer
- Primary projectiles no longer disappear at range.
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Bandit
- Primaries now have a shot radius like most other bullet attacks in the game.
- Knife hitbox no longer gets cancelled by other animations.
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Captain
- Orbital Skills are now usable in Hidden Realms.
-
CHEF
- Added missing Mechanical bodyflag.
- Sear
- Enabled vertical aiming and now follows aim direction instead of model direction.
-
Commando
- Double Tap no longer has a hidden reload state that lowers the fire rate cap.
-
Huntress
- Flurry no longer loses arrows at high attack speeds.
-
Mercenary
- Eviscerate no longer gets stuck on allies.
-
MUL-T
- Fixed Nailgun ending burst not triggering when cancelled.
- Nailgun shots now have a shot radius like most other bullet attacks in the game.
-
Railgunner
- Attacks no longer cancel Bungus.
-
REX
- Fixed errors related to utility skills. (Needs testing)
Artifact Fixes
- Enigma now removes all non-Enigma equipments from the drop pool at the start of a run.
- Vengeance Clones now have the same level as players.
Enemy Fixes
-
Fixed enemy AI breaking at close range.
-
Artifact Reliquary
- No longer affected by healing.
-
Halcyonite
- Fixed weirdness with the Whirlwind and not being affected by stuns.
-
Wandering Vagrant
- Fixed tracking bombs being indestructable.
-
Magma Worm
- No longer dies to fall damage.
-
Clay Dunestrider and Grandparent
- Ghosts no longer teamkill players.
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Mithrix (Phase 4)
- No longer skippable.
Minion Fixes
- Fixed minion AI attempting to retaliate against the player.
- Note: This fixes it in normal runs, but also affects Chaos runs where this behavior is intended.
Stage Fixes
- Commencement
- Fixed Void team enemies not being killed at the start of Mithrix's bossfight.
Installation
Place RiskyFixes.dll in /Risk of Rain 2/BepInEx/plugins/
Credits
-
Nuxlar
- BulletFix
- DetectionFix
- WormCritFix
- Rex Utility Crash Fix
-
Goorahk
- Charged Perforator crit inherit fix.
- Vagrant Tracking Bomb invulnerability fix.
CHANGELOG
1.3.5
- Fixed War Bonds buff stacks persisting between stages.
- Fixed multiple Gold Shrines being able to spawn on the same stage.
1.3.4
- Fixed Breaching Fin being able to re-apply its damage bonus multiple times in the same proc chain.
1.3.3
- Fix for latest update.
- Removed the following fixes since they're fixed in vanilla now:
- Magma Worm crit hitbox
- Scorch Wurm nullref
- Seeker M2 nullref
- DoT expiry bug
- Might be wrong on this.
1.3.2
- Fixed entire game breaking due to 1.3.1
1.3.1
- Fixed Longstanding Solitude nullref.
1.3.0
-
CHEF
- Fixed missing Mechanical bodyflag.
-
Halcyonite
- Fixed spin hitbox persisting when it shouldn't, along with certain skill ignoring stun.
This has the potential to be a bit desynced, but I don't think it'll have too much of an effect.
1.2.1
- CHEF - Sear
- Removed Sear Force Align option because it affects Utility trajectory and Sear Vertical Direction option already fixes this.
1.2.0
- Fixed Burn/Blight/Poison expiration causing all DoT stacks to be wiped due to SotS.
1.1.0
-
Removed REX Fruiting nullref fix since it's fixed in Vanilla now.
-
Scorch Wurm
- Fixed nullref on spawn.
-
Safer Spaces
- Seeker: No longer triggers off of rejected Sojourn damage.
-
Added fixes from external mods. These self-disable if the standalone plugins are loaded.
- Goorahk
- Charged Perforator now inherits crit instead of rerolling it. (Server-Side)
- Fixed Vagrant Orbs being invincible. (Not sure whether it's Client-side or Server-side)
Originally planned to leave these standalone but I realized I was installing a bunch of extra mods per new profile I set up, so I merged them in for convenience.
- Goorahk
1.0.11
- Recompiled with latest dlls.
- Fixed "Eviscerate Targeting Fix" not working.
1.0.10
- Recompiled with latest RoR2 dlls.
- Removed FixInvincibleMithrix dependency.
1.0.9
- Safer Spaces invuln fix
- Fixed item failing to proc against Blood Shrines if the user has the hidden invulnerability buff (Merc i-frames, stage spawn).
1.0.8
- Fix_Playercount now has MultitudesDifficulty support.
- Removed CurseCatcher and Run History Fix from manifest.
- Run History Fix is now fixed in the basegame.
1.0.7
- CHEF
- Now always aligned to your aim when using Sear.
- Sear can now be aimed vertically.
1.0.6
- FixPlayercount now remembers the highest playercount on the current stage.
1.0.5
- Fixed Bandit's Knife hitbox getting cancelled by other animations.
- Fixed Void Team enemies not being killed at the start of Mithrix's fight.
- Small holdouts now always charge at 100% speed
- Only changes Moon Escape and Void Fields, Moon Pillars and Void Signals already do this.
1.0.4
- Drones and allies no longer attempt to retaliate against their owner.
- This is intended to fix the bug in normal runs, but it will affect Chaos as well where this behavior is actually intended.
- Vengeance Umbras now have the same level as players.
- Fixed Unseen Hand nullref. (Taken from SeekerVFXFix)
1.0.3
- Removed main menu advertisement.
- Added NoVoidsentProcOnNewt.
- Added FixInvincibleMithrix as a dependency.
1.0.2
- Fixed Scorpion config option missing Server-Side tag.
1.0.1
- Added R2API network tag.
1.0.0
- Release