You are viewing a potentially older version of this package. View all versions.
Risky_Lives-RiskyFixes-1.3.5 icon

RiskyFixes

Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.

Date uploaded a week ago
Version 1.3.5
Download link Risky_Lives-RiskyFixes-1.3.5.zip
Downloads 8682
Dependency string Risky_Lives-RiskyFixes-1.3.5

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.1.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.3
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

This mod compiles a bunch of fixes for Vanilla bugs, most of these come from RiskyMod.

Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!

General Fixes

  • Prismatic Trials are now available in modded. (No Leaderboards)
  • Slayer damagetype (bonus to low health) now applies to procs.
  • Bullet Attacks no longer can hit yourself.
  • Disconnected players no longer count towards difficulty scaling.
  • Lower chance of players having hidden names online.
  • Removed main menu advertisement.
  • Small holdouts always charge at full speed if 1 player is in the radius.
    • Affects Moon Escape and Void Fields.
    • Moon Pillars and Void Signals already have this behavior enabled.
  • Fixed multiple Gold Shrines being able to spawn on the same stage.

Item Fixes

  • Focus Crystal no longer applies to self damage.
  • Safer Spaces
    • Fixed item proccing while already invulnerable.
    • Fixed item cooldown being calculated as if it has +1 stacks.
  • Symbiotic Scorpion no longer procs on self damage.
  • Voidsent Flame no longer procs on Newt due to the potential for crashes.
  • Charged Perforator now inherits crit instead of rerolling.
  • Longstanding Solitude no longer causes nullrefs.
  • Breaching Fin no longer applies its damage bonus multiple times.
  • War Bonds stacks no longer persist between stages.

Survivor Fixes

  • Acrid

    • Now has spawn protection at the start of a run.
  • Artificer

    • Primary projectiles no longer disappear at range.
  • Bandit

    • Primaries now have a shot radius like most other bullet attacks in the game.
    • Knife hitbox no longer gets cancelled by other animations.
  • Captain

    • Orbital Skills are now usable in Hidden Realms.
  • CHEF

    • Added missing Mechanical bodyflag.
    • Sear
      • Enabled vertical aiming and now follows aim direction instead of model direction.
  • Commando

    • Double Tap no longer has a hidden reload state that lowers the fire rate cap.
  • Huntress

    • Flurry no longer loses arrows at high attack speeds.
  • Mercenary

    • Eviscerate no longer gets stuck on allies.
  • MUL-T

    • Fixed Nailgun ending burst not triggering when cancelled.
    • Nailgun shots now have a shot radius like most other bullet attacks in the game.
  • Railgunner

    • Attacks no longer cancel Bungus.
  • REX

    • Fixed errors related to utility skills. (Needs testing)

Artifact Fixes

  • Enigma now removes all non-Enigma equipments from the drop pool at the start of a run.
  • Vengeance Clones now have the same level as players.

Enemy Fixes

  • Fixed enemy AI breaking at close range.

  • Artifact Reliquary

    • No longer affected by healing.
  • Halcyonite

    • Fixed weirdness with the Whirlwind and not being affected by stuns.
  • Wandering Vagrant

    • Fixed tracking bombs being indestructable.
  • Magma Worm

    • No longer dies to fall damage.
  • Clay Dunestrider and Grandparent

    • Ghosts no longer teamkill players.
  • Mithrix (Phase 4)

    • No longer skippable.

Minion Fixes

  • Fixed minion AI attempting to retaliate against the player.
    • Note: This fixes it in normal runs, but also affects Chaos runs where this behavior is intended.

Stage Fixes

  • Commencement
    • Fixed Void team enemies not being killed at the start of Mithrix's bossfight.

Installation

Place RiskyFixes.dll in /Risk of Rain 2/BepInEx/plugins/

Credits

  • Nuxlar

    • BulletFix
    • DetectionFix
    • WormCritFix
    • Rex Utility Crash Fix
  • Goorahk

    • Charged Perforator crit inherit fix.
    • Vagrant Tracking Bomb invulnerability fix.

CHANGELOG

1.3.5

  • Fixed War Bonds buff stacks persisting between stages.
  • Fixed multiple Gold Shrines being able to spawn on the same stage.

1.3.4

  • Fixed Breaching Fin being able to re-apply its damage bonus multiple times in the same proc chain.

1.3.3

  • Fix for latest update.
  • Removed the following fixes since they're fixed in vanilla now:
    • Magma Worm crit hitbox
    • Scorch Wurm nullref
    • Seeker M2 nullref
    • DoT expiry bug
      • Might be wrong on this.

1.3.2

  • Fixed entire game breaking due to 1.3.1

1.3.1

  • Fixed Longstanding Solitude nullref.

1.3.0

  • CHEF

    • Fixed missing Mechanical bodyflag.
  • Halcyonite

    • Fixed spin hitbox persisting when it shouldn't, along with certain skill ignoring stun.

    This has the potential to be a bit desynced, but I don't think it'll have too much of an effect.

1.2.1

  • CHEF - Sear
    • Removed Sear Force Align option because it affects Utility trajectory and Sear Vertical Direction option already fixes this.

1.2.0

  • Fixed Burn/Blight/Poison expiration causing all DoT stacks to be wiped due to SotS.

1.1.0

  • Removed REX Fruiting nullref fix since it's fixed in Vanilla now.

  • Scorch Wurm

    • Fixed nullref on spawn.
  • Safer Spaces

    • Seeker: No longer triggers off of rejected Sojourn damage.
  • Added fixes from external mods. These self-disable if the standalone plugins are loaded.

    • Goorahk
      • Charged Perforator now inherits crit instead of rerolling it. (Server-Side)
      • Fixed Vagrant Orbs being invincible. (Not sure whether it's Client-side or Server-side)

    Originally planned to leave these standalone but I realized I was installing a bunch of extra mods per new profile I set up, so I merged them in for convenience.

1.0.11

  • Recompiled with latest dlls.
  • Fixed "Eviscerate Targeting Fix" not working.

1.0.10

  • Recompiled with latest RoR2 dlls.
  • Removed FixInvincibleMithrix dependency.

1.0.9

  • Safer Spaces invuln fix
    • Fixed item failing to proc against Blood Shrines if the user has the hidden invulnerability buff (Merc i-frames, stage spawn).

1.0.8

  • Fix_Playercount now has MultitudesDifficulty support.
  • Removed CurseCatcher and Run History Fix from manifest.
    • Run History Fix is now fixed in the basegame.

1.0.7

  • CHEF
    • Now always aligned to your aim when using Sear.
    • Sear can now be aimed vertically.

1.0.6

  • FixPlayercount now remembers the highest playercount on the current stage.

1.0.5

  • Fixed Bandit's Knife hitbox getting cancelled by other animations.
  • Fixed Void Team enemies not being killed at the start of Mithrix's fight.
  • Small holdouts now always charge at 100% speed
    • Only changes Moon Escape and Void Fields, Moon Pillars and Void Signals already do this.

1.0.4

  • Drones and allies no longer attempt to retaliate against their owner.
    • This is intended to fix the bug in normal runs, but it will affect Chaos as well where this behavior is actually intended.
  • Vengeance Umbras now have the same level as players.
  • Fixed Unseen Hand nullref. (Taken from SeekerVFXFix)

1.0.3

  • Removed main menu advertisement.
  • Added NoVoidsentProcOnNewt.
  • Added FixInvincibleMithrix as a dependency.

1.0.2

  • Fixed Scorpion config option missing Server-Side tag.

1.0.1

  • Added R2API network tag.

1.0.0

  • Release